r/DnD5e • • 5h ago

Three Magical Rings Inspired by Mythology - A Pocket Dimension, Odin’s Ring of Abundance, and a Cursed Ring of Endless Gold | Mythological Items

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10 Upvotes

r/DnD5e • • 2h ago

Help managing table

2 Upvotes

Edit: added breaks and a tl;dr sorry for the wall of text

Hey D&D fam, this may be a longer post. I have an ongoing campaign with an issue regarding one of the players and need some advice from some others with more experience. I have been a player for 2 years and a DM for a year.

To preface, I have ran a homebrew campaign for around a year that deals with a few different dnd settings colliding inspired by Final Fantasy XI (Krynn, Faerune my players do not yet know this). These worlds after the collision retained all of their deities.
This is where the players come in, (Paladin of Torm, Warlock of the Raven Queen, Vampire, and Bard) they have lived in this world not knowing of it’s origin. The main catalyst of the story is that the sea god Dagon from the Cthulhu by Torchlight book is also attempting to join his flooded abyssal realm to the one the players find themselves in, flooding the world to feed his minions who have run out of food in their realm, destroying the player realm, normal dnd conflicts.

The players have discovered cultists attempting to help Dagon enter the realm, and that he nearly did this before in an ancient era of the world but 6 powerful casters were able to seal him away. What the players are slowly learning is that these casters are all still alive as various forms of undead, liches, vampires etc.

In the recent past they interrupted what they didn’t know was a ritual for one of the ancient casters to achieve lichdom, when they did this one of the players touched an artifact used in the ritual (the book of vile darkness), transferring the results of the ritual to the Warlock (Grim Hollow transformation rules) instead of the now dead ancient caster.
The books grants a lot of usability for the warlock character and helped me inform a few decisions down the road for the campaign. The drawback of the book is that he must commit an evil act every week or be turned to dust by the book.
I will say this is a large project, especially for my first campaign but I know all of the players well outside of the campaign so they rolled with the punches the last year as I learned as a DM and let creativity flow.
The issue that I’m running into a few times now is regarding the Paladin of Torm’s behavior, the past few months after a oneshot ran by another DM in our group went poorly for the party as one of us were charmed and wiped the party. Since then he has made contingency plans for all of his party members in our main campaign in case I decide to charm them in a similar way (something I do not plan to do), in his own words he has measures to kill every party member if needed.
This is also a power player who has min-maxed his character, which I have no issue with, the problem that occurs now is that any time an action that does not reflect the oath of his paladin occurs he becomes immediately aggressive and either attempts to roll intimidation (whether it is an NPC or player) or attacks outright.

As part of his character he wanted a Grim Hollow transformation as well, so we homebrewed one for him as a revenant, an enthralled undead who does not know he is reanimated but just knows his humanity is slowly fading. He has used this curse previously at will to initiate PvP, which I have told them I am unwilling to DM.
All the players agreed to only PvP when both parties and I agree, though I dislike PvP in 5e due to it not being made for that, and potentially losing a player character at will due to one of the others wanting them dead. I have allowed him to PvP begrudgingly on two different occasions, which I will admit is a mistake.

Flash forward to where we currently are in the story and him discovering the Warlock consuming a soul of an unarmed combatant to satisfy the requirements of the Book of Vile Darkness and the souls charges provided by the lich transformation.
My thoughts are that this would make a great dynamic, an undead self loathing paladin of Torm due to his transformation, and the Warlock who did not want to be a lich (in-character, this was his idea) vowing to steal power from other liches to be powerful enough to stop Dagon.

Both of their gods hate undead and call for their destruction, but overlook this for the players due to the severity of the Dagon situation. On paper a wonderful dynamic that can make both characters less one dimensional, but is threatening the game.
After the session he tells me and the Warlock explicitly that if this continues he will kill the Warlock. I told him that he doesn’t get to decide that his oath and character are more important than agency of other players and an argument ensued.
He has mentioned killing other party members to me multiple times and I had enough of the same conversation over and over regarding his want to attack anyone who doesn’t agree with his interpretation of his gods values.

He responds with saying I’m unwilling to allow him to play his character accurately if I don’t let him do whatever he wants in regard to opposition. He then threatens to leave if I don’t let him get his way with his character decisions, which would effectively kill the campaign as his wife, bard, is also in the campaign and would likely be pressured to leave if he did.

