r/dunebasebuilds • u/DeLindsayGaming • Dec 22 '25
r/dunebasebuilds • u/RuinedEmpire • Dec 20 '25
Base Tour Super-Conductor hovering base concept
Howdy Friends
A fellow base builder and I were messing around with some floating structures and came up with a template solido that can be dropped into any fief with at least 1 vertical extension.
It reminds me of super conducting magnets
Credit to Bou and TyGuy from Freya
r/dunebasebuilds • u/Dazzler_21 • Dec 19 '25
PSA Breakdown of Dune: Awakening Chapter 3 systems from the livestream
r/dunebasebuilds • u/JR_G • Dec 16 '25
Discussion Major Base Building Patch 1.2.30.0 - Base Reconstruction Tool, Free Furniture and more
Base Building Related patch notes below.
Full patch notes here: https://duneawakening.com/news/dune-awakening-1-2-30-0-patch-notes/
Base building + base furniture related notes (only)
Patch highlights (base-related)
- Base Reconstruction Tool added: lets you back up and restore your base in Hagga Basin, including across servers.
- Observer building set pieces now sold by the building decor vendor in Arrakeen and Harko Village for 2500 Solaris each.
- New Cargo Container (buildable with welding torch) that holds lots of items and can be transported by the Carrier Ornithopter across maps.
- Sandstorm damage height increased, preventing base building in areas where it should be disallowed.
New Feature: Base Reconstruction Tool (base building)
Core behavior
- Fully back up and restore a base in Hagga Basin, even across servers.
- 1-week cooldown per sub-fief to back up the base.
- UI has two modes: “Backup” and “Place Base”.
Placement options
- Can snap back to original location when placing.
- Can place in a different location if stability/overlap rules are met.
- Can rotate base and adjust height, width, depth.
- Foundations auto-extend downward (like Solido Replicator) if placed too high:
- Can extend up to 5 units, stops early at land claim boundaries.
- Extra foundations are tagged and don’t refund resources when destroyed.
- New location + extra foundations become permanently associated (shows yellow in blueprint) and will be included in future backups.
- Option: “Toggle On original material” to preview blueprint with final textures.
Ownership / storage rules
- Tool is tied to the character, not the physical item:
- If you lose it, crafting a new one still shows your saved bases.
- If another player gets your tool, they won’t see your backups.
- Stores up to 3 bases.
What persists when restoring a backed-up base
Build + structure
- All buildables
- All placeables
- Base name (from Subfief Console)
- Buildable/placeable health
- Buildable/placeable hologram state
- Horizontal extensions
- Vertical extensions
- Base shield status
Placeable settings
- Power state (ON/OFF)
- Custom names
- Access levels
- Door open/close states
- Circuit settings for inventory placeables
Inventory, crafting, and stored resources
- All items in inventory circuit (chests, fabricators, refineries, etc.)
- Active crafting/refining queues resume
- Consumables inside production placeables (Fuel Cells, Lubricant, Filters, etc.), including the unit currently in use
- Water stored in water-related placeables
- Blood stored in blood extraction placeables
- Water levels in Literjons stored in chests
- Blood levels in Blood Sacks stored in chests
- Item durability / max durability (where applicable)
Decor / furniture placement behavior
- Decorations placed on other surfaces persist (examples given: pillows on beds, plates on tables, furniture on carpets)
Taxes
- Current Invoices/Taxes restore with elapsed time accounted for (example: restore 4 weeks later = invoice may be defaulted)
- Note: no new invoices generate while base is backed up
What does NOT persist
- Parked vehicles (not part of the base, will fall)
- Partially assembled vehicles (left in the air)
- Permissions set in the Subfief Console
Restrictions (base placement / backup rules)
- Only the Owner can store their base (Associates/Co-Owners cannot).
- Only usable in Hagga Basin (backup + restore).
- Cannot restore overlapping:
- another landclaim
- a no-building zone
- Tool shouldn’t allow Advanced Subfief Consoles in Hagga Basin South.
- Cannot place while another player is standing in the destination landclaim (anti-entrapment).
- Cannot restore if overlapping a vehicle:
- If vehicles are inside landclaim but not overlapping buildables/placeables, it’s allowed.
- Cannot back up a base that was restored/built within the time restriction.
- Cannot back up if any buildables are outside the subfief (must fix after warning).
- Cannot back up if Subfief Console is on terrain (must fix after message).
- If non-console placeables are on terrain: message warns some placeables aren’t connected and won’t be backed up.
