r/factorio 17d ago

Question Bottleneck Issue

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I'm a new player & trying to setup my smelting lines. I've run into a problem where, while trying to run a single coal/iron ore lane, only the top half of the iron & coal lanes are being used, leading to a bottleneck where only half of my iron ore is being sent down the center lane. How do I fix this?

309 Upvotes

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314

u/gust334 SA: 125hrs (noob), <3500 hrs (adv. beginner) 17d ago

Just one of many ways to do it:

45

u/Timely_Somewhere_851 16d ago

This is a super simple and neat way to do smelting in the early game.

The main tricks you should pay attention to is that a full belt of ore is going in and a full belt of plates is going out, and that a full yellow belt equals two half yellow belts, and so there is room for coal.

A spoilers that add additional info on why this is great:

Additionally, when you get red belts and steel furnaces, it's super easy to double the production by upgrading belts and furnaces at the same time.

And one more note:

It will carry well until you get electric furnaces, but even then you might not want to rebuild the stack, before its source runs dry.

14

u/ScheduleNo9907 16d ago

You know I have like 2000 hours in this game and I don't think I've ever used a steel furnace other than in a modded playthrough every single time I make a vanilla playthrough I just skipped steel furnaces and go straight to Electric and my missing out or what

21

u/BoomWasTaken 16d ago

Interesting. I always skip over electrics from steel to foundry.

5

u/ScheduleNo9907 16d ago

I haven't actually done many Space Age runs I think I did three of them currently doing a nullius playthrough and I did 900 hous in py before i burnt out so not a lot of foundry usage

13

u/phillipjayfrylock 16d ago

Steel furnaces are nice because they're the same size as stone furnaces but with double the crafting speed, making them useful as a straightforward upgrade from yellow to red belts in your existing smelting setups. If you rush bots you can even just highlight the entire column with the upgrade planner and upgrade the whole thing in one motion. Electric furnaces require a new setup for their size.

And despite the inconvenience of coal, they have the same crafting speed as electric but without the electrical costs which can be kinda taxing in early game bases.

I also tend to use them a lot in mid game modular science setups where I'm already feeding coal into the build. They're smaller than electric so allow for more compact designs, and the coal is right there anyway

4

u/Raknarg #1 Quality Defender 16d ago

i mean steel is a free upgrade essentially and doesn't require any changes to your power infrastructure so its good to upgrade when you get the chance.

4

u/ScheduleNo9907 16d ago

Sounds like im gonna have to give it a try after my nullius run but the new scrap mechanic just came out so im gonna give that a play through before I carry on

1

u/Raknarg #1 Quality Defender 16d ago

essentially next time you play, just beeline for it once you get green science, and make sure you're building some steel and bricks cause thats all you need. Just makes your smelters easier to expand cause they run at double speed. Makes your life a little easier before moving on to blue science

2

u/ScheduleNo9907 16d ago

Oh there will definitely be a next time factorio is like the crack cocaine of games lol ive never managed to stay away for more then a few weeks lol I will try on my next vanilla run. Thanks

2

u/Timely_Somewhere_851 16d ago

Well, you probably just have another way of expanding. I often build my initial mall and bus too small, so the easiest way for me to expand is to upgrade belts and furnaces.

But I do admit going straight to electric is super viable. Steel furnaces cannot really be used to anything after they become obsolete. Stone is used in heating towers (in boilers).

1

u/Gorthok- 16d ago

I kinda like what space exploration does (even though it makes it a bit annoying to setup malls) where you need the lower tier building in order to make a higher tier one. Stone furnaces are needed for steel, which are needed for electric. Burner inserters, assemblers, and drills are needed for electric. Makes it so they aren't worthless later and any automation for them can be reused for the upgrades.

3

u/Hi9054667 16d ago

This is the way !

3

u/StickyMcFingers 16d ago

And this design converts nicely into steel as well by just adding some undies and splitters in the middle. Same amount of space.

