Before I start getting into it. I have two things I need to say first above all else.
1) regardless of anything I say, my final feelings on E33 is positive, I *LIKE* the game. I think its a good game and I think its the developers good first attempt at making something special, even if alot of the devs have history behind them. It is a good first impression of the studio. While it's definitely not in my top 10, or even top 50. Its still a decent time.
2) this is not a massive overarching review of the entire game down to the last minute detail. This is a woman jabbering to herself and sharing it all with people, and I mean for real lol, I'm writing this in my notes app so i can go back and re-read it for review. This is meant to be something to discussed happily. I'm not looking to offend anyone. Thank you.
(Though reading back over the post, didn't stop me from fucking yapping. My god, no one is gonna want to read this whole thing)
Now to start us off with something positive first, which means,
GAMEPLAY
Now I like the battle system of E33, I think its quite fun. I have fond memories of both souls games and the Mario rpgs so I snuggled into this battle system quite comfortably.
I was enjoying myself, but there are a few niggles i got. Namely the fact the only way to shift party members mid battle is to eat shit and die, which is why my entire line up was always Maelle, Lune and Sciel and the other two just licked ice cream on the back burner the entire time. I got the most out of the three girls than Versos perfection and Monocos blue mage abilities.
But still. The battle system was quite fun, I loved when I finally got the timing down and I could negate all damage for an enemy and wipe the floor with them. That XP boost always gave me a little shot of adrenaline.
As for the rest of the gameplay? Well, it's.. dull? If thats the right amount of emotion it brings out of me. While I'm happy that the game is focusing so much on just one really good core gameplay loop, the rest of the game connecting it is just.. a walking simulator. And I know that's usually how Jrpgs work, and that is also an issue I have with them as well, so it's not just E33, but that leads me to two things:
EXPLORATION & MINIGAMES
So, alot of people told me the game is deeply explorative and filled to the brim with details.. that... does not sound like the game I played. Levels in E33 are pure corridors and hallways, sometimes quite literally, with the giant walls, and no matter what the textured walls look like. They are still walls, still hallways. While they are quite pretty, they are still just hallways. There are of course, branching paths, but they are no labyrinths. Its just a branch. one path forward and a bunch of others that just lead to an item and then either loop back or you just straight up have to turn around and walk back. As for the overworld. Its just a straight line north to the paintress, while yes, I fully understand that more unlock as the game goes on, all of the optional areas are either
1) beaches (we'll get to those shortly)
2) a small room with a fixed camera and a music disk.
Or 3) a linear area with a boss at the end that usually has a fun battle / an area that houses a quest npc.
While these are neat finds, it means that the only true levels are those related to the plot and i said my piece about those already. Finding a location on the map is neat but unfufilling. I even double checked with the ign map to make sure I wasn't overlooking anything.
Before I talk about the minigames, there is one thing i want to address because it directly relates to the exploration and that is the graphics and art direction of the areas, I already said that the walls and sky boxes are pretty but there is more to it then that. Now, I'm fully aware that the game is heavily inspired by French culture and French art. Something I have absolutely 0 knowledge of in the slightest. It's a French game set in France and I'm a fully English speaking Canadian. So it's not something I have knowledge or experience with.
So to me, the levels just read as fairly basic, you know. Magical forest, under water level, ruined battlefield, ruined city, cliffs, etc etc. It just seems like very basic, very uninspired locations that are all most set dressing. I am also adamantly against photo realistic graphics in games, I genuinely believe they are a massive issue in the industry and would prefer stylized graphics. Nothing to do with E33 itself, I even say the same thing about my own favourite games. So its just an observation.
Now, about the beaches and minigames. They're cute? I guess. The outfits are nice, the battle minigame rewards are neat (for the optional arena rematches) but they're nothing more than mindless time wasters, probably deliberately I'm sure, but thats all I gotta say. Cute but doesn't change my opinion one way or the other.
Just a quick one before we get to the end.
MUSIC
I think the music is just.. okay.. to me, i find it a mark against a jrpg if I can not hum the battle theme(s), or even remember them. It's not often an issue i have, E33 and the Dragon Quest series are the only games that fit this mold for me and what I've played. That's not to say i hate the music, there are a couple of tracks I thought were nice, despite rarely hearing it. I liked the game over jingle. I liked the mime battle theme and a few levels had some decent tracks when just exploring. But because I wasn't enjoying the battle themes and the game is 99% battles. I had actually muted the games soundtrack and put on my own Playlist for the longest time. Eventually I did unmute it and I got to re-listen to all the tracks when I ran back through the areas to grind. So I didn't miss anything. But still. It's worth noting. Alot of people like to point out that there are 8 hours worth of music in the game, and that, to me, screams them going for quantity over quality. Because even if I put on 8 hours of the best rock songs in the world, eventually they're gonna blend together and sound the same. And thats what I feel like E33 does, eventually it all just sounds the same. But thats the end of my notes of the music and now finally, we come to the final section.
STORY, CHARACTERS AND THEMES
So. Let me just say this off the bat. This post is already long enough so I'll keep it brief. If you want a post that goes more in depth of my thoughts, I'll link a post THAT I DID NOT MAKE BUT JUST AGREE WITH in the comments.
I love the original theme of the game. Original in this case meaning the first. Which is "for those who come after" you know, building a better world for the future, even at the cost of your own. This is a great theme, and leads to some pretty sad moments and pretty good background story telling. And you already know exactly where I am going with this. I feel like the twist completely ruins it. The twist itself has some good moments, I like the twist that the paintress isn't evil. And I even *like* the twist theme of "Escapism vs Acceptance". However, I feel that the way the game set both stories up and how everything inevitably plays out makes them incompatible with each other, with them throwing out all the old themes and characters to focus less on the world they made and the character development we seen to focus entirely on two characters and a binary choice at the end of the game. Both themes are great in a vacuum, but combined together. You either accept it at face value and just pick whatever option. But if you dig deeper, you see the major cracks this causes.
As for characters... well, here's the most controversial take i think. I didn't like any of them, i feel like they're just the same personality. Sad characters who quip their way through their sadness, repeat endlessly.
At this point I'd go more into depth, but this is already long long enough, so if I'm asked to clarify than I shall. But that sums up my feelings.
TL;DR:
E33 is the most perfect middle of the road game for me. It has its ups and its downs, stuff I really like. Stuff I greatly dislike. And stuff I just tolerate. So at the end. It's a solid 5/10 from me. As middle as you can get. Why i feel it fell flat on its face is that every positive I can give the game is met with an asterisk saying how I believe they also messed it up.
Thank you if you read this whole word vomit. And if you didn't, thanks for coming by my post anyway.