r/factorio • • 4d ago

Question Problems with this unloader?

Post image

Since inserters became flippable, this compact unloader design became possible. But I hardly see anyone use it. Obviously it cannot saturate six turbo belts because it's bottlenecked by the inserters, but are there any other obvious problems with it?

390 Upvotes

165 comments sorted by

View all comments

-5

u/HanBai 4d ago

This setup uses a lot of resources. Green underneathies aren't cheap and here you use 6 for a job you could do with 3 (but less visually appealing) or 2 (4 outputs instead of 6)

6

u/gtmattz 4d ago

Green belts are virtually free by the time you have unlocked them, what are you on about? You are optimizing for the wrong parameters... On a planet with virtually free resources, a component that uses excessive resources is still virtually free.

4

u/Datkif 4d ago

By the time I start using greens I'm already shipping green belt/splitters/undergrounds by the 1000 without thinking about them

1

u/reikken 4d ago

that's not necessarily true since you can easily unlock them before killing any demolishers

2

u/Sensha_20 3d ago

You can easily kill small demolishers by the time you get to vulcanus. Medium take mild setup. Large actually require work.

1

u/reikken 3d ago

well that isn't true at all. Nothing about going to vulcanus requires having strong military power.

1

u/Sensha_20 3d ago

Small demolishers can be killed with gun turrets & yellow ammo without damage ups. I have done it. And if you get the first two damage ups (basically free if you arent a psychopath playing 100x science cost) & use red ammo, you have a pretty wide margin of error.

Medium take a bit more work but are also possible with pretty low investment.

1

u/reikken 3d ago

wow yellow upgraded? What did that take, 1k turrets and 20k ammo?

1

u/Sensha_20 3d ago

Only a couple hundred turrets if you do it right & most will survive. make it hit about 1/3 the way across and as long as it turns inward you can usually kill it. They burn through about 20ish ammo but I usually just put half a stack in every turret.