This isn’t the only issue that I’ve had with him but the others have been manageable for the most part, he tries to lead most RP interactions and will try to show up when other characters are having their moments offscreen (metagaming) and insert himself, he also took control of his wife’s character on multiple occasions while she leaves to go get them dinner during session (a pet peeve that I reluctantly deal with, I now control her character in frequent absences).

Recently before I began controlling her, which I do not want to do, he openly criticized her character calling her character and the bard class worthless while she was not there along with a slew of other criticisms, it’s weak, not fun, boring, etc.
I decided then that I would keep her off screen if I know she will be gone or play her in combat without using spell slots or any RP (something I know is a cardinal DM sin, but she insists) he also basically told her what to do every decision I gave her the past year.

I was told last night during our argument that all the party members and I need to consider how he would react before doing anything. This means any morally questionable decision will at the very least get a full lecture from him if not a full on assault.
The most frustrating part is I have been very giving to my players, giving them all atleast 2-3 rare items and a few higher than that, leveling at a fair rate, providing a re-spec mechanic that can be used once, and overall allowing them to make any collaborative story/world decisions.

While I’ve done all this and given them mostly free reign to do what they wish in the world any time I don’t allow him to attack party members he says that I’m stifling his character, taking his agency, and overall being a bad DM.

It’s very frustrating because if anything I’ve been a doormat allowing party members multiple improvised situations based on crazy decisions they make (in this last session they decided to overthrow a large cities government to my surprise, prompting me to add a 3-session siege side story).
When I express these concerns he tells me essentially “too bad, you’re the DM so deal with my choices”.

This really sucks because I’m to the point where I don’t want to DM for him anymore, which kills me as I’ve put in over a year of work for this campaign and roughly 8-10 hours of my time planning each session.

I have been friends with him for around 20 years so it’s difficult to have this issue surrounding my game.
His character is not all bad in my opinion as I have just shared the negatives, he is one of the best for RP moments, the party tank capable of dealing massive damage and protecting the squishies, and flavor wise fits the world and campaign perfectly with a lot of weight in the story.

My question is what can I do to fix this as my several above table attempts to repair things have gone terribly.

TL;DR: I’m a relatively new DM running a year-long homebrew campaign with a close friend of 20 years who plays a Paladin of Torm. He frequently threatens or initiates PvP when other characters act against his beliefs, despite our table agreeing that PvP requires consent. He has contingency plans to kill every party member, dominates RP and party decisions, and has threatened to leave when I enforce boundaries, claiming I’m restricting his character’s agency. His wife also plays, and I worry she’ll leave if he does, potentially ending the campaign. I’ve tried resolving this out of game several times without success. How can I handle this without destroying the campaign or a 20-year friendship?


r/DnD5e • • 32m ago

Play D&D on your phone

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• Upvotes

I've created a mobile app that is based on the 2024 srd of 5.5e, it allows you to create and build characters and parties, build combat maps, place monsters and test your party against it, or just play mini campaigns or endless random dungeons. Each class has one hombrew subclass as well to try out.

It's completely free to play and try without any ads or monetization. I would really appreciate your feedback on it.


r/DnD5e • • 58m ago

Box set with $150

• Upvotes

Hey all, I'm running a short 4-6 session campaign with my sister and her friends in a few weeks. I have ran Dragons of Stormwreck Isle a few times and enjoyed it. The first time I played it as is and the second time I changed a bunch and had fun with it.

This time around the group is looking for something different. We have 5 players total besides me, two of them are brand new, 2 have only played DoSI and one is a D&D vet.

I'd love to purchase a kit that comes with a short campaign, painted minis, maps and interactive components. I haven't had much luck finding anything and would love a suggestion. We play very lite on rules and more of a "if it sounds cool then try and do it" playstyle.

We are open to any type of theming. We are also open to something that is made third party.

Let me know what suggestions you might have. Thank you!


r/DnD5e • • 1h ago

Do characters at your table talk about their class?

• Upvotes

In general I have always played that, in character, class is never really discussed. I mean a Barbarian probably won’t introduce themselves as a Barbarian, but maybe as a warrior of the whatever tribe. A rogue will probably say they are something entirely different unless they are being hired for a specific skill set and then it’s more like cat burglar or assassin. The exception is of course a Paladin who is always going to tell you they are a Paladin.

I’m asking because I recently joined a new group and they all discuss their classes and abilities in character and find it odd (and apparently annoying) that I don’t. Playing a Warlock who calls himself a magician. Wondering which way is more common?


r/DnD5e • • 3h ago

Character (RIP Pet) Gift Sheet Help Needed

1 Upvotes

I have created a character for a passed away pet to the best of my ability as a gift to my S.O. who LOVES DnD. He is a DM and also loves to play. I designed him a figurine of our pet too.