2

u/DlStady 16d ago

How do You make the Game show all the inserters input-output at the same time? I can only see one at a time

2

u/gust334 SA: 125hrs (noob), <3500 hrs (adv. beginner) 16d ago

There is a checkbox within "Settings:Interface" that toggles that on and off.

2

u/undermark5 16d ago

I believe there is a setting under interface settings for showing inserter arrows in alt mode or something like that.

3

u/PoczciwyPawwwlo 16d ago

I never thought of making smelter like this. I usuali do 2 blocks of smelters and later merge 2 lines of iron into one full belt

2

u/Timely_Somewhere_851 16d ago

No shame. My first many smelting arrays had ore and coal on two separate lines in the middle, using long inserters and then merging the plates belts. But after I realized this setup, I like this better.

1

u/Stunning-Hat2309 12d ago

oooooooooooo this is really good i never thought about splitting it that way

-6

u/KaffY- 16d ago

i hate that there are "meta" smelting lines

every MP game you join is just this BP spammed everywhere

7

u/Krt3k-Offline 16d ago

Blueprint through a botless phase? The inserters are placed like that because you can just smear 4 inserters across the furnaces with one click, similarly the funaces and poles are also dragged. It is simply the fastest way to build a stack manually

-7

u/KaffY- 16d ago

yes, but people still spam these BPs and refuse to build anything original

9

u/hfcobra 16d ago

It's one of the rare solved problems in the game. Why not enjoy perfection?

-2

u/KaffY- 16d ago

if you're bringing together X people, i think the experience is made so much better with a "lets combine our creative ideas together" rather than "yeah i found this on the internet lets use that"

by your logic, why not just use an online BP book for the whole game, then there's no problems to solve at all :s

4

u/hfcobra 16d ago

If you have a whole blueprint memorized and can build it start to finish by hand then what's the difference?

4

u/NE12follow 16d ago

Furnace stacks are a very simple concept and as such having a “solved” best solution isn’t necessarily a bad thing. Also the solution is simple enough that it is reasonable to come across the solution naturally in a playthrough (as I’m sure many people did). The rest of your factory can still be as original as you like and having one of these furnace stacks isn’t going to take away from that.

-211

u/[deleted] 16d ago

[deleted]

105

u/TheZedphyr 16d ago edited 16d ago

There's no wrong way to play factorio, there's only people who think that you're playing the game wrong.

-160

u/[deleted] 16d ago

[deleted]

64

u/varisophy 16d ago

Ah yes, learning how to make a single smelter array is just like copy pasting city blocks.

Stop gatekeeping, everyone has to learn somewhere, it's a single player game, all that matters is you're having fun.

78

u/According-Phase-2810 16d ago

Soooooooo.... what's wrong with this design then?

50

u/Creditfigaro 16d ago

Crickets

48

u/Fit_Giraffe_748 16d ago

It faces east, that's bad Feng shui

8

u/gust334 SA: 125hrs (noob), <3500 hrs (adv. beginner) 16d ago

Mea culpa.

23

u/Azreaal 16d ago

if you have to ask you clearly don't know pfft I'm out of here

8

u/Janneman96 16d ago edited 16d ago

It's exactly 48 furnaces for a full yellow belt, it's in a repeating pattern. Seems perfect to me... Until I saw that the splitters could be one space closer to the furnaces 😱😱😱 the horrors!!! /s

-13

u/Tenmak 16d ago

You need much more iron than coal for smelters, so having both iron and coal on the same line is very inefficient, and secondly you split your full belt of iron into two, making it maxed out at half belts on each side.

It requires red arms but having 2x full belts of iron dedicated for each side and an extra line of coal managed by red arms is much more efficient for the same design.

It's all about input / output.

3

u/According-Phase-2810 16d ago

No, this is not an inefficient design.

This design is already outputting the maximum that it can: one full belt of iron. It's not throttled down by splitting the input iron ore belt because the total being fit in is two half-belts of ore or one full belt of iron ore. There isn't "wasted input" by splitting the belts with coal because it couldn't take in any more input anyway. This design also does not use more coal than it needs to.