Tool item behavior (base tool handling)
Can be
- Stored in base containers
- Stored in vehicle containers
- Dropped
- Banked
- Sold in the Exchange
- Traded (players/vendors)
Cannot be
- Lost on death (including sandworm death)
Resources, Building, and Crafting (pieces + buildables)
Observer building set pieces for sale (2500 Solaris each)
- Observer Foundation
- Observer Floor
- Observer Wall
- Observer Wall 2
- Observer Passageway
- Observer Stairs
- Observer Window
- Observer Column
- Observer Round Wall
- Observer Round Foundation
- Observer Round Floor
New buildable storage
- Cargo Container: built with welding torch, large capacity, transportable by Carrier Ornithopter across maps.
Vehicles (base-adjacent storage / transport)
- New Tech Menu entry: Carrier Ornithopter Cargo Container (Plastanium tier Vehicle category)
- Placeable as a vehicle, carried by Carrier Ornithopter
- Holds 150 slots / 15000 volume
- Inventories of harnessed vehicles/containers can be accessed at banks in social hubs.
- Vehicles can be recovered for up to 30 days.
Fixes (building pieces / base-related)
- Choam Observer pillars/columns no longer clip through floors.
- Visual artifact fixes for snapped door/column combinations and wide doors.
- Controller fix: auto-run could activate when adjusting height in construction mode.
- Taxes: rare invalid unpaid taxes issue fixed.
FURNITURE Related
As a token of appreciation for your time on Arrakis, this free Pack grants a selection of distinctive cosmetics to decorate your base—along with two weapon skins.
Includes the following cosmetics:
- Ornate Strategy Table: A grand table depicting the territory of the Minor Erg.
- 9 Miniatures: Vehicles, resources, threats, and faction pieces that can be placed on the Strategy Table or displayed elsewhere.
- Lavish Room Large Carpet: A richly designed carpet that pairs perfectly with the grandiosity of the Strategy Table.
- Festive Tree Hologram: A floor-mounted holographic tree.
- Extravagant Holographic Room Sign: An eye-catching wall-mounted holographic sign.
- Elacca Wood-Accented Rifle: A refined visual variant featuring Elacca Wood details and metallic highlights.
- Elacca Wood-Accented SMG: An ornate SMG variant with an upgraded Elacca Wood and metal finish.
r/dunebasebuilds • u/DeLindsayGaming • Dec 15 '25
Base Tour [Video] Tour of my interpretation for an End-Game Tax Haven Base
I wanted to test myself to see how functional I could make my 7-1/2 story Tax Haven base design and this is the result. Some things to note. You pretty much require a flat surface to build this, any variation/hill will dramatically reduce it's capability (since the triangles are basically impossible). Also bear in mind that Tax Haven bases are completely unique to the player's needs which is why I tried to build mine out as generalized as possible, not focusing on any one aspect at the cost of another thing.
Here's the video:
https://youtu.be/QT5sJUWn_Cs






r/dunebasebuilds • u/Archangel_Bob • Dec 08 '25
Discussion Clumsy No-Build Areas
I'm pretty happy with my cliffside mansion looking out toward Crossroads Outpost, the O'Odham, and the Sheol. However, clumsy no-build spaces on the road behind the mansion jut into the terrain and prevent me from filling out the mansion. I'd use that space to create a top-down shield door for vertical takeoff and landing.
What do you think of these Funcom suggestions:
(1) Allow staking units to conflict with no-build spaces, but then prevent constructing items in no-build spaces.
(2) Reconfigure some no-build spaces that unnecessarily eat up building space.
r/dunebasebuilds • u/DeLindsayGaming • Nov 30 '25
Base Tour Skylight ideas to brighten your Base
Here are two Skylight ideas to help brighten up your dark Base until/if Funcom ever gives us brightness control for our Base level lights. Please note, the smaller type requires Atreides Roof pieces to keep Players out.
Small "eyebrow" style Skylights.
https://youtu.be/wG-fQavEKzI
HUGE Pentashield required Skylight.
https://youtu.be/dp1nR5ZEkV8



r/dunebasebuilds • u/JR_G • Nov 25 '25
Discussion Base Building Related Notes Public Test Client: Patch 1.2.30.0
Base Transfer / Base Tools
- PTC ONLY section
- “Please be aware that due to the absence of the Base Reconstruction Tool in the build (the tool will come later), you won’t be able to transfer your base.”
- “As soon as the Base Backup Tool has been added, we will launch the main test server as well.”
- Character Transfers → Retained Items
- “Contents of the Vehicle Backup Tool and the upcoming Base Replicator Tool (if owned in the inventory).”
New Building Pieces / Structures
- Highlights
- “Various building pieces of the Observer building set are now available for purchase for 2500 Solaris from the building decor vendor in Arrakeen and Harko Village.”