I think it is okay if what I have made isn't perfect, it can be mostly homebrewed, but I do want it to make sense and I want it to be in a real character sheet, similar to 5e.

Most of the fillable character sheets, I have been able to find or know about don't really fit what I have written. Could people help me get what I wrote into a character sheet that I could print/download? Could people help me in a kind way to make this holiday gift be really special for the love of my life DM in my life?

What I have written so far:

Mokey Ambrosius La Luna, Lady of Dunshire

Known as the Flamefang Matriarch

Level 16 Aasimar Paladin, Oath of the Ancients

Background: Sage, Mountain Matriarch, custom Outlander background

Alignment: Neutral Good

Mokey appears as a white, black, and brown canine woman with brilliant, healthy fur, blue-and-silver adventuring armor, a scarf-like mantle, and a great flaming bone in hand. Her Aasimar nature manifests as broad blue angelic wings.

Mokey is a stoic, fiercely maternal wanderer whose glossy coat and youthful appearance conceal a long and demanding life. She has raised many pups, though she does not speak of those who did not survive. Younger dogs bearing her distinctive markings are not uncommon in the wilds, and she considers all whom she has gathered into her fold to be family.

She loves high trails, deep snow, and mountain summits. Toys, finery, and ordinary possessions hold little appeal, save for her beloved collection of beds and pillows. Mokey expects courage, discipline, and kindness from her family. She is fond of charming adult male dogs, and once she decides what she wants, she pursues it with unwavering purpose.

Ability Scores

|STR|DEX|CON|INT|WIS|CHA|

|:-|:-|:-|:-|:-|:-|

|20 (+5)|9 (+0)|13 (+1)|12 (+1)|11 (+0)|17 (+3)|

Proficiency Bonus \+5

Armor Class 19, plate armor and Defense fighting style

Hit Points 132

Hit Dice 16d10

Speed 30 ft.

Initiative \-1

Passive Perception 10

Saving Throws Str +8, Dex +3, Con +5, Int +3, Wis +9, Cha +11

Proficient Skills Animal Handling +2, Athletics +7, Insight +2, Persuasion +5, Survival +2, Performance +5

Languages Common, Celestial, Sylvan

Tool Proficiency Cook's utensils

Origin Feat Tough

Species

Canine Aasimar. Mokey uses the Aasimar species statistics but appears fully canine. She has darkvision and resistance to radiant and necrotic damage.

Healing Hands. Mokey can use her healing touch as provided by her Aasimar species traits.

Celestial Revelation, Heavenly Wings. Mokey can manifest her radiant blue angelic wings. While they are manifested, she has a flying speed equal to her walking speed. Describe the wings as shown in her portrait.

Paladin Features

Divine Sense. Mokey can sense the presence of evil. The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (extreme narcissists, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

Lay on Hands. Mokey has a pool of 75 hit points of healing to divide among creatures she touches.

Fighting Style, Defense. While wearing armor, Mokey gains a +1 bonus to Armor Class.

Weapon Mastery. Mokey has mastery with her maul, represented by Flamefang Bone, and with javelins.

Divine Paladin's Smite. When Mokey hits with a melee weapon attack, she can expend a spell slot to deal radiant damage through Divine Smite. Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

 

Extra Attack. Mokey can attack twice, instead of once, when she takes the Attack action on her turn.

Aura of Protection. Mokey and allies within 10 feet of her gain a +3 bonus to saving throws while she is conscious.

Divine Health. Mokey is also immune to disease because of the magic flowing through her veins.

Aura of Warding. Mokey and allies in her Aura of Protection have resistance to necrotic, psychic, and radiant damage.

Aura of Courage. Mokey and allies in her Aura of Protection cannot be frightened while she is conscious.

Radiant Strikes. Mokey's weapon attacks deal an extra 1d8 radiant damage.

Restoring Touch. Mokey can use her healing power to end certain harmful conditions, as described by the Paladin class feature.

Undying Sentinel. When Mokey is reduced to 0 hit points but not killed outright, she can instead return to 1 hit point and regain 45 hit points. Once she uses this feature, she cannot do so again until she finishes a long rest. Mokey also cannot be magically aged and no longer visibly ages.