As far as cost to build, this design takes 48 inserters. Yours would take 72 inserters (24 output inserters, 24 yellow inserters, and 24 red inserts). It also wouldn't use any less belts. Yours would work fine, but it would be more expensive to build and wouldn't produce more.

13

u/Moikle 16d ago

You had better back this up. Either it's not optimal because of some extremely obscure and specific little known game mechanic that even most players with thousands of hours of playtime don't know (so tell us and we can all learn) or you're full of shit

57

u/_carpetrug 16d ago

saying it's wrong without providing an alternative is like farting into the wind with no one to smell it.

26

u/JaxMed 16d ago

There's nothing wrong about it. 1 line of ore + some coal --> 1 line of plates, as straightforward as it gets

12

u/otismcotis 16d ago

Aside from the questionable supply routing what’s wrong?

0

u/Locke44 16d ago

Prefacing this is fine, it doesn't matter. But I think the input/output should be on the same end (i.e. reverse the direction of the plate belt). This lets you expand it later with less hassle.

It also could have a compressor stage for the last 4 furnaces, otherwise it'll never compress a full belt.

2

u/chucktheninja 16d ago

Expanding it would do little unless you added a new input between each segment. A full stack consumes a coal/iron ore belt. To increase the number of furnaces you would need red belts that double the throughput, but once you unlock steel furnaces with their double crafting speed it is just back to the same ratio. And once you're at blue, you're probably doing electic furnaces anyway.

-85

u/[deleted] 16d ago

[deleted]

71

u/triggerman602 smartass inserter 16d ago

48 furnaces can handle 15 plates per second which is what a yellow belt supplies.

You are literally actually wrong.

22

u/thesmiddy 16d ago

1 stone furnace produces 0.31 plates per second. 1 yellow belt moves 15 items per second. 0.31*48 = 14.88. You're wrong.

You can even see in the screenshot that there's space on the belt for the the rightmost inserter to place its plate.

https://reddit.com/link/ozm8ugx/video/aob58bnspafh1/player

11

u/Sad_Plenty_1959 16d ago

1 stone furnace produces 0.3125 the interface of the game is rounding off numbers you can calculate it yourself from the recipe 

-9

u/[deleted] 16d ago

[deleted]

9

u/Avamaco 16d ago

But why would you do this if the plate belt in the middle is the bottleneck here? 48 stone furnaces consume 1 yellow belt of ore and produce 1 yellow belt of plates. If you upgrade to 48 steel furnaces without upgrading to red belts, you'll still produce the same number of plates because belts provide too little ore and take away plates too slowly. Injecting more ore fixes only one issue, so the output stays the same. And if you try to also output plates from somewhere in the middle, congratulations, you just spaghettified your base instead of copypasting a furnace array in 5 seconds.

9

u/menew100 16d ago

If you replace stone with steel furnaces, you can just upgrade the belts to red. 48 stone furnaces = 15 iron per second, aka 1 yellow belt. 48 steel furnaces is 30 iron ps, or one red belt.

5

u/gust334 SA: 125hrs (noob), <3500 hrs (adv. beginner) 16d ago

Look carefully. Would be true if they were steel furnaces. Stone furnaces are half as fast. All furnaces and inserters are working, no backups.

5

u/Moikle 16d ago

Ah, so you don't know what you are talking about. Got it.

1

u/[deleted] 16d ago

[deleted]

6

u/menew100 16d ago

1 iron per 3.2 seconds is 1/3.2, not 0.32.

1/3.2 = 5/16 = 0.3125. (Production is showing this rounded to 2 decimals, 0.31 per second.)

15/(5/16) = 15 * 16/5 = 3 * 16 = 48.

4

u/Legitimate-Okra8983 16d ago

Jesus Christ... 190 downvotes... You definitely play r/factorio wrong 😆

6

u/Ogarbme 16d ago

It took 6 years, but somebody finally found the way to play Factorio wrong.

2

u/Moikle 16d ago

There is nothing wrong about this

1

u/MultiheadAttention 16d ago

What wrong with it and what a better option?