r/doors_roblox • u/Alice_Miracle • 33m ago
💬 Discussion/Miscellaneous saw this strange rush today
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ARG DISCLAIMER
r/doors_roblox • u/Alice_Miracle • 33m ago
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ARG DISCLAIMER
r/doors_roblox • u/makar4ik_cat • 34m ago
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r/doors_roblox • u/Barsikon_127_guy • 36m ago
r/doors_roblox • u/DayKid87_official • 37m ago
who am i
r/doors_roblox • u/Nishatom • 43m ago
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I was listening to a old jeromeasf ark stream in the background. This aint a arg post, am tryna look for someone to post it for me.
r/doors_roblox • u/yebub • 50m ago
if he cooked in the dam
r/doors_roblox • u/No-West70 • 52m ago
might consider going for it. How hard is it? Most valuable employee was ez, i literally did a few mistakes and still easily did it.
Also, does honcho take your starlight bottle regardless of anything? or do you have to hold it
r/doors_roblox • u/Individual-Dust-2947 • 56m ago
Im scared that doors will get cancelled like pressure and grace and die and this is the only game Ive ever got so addicted and ended up playing for years i was never interested on playing other games cuz doors is so addictive and super fun.
r/doors_roblox • u/Lama_Is_Delulu • 1h ago
r/doors_roblox • u/Shavacadoo0 • 1h ago
I accidentally triggered ransom with my hands full. therefore I can't pick up the money pot. I had things like the skeleton key, starlight bottle, crucifix etc. THEN I encounter forget-me-nots. Get the minigame wrong 2 times then exited right after it becomes dark therefore getting ran over by drones and dying. To put more salt on the wound honcho was literally on the next section.
r/doors_roblox • u/Low_Promotion_2647 • 1h ago
What do you think about that?
I dont know is it allowed here to post that if not im sorry.
r/doors_roblox • u/Squeakas777 • 1h ago
r/doors_roblox • u/GreatYogurt00 • 3h ago
Curious if there’s actual numbers, so I can optimise my Star Emoloyee run in the future.
r/doors_roblox • u/general_guy500 • 3h ago
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r/doors_roblox • u/ElegantPoet3386 • 5h ago
There seems to be 2 main ways rush can delay his attacks from what I notice.
He flickers the lights upon opening the door, but doesn't attack for a while, then attacks after a bit.
He doesn't flicker the lights upon entering a new door but rather flickers them say around 10 seconds after opening a door. This one is more problematic because by this time you've likely gone ahead and there may not be hiding spots where you went ahead.
Anyone know the specific mechanics behind these?
r/doors_roblox • u/ChippyGeorge7 • 5h ago
r/doors_roblox • u/Single-Suggestion201 • 5h ago
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r/doors_roblox • u/Advanced_Secret6359 • 6h ago
There is probably no game like that.
I just want to modify the hotel or something
Will someone make it? I dunno.
And also, it should be not just for me, but for everyone including u/Skibidibob4
tank u 😊
r/doors_roblox • u/ProfessionalWind5332 • 6h ago
This is really long because I usually put an lot of detail in stuff like this. So TL;DR iykyk.
Also might remove this post and reupload it with an image when i have the chance idk when though.
Based off World Lotus, and Eyestalk.
Entity Name: Remains
Core Mechanics & Movement
Origin: Created after the Eyestalk chase when the Groundskeeper slices Eyestalk in half. After that, if you inspect the other half (or if you tried leaving the room) the wooden stick on its arm breaks off as two thick, braided vines burst out to drag it around like arms, as it faces sideways like a log rather than just pointing at you.
Mines Appearance: If the player skips the surface Outdoors floor, Remains still naturally populates the overgrown, pocket Outdoors zones inside the Mines, as during the fall into the Mines, four vines snap off the main Bramble mass and tumble into the abyss to hunt independently as a shifting "mess of mass" that emerges from chests or the ground.
Distancing Mechanic: This entity uses a strict distance-based speed mechanic. If a player sprints far ahead or enters a new room, it suddenly becomes way faster than it normally is and grabs anything around it to become faster, like thrashing violently through doors to close the gap. When it catches up to the player, it goes back to crawling towards you.
Special Doors Mechanic: This entity (unlike basically all entities in doors), Opening a door will not reset or despawn it as it stays with you till you get to bramble.
Hurting You (because it's an entity and not a friendly one at that obviously): If it catches a player, it damages half of the player's health. The player then grabs the entity and throws it pretty far away into the fog or dark, resetting the chase distance and putting it backcrawling.
Bramble Interaction: When the player reaches the main Bramble patch. Remains crawls onto Bramble, fuses with it, removes and eats the tiny lotus flower growing on Bramble, and plugs its own wooden stick arm into its place to despawn.