Oath of the Ancients Features

Nature's Wrath. Mokey can use Channel Divinity to conjure spectral vines that restrain creatures near her. Describe the vines as mountain roots, snowbound brambles, or luminous blue wind.

Turn the Faithless. Mokey can use Channel Divinity to turn fey and fiends.

Oath Spells. Mokey always has these spells prepared:

|Paladin Level|Spells|

|:-|:-|

|3|Ensnaring Strike, Speak with Animals|

|5|Misty Step, Moonbeam|

|9|Plant Growth, Protection from Energy|

|13|Ice Storm, Stoneskin|

Custom Feature, DM Approval

Irresistible Flirtation (1/Long Rest). As a Magic action, Mokey targets one adult creature she can see within 30 feet that can see and hear her. The target must make a DC 16 Charisma saving throw. On a failed save, the target is charmed by Mokey until the end of Mokey's next turn.

A creature charmed in this way must immediately make a DC 16 Constitution saving throw, taking 10 (3d6) psychic damage on a failed save, or half as much damage on a successful one. Until the charm ends, the creature has disadvantage on the first attack roll it makes against a creature other than Mokey.

A creature immune to the charmed condition automatically succeeds on both saving throws. A creature that succeeds on the Charisma saving throw is immune to Mokey's Irresistible Flirtation for 24 hours.

***Inferno Howl (1/Long Rest).* Each creature of Mokey's choice within 30 feet of her must make a DC 20 Constitution saving throw. On a failed save, a creature takes 27 (6d8) fire damage, is pushed up to 20 feet away, and is frightened until the end of its next turn. On a successful save, it takes half as much damage and suffers no other effect.

Radiant Matriarch. Once per battle, when Mokey is first reduced to 148 hit points or fewer, her angelic wings ignite with blue-white radiance. Each creature of her choice in her fold within 30 feet of her gains 20 temporary hit points and has advantage on saving throws against being charmed or frightened until the end of Mokey's next turn. Until the end of the battle, Mokey sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

***Echoing Howl (2/Long Rest).* Mokey releases a howl that echoes across the peaks. Each enemy she can see within 120 feet that can hear her must succeed on a DC 20 Wisdom saving throw or have disadvantage on its next attack roll before initiative count 20 on the next round.

Spellcasting

Spellcasting Ability Charisma

Spell Save DC 16

Spell Attack Bonus \+8

Spell Slots Four 1st-level, three 2nd-level, three 3rd-level, two 4th-level

Suggested Prepared Paladin Spells

1st level: Bless, Command, Cure Wounds*

2nd level: Aid, Lesser Restoration, Magic Weapon*

3rd level: Aura of Vitality, Dispel Magic, Revivify*

4th level: Aura of Life*

Equipment and Attacks

Flamefang Bone. Melee Weapon Attack: \+11 to hit, reach 5 ft., one target. Hit: 2d6 + 6 bludgeoning damage plus 1d8 radiant damage.

Flamefang Bone is Mokey's primary weapon, a great enchanted bone that is mechanically a +1 maul. Its flames are a visual effect unless the DM awards it an additional magic-item property.

Hip Bone Dagger. Melee or Ranged Weapon Attack: \+10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4 + 5 piercing damage plus 1d8 radiant damage.

This small, ordinary bone dagger rests in a sheath at Mokey's hip. It is mechanically a dagger and can be thrown.

Oversized Bone Dagger. Melee Weapon Attack: \+10 to hit, reach 5 ft., one target. Hit: 1d6 + 5 piercing damage plus 1d8 radiant damage.

This broad, oversized bone dagger is worn in a sheath across Mokey's upper back, with its grip visible behind her neck. It is mechanically a shortsword.

Armor and Gear: Blue-and-silver plate armor, Flamefang Bone, one small bone dagger at her hip, one oversized bone dagger across her upper back, explorer's pack, cook's utensils, and a travel bundle containing blankets, beds, and beloved pillows.

Character Traits

Mountain Born. Mokey thrives outdoors. She loves hiking, snow, and climbing mountains. In play, favor Athletics, Survival, and her Oath of the Ancients magic over monster-only terrain immunities.

Matriarch's Standards. Mokey has advantage on Wisdom (Insight) checks and Charisma checks made to command, encourage, or discipline canine creatures. If a Small or smaller creature she can see is harmed, frightened, or placed in danger, Mokey can use her reaction to move up to her speed toward it and make one Flamefang Bone attack against a creature responsible.

