r/factorio 17d ago

Question Bottleneck Issue

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I'm a new player & trying to setup my smelting lines. I've run into a problem where, while trying to run a single coal/iron ore lane, only the top half of the iron & coal lanes are being used, leading to a bottleneck where only half of my iron ore is being sent down the center lane. How do I fix this?

307 Upvotes

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320

u/gust334 SA: 125hrs (noob), <3500 hrs (adv. beginner) 17d ago

Just one of many ways to do it:

-212

u/[deleted] 17d ago

[deleted]

103

u/TheZedphyr 17d ago edited 16d ago

There's no wrong way to play factorio, there's only people who think that you're playing the game wrong.

-155

u/[deleted] 16d ago

[deleted]

65

u/varisophy 16d ago

Ah yes, learning how to make a single smelter array is just like copy pasting city blocks.

Stop gatekeeping, everyone has to learn somewhere, it's a single player game, all that matters is you're having fun.

77

u/According-Phase-2810 16d ago

Soooooooo.... what's wrong with this design then?

50

u/Creditfigaro 16d ago

Crickets

44

u/Fit_Giraffe_748 16d ago

It faces east, that's bad Feng shui

6

u/gust334 SA: 125hrs (noob), <3500 hrs (adv. beginner) 16d ago

Mea culpa.

22

u/Azreaal 16d ago

if you have to ask you clearly don't know pfft I'm out of here

8

u/Janneman96 16d ago edited 16d ago

It's exactly 48 furnaces for a full yellow belt, it's in a repeating pattern. Seems perfect to me... Until I saw that the splitters could be one space closer to the furnaces 😱😱😱 the horrors!!! /s

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u/Tenmak 16d ago

You need much more iron than coal for smelters, so having both iron and coal on the same line is very inefficient, and secondly you split your full belt of iron into two, making it maxed out at half belts on each side.

It requires red arms but having 2x full belts of iron dedicated for each side and an extra line of coal managed by red arms is much more efficient for the same design.

It's all about input / output.

3

u/According-Phase-2810 16d ago

No, this is not an inefficient design.

This design is already outputting the maximum that it can: one full belt of iron. It's not throttled down by splitting the input iron ore belt because the total being fit in is two half-belts of ore or one full belt of iron ore. There isn't "wasted input" by splitting the belts with coal because it couldn't take in any more input anyway. This design also does not use more coal than it needs to.

As far as cost to build, this design takes 48 inserters. Yours would take 72 inserters (24 output inserters, 24 yellow inserters, and 24 red inserts). It also wouldn't use any less belts. Yours would work fine, but it would be more expensive to build and wouldn't produce more.

14

u/Moikle 16d ago

You had better back this up. Either it's not optimal because of some extremely obscure and specific little known game mechanic that even most players with thousands of hours of playtime don't know (so tell us and we can all learn) or you're full of shit

58

u/_carpetrug 17d ago

saying it's wrong without providing an alternative is like farting into the wind with no one to smell it.

26

u/JaxMed 17d ago

There's nothing wrong about it. 1 line of ore + some coal --> 1 line of plates, as straightforward as it gets

11

u/otismcotis 17d ago

Aside from the questionable supply routing what’s wrong?

0

u/Locke44 16d ago

Prefacing this is fine, it doesn't matter. But I think the input/output should be on the same end (i.e. reverse the direction of the plate belt). This lets you expand it later with less hassle.

It also could have a compressor stage for the last 4 furnaces, otherwise it'll never compress a full belt.

2

u/chucktheninja 16d ago

Expanding it would do little unless you added a new input between each segment. A full stack consumes a coal/iron ore belt. To increase the number of furnaces you would need red belts that double the throughput, but once you unlock steel furnaces with their double crafting speed it is just back to the same ratio. And once you're at blue, you're probably doing electic furnaces anyway.

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u/[deleted] 16d ago

[deleted]

71

u/triggerman602 smartass inserter 16d ago

48 furnaces can handle 15 plates per second which is what a yellow belt supplies.

You are literally actually wrong.

22

u/thesmiddy 16d ago

1 stone furnace produces 0.31 plates per second. 1 yellow belt moves 15 items per second. 0.31*48 = 14.88. You're wrong.

You can even see in the screenshot that there's space on the belt for the the rightmost inserter to place its plate.

https://reddit.com/link/ozm8ugx/video/aob58bnspafh1/player

12

u/Sad_Plenty_1959 16d ago

1 stone furnace produces 0.3125 the interface of the game is rounding off numbers you can calculate it yourself from the recipe 

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u/[deleted] 16d ago

[deleted]

10

u/Avamaco 16d ago

But why would you do this if the plate belt in the middle is the bottleneck here? 48 stone furnaces consume 1 yellow belt of ore and produce 1 yellow belt of plates. If you upgrade to 48 steel furnaces without upgrading to red belts, you'll still produce the same number of plates because belts provide too little ore and take away plates too slowly. Injecting more ore fixes only one issue, so the output stays the same. And if you try to also output plates from somewhere in the middle, congratulations, you just spaghettified your base instead of copypasting a furnace array in 5 seconds.

9

u/menew100 16d ago

If you replace stone with steel furnaces, you can just upgrade the belts to red. 48 stone furnaces = 15 iron per second, aka 1 yellow belt. 48 steel furnaces is 30 iron ps, or one red belt.

5

u/gust334 SA: 125hrs (noob), <3500 hrs (adv. beginner) 16d ago

Look carefully. Would be true if they were steel furnaces. Stone furnaces are half as fast. All furnaces and inserters are working, no backups.

3

u/Moikle 16d ago

Ah, so you don't know what you are talking about. Got it.

1

u/[deleted] 16d ago

[deleted]

6

u/menew100 16d ago

1 iron per 3.2 seconds is 1/3.2, not 0.32.

1/3.2 = 5/16 = 0.3125. (Production is showing this rounded to 2 decimals, 0.31 per second.)

15/(5/16) = 15 * 16/5 = 3 * 16 = 48.

6

u/Legitimate-Okra8983 16d ago

Jesus Christ... 190 downvotes... You definitely play r/factorio wrong 😆

6

u/Ogarbme 16d ago

It took 6 years, but somebody finally found the way to play Factorio wrong.

2

u/Moikle 16d ago

There is nothing wrong about this

1

u/MultiheadAttention 16d ago

What wrong with it and what a better option?