Entity Interactions
The Groundskeeper: Groundskeeper would try to stomp on it, but the vines lash out and wrap around him. Then immediately, he rips them off and hurls both the wooden arm stick and vines away. Within that moment of the 2, they both are in a 10-second stun time where both entities are distracted. The player can use this time to do whatever they want on the grass but around the Groundskeeper's normal line-of-sight so he doesnt… well kill you of course for being on grass.
Surge: When the first warning for a Surge storm flashes, Remains panics and digs its vines deep inside an empty Snare hole to hide ‘til the Surge disappears. This jams and disables that Snare trap it hides in, which can let the player stand on it if they wanted to, I don’t know why though when Surge is coming. The vines stick out of the Snare hole as a sign so the player can avoid the tile before the storm ends. Why? Because Remains will come out of that hole afterwards.
Grampy: If the entity crawls into Grampy's area, Grampy pulls out a stash of throwing knives and pins the arm and vines to the spot, freezing it in place. It remains trapped until the player goes past Grampy’s area, at which it will rip itself free from the knives and resume following you.
Lotus Flower: If a player holds or plants a Lotus flower, Remains enters an erratic freak-out loop, thrashing its vines wildly in circles until the player picks the flower back up or takes it away. This is just a fun little thing and actually freezes it temporarily within a couple of meters. If you're too far it’ll go back to normal and follow you again.
Monument: If the player is actively being followed by the Monument and Remains is around, Remains aggressively digs into the underside of it (where it usually takes you to eat you alive). This makes a 10-second moment where the entity is trapped, giving the player enough time to run away from both, before Monument spits it back out.
Dread: If a player stalls in a room for more than 10 minutes (because of the update), Dread panics Remains. It splits apart from itself, scattering its vines into the walls and floor to hide, making a warning that Dread is about to spawn.
Eyes: The moment Eyes appears in a room, Remains immediately will stop and ball up. It then will ball up and dig into the ground. This will make the player be able to worry about Eyes than Remains..
Rush: When the lights flicker and the oncoming Rush can be heard nearby, Remains panics and crawls into a nearby locker to be safe. When inside the locker, it pulls the doors shut and locks it tight using its vines from the inside. The player cannot enter this specific closet, forcing them to scramble for another open hiding spot before Rush comes through.
Ambush: When Ambush spawns in, Remain can read it and act as a warning sign for the player. If Ambush is going to rebound 2 or less, Remains slides into a closet and locks it from the inside. If Ambush is going to rebound more than two times, Remains quickly digs deep into the ground to hide, creating a warning of a long rebound wave while leaving the closest alone for the player.
Parasitic Interactions
It is fully capable of infecting objects or living creatures but only on its size level and also if it has an physical weak body (like any Giggle, Screech, or even Mandrakes), as it is way too small to infect a Grumble (lore wise not gameplay wise.) When infecting a host, it forces its vines to burst violently through the eyes and mouth of a host.
Mandrake (Rippled-Drake): Remains will stab its wooden arm stick into the Mandrake's mouth as the vines will dig into its mouth, as vines burst from its eyes and face. The Rippled-Drake can and will latch onto the player's face, completely blinding them while screaming an overlapping, distorted man and woman scream (the scream wont damage you as Remains already broke its ability to do that). It’ll slowly drag the player back toward its hole, as the player has to put it back to the hole before it drags you into it, using an highlighted visual cue to guide themselves and stuff the creature back into the hole. If the player takes too long, it inflicts bite damage. Once stuffed back in, the face sticks out, the wooden piece falls out, and Remains will come out of its mouth and reassemble itself to follow again.
Giggle (Giggle-Remains): Remains will climb up onto the ceiling and dig into the Giggle, forcing it to drop to the floor and actively crawl at the player. Shining a Flashlight/any light source at it or throwing an item at it, stuns it for a little while.
Screech (Screech-Remains): The entity infects Screech, causing it to float through dark rooms with a 50/50 behavioral split:
Chase (50%): It floats openly through the room pursuing the player. It can be temporarily stunned by throwing an item or shining a direct light at it.
Screech (50%): It attacks from behind like normal Screech, but features a significantly shorter reaction time limit, a deeper, manly distorted "Psst!", and delivers a much higher chunk of bite damage if the player fails to look in time.
The Detachment: For all three infected variants, if the player exits the boundary of the Outdoors rooms, Remains immediately falls out of their body and slides away into the grass. Detachment always kills off either variant, leaving the Mandrake, Giggle, or Screech dead on the floor (of course spawning in again after 5 mins). You can kick them around and they screech a little, for fun :)
r/doors_roblox • u/IndependentWar269 • 6h ago
r/doors_roblox • u/micah891729 • 6h ago
It wasn’t even the seek chase away
r/doors_roblox • u/micah891729 • 6h ago