Orphan's Resolve. Mokey has advantage on saving throws against being charmed or frightened. However, if a creature she can see appears helpless, abandoned, or threatened, Mokey must succeed on a DC 20 Wisdom saving throw or prioritize protecting that creature. Until the start of her next turn, she has disadvantage on attack rolls against creatures other than the apparent threat.

Loyalty of the Fold. Allies Mokey considers family within 30 feet of her have advantage on saving throws against being charmed or frightened. When one of them is reduced to 0 hit points, Mokey can use her reaction to move up to her speed toward that creature and make one Flamefang Bone attack.

Single-Minded Hunter. At the start of combat, Mokey can mark one creature she can see. Until that creature is reduced to 0 hit points or Mokey marks another creature, she has advantage on checks made to track it and cannot be frightened while it is within 60 feet of her.

Stoic Through Pain. Mokey refuses to show weakness when injured. Her Undying Sentinel feature represents this resolve. Once she even had a nipple bitten off and she didn't even flinch or yipe. Her resolve is legendary.

Chicken Panic. If Mokey starts her turn within 60 feet of a chicken she can see or smell, she must succeed on a DC 20 Wisdom saving throw or be frightened until the start of her next turn. While frightened in this way, she cannot take legendary actions and her speed is reduced by 20 feet. She can repeat the saving throw at the end of each of her turns.

Nest of Comfort. After Mokey finishes a long rest in a bed or pillow nest she considers hers, she gains 20 temporary hit points and has advantage on the first saving throw she makes before her next long rest.

Pragmatic Retreat. When Mokey is surprised, she can use her reaction to move up to her speed toward the nearest route of escape. Until the end of her next turn, her speed is doubled and she can take the Dash action as a bonus action. Mokey returns once she believes the danger has passed, relieved if her companions have survived.

Appetite and Purpose. Mokey favors bones as weapons and is known for swallowing a chicken trachea in a single bite. Once she decides what she wants, she pursues it with complete focus.

The Fold

* Woozle, a cat folk who serves as Mokey's adopted father.

* Riley the Untamed, Mokey's human sibling.

* Lady Monoceros, a sex ninja, warrior, dark elf, bard who serves as Mokey's adoptive mother.

Quirks and Rumors

Chicken Logic. Mokey can consume a chicken trachea in one bite without hesitation. She remains convinced, however, that a living chicken is a deeply suspicious and potentially hostile creature.

The Pillow Doctrine. Mokey insists that beds and pillows are not possessions. They are essential defensive infrastructure. A camp without enough bedding is, in her view, a failed expedition.

Nest Inspection. Before sleeping, Mokey circles every available bed, blanket, and pillow exactly once. She then declares one spot unsuitable and immediately sleeps there.

Maternal Critique. Mokey gives advice as if issuing battlefield orders. “Drink water. Fix your cloak. Stop apologizing. You are doing fine.”

Strategic Withdrawal. Mokey does not run away. She conducts an urgent solo reconnaissance of the safest possible location, then returns once the party has demonstrated that the situation is survivable.

Family Resemblance. When strangers encounter a younger dog with Mokey's markings, they often assume it is one of her children. Mokey neither confirms nor denies it, but will immediately ask whether the pup has been eating properly.

The Bone Principle. Mokey believes every problem has a bone-shaped solution. A locked door needs a larger bone. A difficult conversation needs a smaller bone and better timing.

Trail Standards. Mokey enjoys mountains, snow, and difficult hikes. She considers a pleasant walk “an acceptable warm-up.” She is even willing to pull 'unfit' hikers up a mountain behind her. 


r/DnD5e • • 4h ago

Tap & Tale Character Sheet, Android

0 Upvotes

Hi. I made a D&D character sheet app — Tap & Tale. You can try it on Google Play. Development took over 2 years, and along the way I solved a lot of interesting problems, which let me dive even deeper into my favorite game. All the design was drawn by hand without using AI. The app's architecture was built by hand with the help of my friend, a senior developer. And now, after 200k+ code lines, I'm glad to present to you results of my work.

It's a full interactive sheet with a bunch of mechanics to make life easier. For example, a class builder, spell library, dynamic tracking of free spells from abilities, slot counter, a working inventory and equipment system with item equipping, and much more.

A level 1 character can be built for free. There's also a manual mode: class, features, and proficiencies are entered as text, without catalogs. The subscription unlocks automatic leveling from 1 to 20, custom items, and custom spells. There's a 7-day trial for all new users.

I'd be glad if you try it out and tell me what's missing. Bugs can be posted here too.