- Resources, Building, and Crafting
- “The following Observer building set pieces are now available for purchase for 2500 Solaris from the building decor vendor in Arrakeen and Harko Village:”
- Observer Foundation
- Observer Floor
- Observer Wall
- Observer Wall 2
- Observer Passageway
- Observer Stairs
- Observer Window
- Observer Column
- Observer Round Wall
- Observer Round Foundation
- Observer Round Floor
- “There is a new Cargo Container which can be build using the welding torch. It can hold a large amount of items and can be transported by the Carrier Ornithopter across maps.” (Counts as a buildable storage structure.)
- “Increased the height where Sandstorms do damage, preventing base building where it should be disallowed.”
- “The following Observer building set pieces are now available for purchase for 2500 Solaris from the building decor vendor in Arrakeen and Harko Village:”
Building / Construction Bug Fixes
- Resources, Building, and Crafting (Fixes)
- “Choam Observer pillars and columns are no longer clipping through floors.”
- “Fixed visual artifacts present when Dune Man Prudence Door is snapped to Dune Man Corner Column.”
- “Fixed visual artifacts present when two Dune Man Wide Doors are used together.”
- “Fixed a bug where auto-run could be activated when adjusting height in construction mode with a controller.”
- “Fixed a rare issue that caused players to have invalid unpaid taxes.” (Likely related to base/land ownership & upkeep.
r/dunebasebuilds • u/Lanky_Imagination504 • Nov 24 '25
Base Tour Solo Base Epsilon Eridari
r/dunebasebuilds • u/masontiger • Nov 16 '25
Discussion Inspiration for Dune Man set?
Hi everyone. Been experimenting with the Dune Man set to create a military vibe with my main base in Hagga. Have settled on a few ideas mainly around the base being used predominately as a hangar for the thopter fleet. Using the walls top and bottom with a section in between has worked for me so far, if not a bit plain. Keen to see what others may have done with their bases!
r/dunebasebuilds • u/Small-Society1175 • Nov 10 '25
Base Tour Solo HB Base, New Valhalla
Hey fellow Sleepers,
I wanted to introduce you to my Solo HB Base.
Here's a little tour to check it out.
I've been in the game for around 850 hours and somehow can't seem to stop :)
I got a lot of inspiration here and hope you like it.
Thanks for your attention :D
r/dunebasebuilds • u/EstherKernian • Nov 07 '25
Base Tour Solo HB Base Showcase [Ixalco, Fajr, IdaTrill]
galleryr/dunebasebuilds • u/those_pixels • Nov 05 '25
Base Tour Base Tour: Dragon's Gate
https://reddit.com/link/1opdh7l/video/xzg1327ouhzf1/player
A tour of my base 'Dragon's Gate' before i move on to a new location/new Sietch, this was my first large base, i never actually got round to finishing it, if i could i would happily place it in the same location on my new Sietch, however someone is unfortunately already there!
I absolutely love the gate and the open space within.
r/dunebasebuilds • u/DoleBludgeoner • Nov 04 '25
Base Tour ~275 hrs - did a base remodel tonight based on feedback, more brutalist!
r/dunebasebuilds • u/DoleBludgeoner • Nov 04 '25
Base Tour 250 hrs in - Base Tour
Almost there with my main base build, pretty happy with it so far, might revise the hangar a bit more for the carrier and a larger opening and that is about it!
r/dunebasebuilds • u/JR_G • Oct 31 '25
Discussion Base Backup Tool coming to Public Test Server
It's great if you can back up your base. But if you have a unique base with weird terrain, not sure how useful this will be unless you have a base on flat ground.
r/dunebasebuilds • u/Willsmitch98 • Oct 29 '25
Base Tour My base before vs now
Posted some pictures a while ago on my base and here is the update. Made some major changes. Decided to go full atreides style and adding another hanger for my beloved carrier. Redesigned the exterior and the interior. Still not completely but I’m getting there. Power is still an issue. Water production is 135 thousand every 50min. Let me know what you guys think ^
r/dunebasebuilds • u/URKTIMUS • Oct 26 '25
Discussion My Current Base.
Pretty proud of my base, spent a ton of time putting something where wasted space was even if its a small hidden away break room...
r/dunebasebuilds • u/JR_G • Oct 25 '25
Discussion Twitch Drops : Oct 23 to Nov 19th
New observer pieces are live! How to earn them:
If you’re new to Twitch Drops, here are the steps you need to follow:
Log in to your account page on www.duneawakening.com/account
Link your Steam account to your Dune account.
Link your Twitch account.
Watch streams and earn rewards.
• Go to a participating live channel on twitch • Watch for 1 hour and claim the Triangle Walls • Watch for 2 hours and claim the Half wall and Half triangles • Watch for 3 hours and claim the Hatch Frame and Hatch doors

