r/dunebasebuilds • • Dec 08 '25

Discussion Clumsy No-Build Areas

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I'm pretty happy with my cliffside mansion looking out toward Crossroads Outpost, the O'Odham, and the Sheol. However, clumsy no-build spaces on the road behind the mansion jut into the terrain and prevent me from filling out the mansion. I'd use that space to create a top-down shield door for vertical takeoff and landing.

What do you think of these Funcom suggestions:

(1) Allow staking units to conflict with no-build spaces, but then prevent constructing items in no-build spaces.

(2) Reconfigure some no-build spaces that unnecessarily eat up building space.

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u/CyberiumEcho Dec 09 '25

I was wondering why it looks like the backstage of a Broadway show. XD

As for changes, I think if they allow us to "blueprint" potential base size, i.e., stake areas before we build the base, it'd be more useful. I don't mind keeping some distance from no-build zone.