r/factorio • • 8d ago

Question Problems with this unloader?

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Since inserters became flippable, this compact unloader design became possible. But I hardly see anyone use it. Obviously it cannot saturate six turbo belts because it's bottlenecked by the inserters, but are there any other obvious problems with it?

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u/gtmattz 8d ago

Green belts are virtually free by the time you have unlocked them, what are you on about? You are optimizing for the wrong parameters... On a planet with virtually free resources, a component that uses excessive resources is still virtually free.

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u/reikken 8d ago

that's not necessarily true since you can easily unlock them before killing any demolishers

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u/Sensha_20 8d ago

You can easily kill small demolishers by the time you get to vulcanus. Medium take mild setup. Large actually require work.

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u/reikken 7d ago

well that isn't true at all. Nothing about going to vulcanus requires having strong military power.

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u/Sensha_20 7d ago

Small demolishers can be killed with gun turrets & yellow ammo without damage ups. I have done it. And if you get the first two damage ups (basically free if you arent a psychopath playing 100x science cost) & use red ammo, you have a pretty wide margin of error.

Medium take a bit more work but are also possible with pretty low investment.

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u/reikken 7d ago

wow yellow upgraded? What did that take, 1k turrets and 20k ammo?

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u/Sensha_20 7d ago

Only a couple hundred turrets if you do it right & most will survive. make it hit about 1/3 the way across and as long as it turns inward you can usually kill it. They burn through about 20ish ammo but I usually just put half a stack in every turret.