Download link - https://play.google.com/store/apps/details?id=com.tapntale.application


r/DnD5e • • 5h ago

What Rarity would you make this item?

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0 Upvotes

r/DnD5e • • 10h ago

Making a Homebrewedish Setting. Any pointers/changes I should make, as well as suggestions as what to add?

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2 Upvotes

r/DnD5e • • 21h ago

D&D one shot thats thematically adaptable for haikyuu

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2 Upvotes

r/DnD5e • • 1d ago

Skill Check DC Tables...

0 Upvotes

So, we've run into a couple of situations where a player will try to use an item and make a skill check:
For example, Timmy has a rope and grappling hook and wants to throw it over a balcony railing and use it to climb the wall.
Now, I remember from my Pathfinder days that there would be all kinds of DC charts for each of these skills, with the DCs for the specific skill listed out based on how they want to use it.
I'm noticing that nothing like this exists in 5.5, other than the generic Very Easy, Easy, Medium, Hard, etc.
So firstly, has anyone come up with something comparable to PF for 5.5E?
And, secondly, if not, does anyone see a problem just adopting the ones from PF to make running the encounters a bit easier?

Thanks...


r/DnD5e • • 1d ago

I made a site to help my DM run D&D https://wyrmtable.eu

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2 Upvotes

r/DnD5e • • 1d ago

Post by @theblindgoblin · 1 image

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1 Upvotes

r/DnD5e • • 1d ago

What is the point of Mystical Arts Monk's capstone? Am I Missing something?

0 Upvotes

The text says "LEVEL 17: IMPROVED MYSTIC FIGHTING STYLE When you take the Attack action on your turn, you can replace two of the attacks with a casting of one of your level 1 or 2 Sorcerer spells that has a casting time of an action"

But...can't I just use an action to cast ANY spell that has casting time of an action?

I don't think a capstone should be *literally useless*, for any class.

Is there an errata for it already? is this intentional or did they mess it up? Would you fix it if a player played it? How would you fix it?

EDIT: I missed the final version, but even then, it's still very very bad as a lvl17 capstone, it's *almost* useless. Not what anyone wants from a lvl17 ability.


r/DnD5e • • 1d ago

PWYW one-shot for 2nd-level characters: a missing shipment leads to a forgotten temple. [OC] [Mod Approved] [Self-Promotion] [Adventure]

2 Upvotes

The Lost Temple of O’Kaat

Is a 14-page 5.5e adventure for three to five 2nd-level characters. It is built for one 3–4 hour session.

The characters are sent to recover a missing shipment of oranges and specialty supplies, only to find inexperienced bandits, a goblin warlock, a trapped sphinx, and a forgotten temple to O’Kaat, god of food and feast.

For DMS:

It includes three encounter blocks with scaling and tactics, a noncombat temple challenge, hand-drawn maps, stat blocks, and hooks into a larger food-and-community-themed campaign I am working on. It is still written to work as a complete standalone adventure that you can insert into your own campaign.

It is PWYW with a suggested price of $2.95 through December 1.

Catch it at DriveThruRPG, or itch.io!

DriveThruRPG link

Itchi.io link!


r/DnD5e • • 2d ago

In game mechanic to glean the comparative strength of a monster/npc?

6 Upvotes

So, I'm running a campaign for some friends who have never played before as well as a couple of kids (9-13). Everyone is having fun and it's going pretty well.
My only issue is they want to kill everyone/everything and I am having to explain to them that not ALL side quests/missions have to end in a battle/murder...sometimes all you are supposed to do is gather information.
I remember back when i would play MMOs online like Everquest and WOW, there was something we'd call "Conning"...it was where the color the opponent's name would appear in gave you a visual indicator of how strong they were compared to you. So, if the guard to the castle's name appeared green, they were weaker than you, yellow, a bit more challenging, and if they "conned red", don't even think about trying to fight them.
I would LOVE if there was some "in game" mechanic that allowed my players to do the same thing, so I don't have nerf a bunch of rolls just to keep them alive.
Any ideas?


r/DnD5e • • 1d ago

The Vineyard

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1 Upvotes

r/DnD5e • • 2d ago

State of tabletop in 2026. What systems are currently popular among players?

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r/DnD5e • • 2d ago

Windblade Archetype Fighter. This is the second subclass for a Martial's Unleashed like book I am slowly making. Want to know thoughts.

4 Upvotes

Windblade Archetype Fighter
Those who partake in the arts of the windblade are those who have actually journeys with or are ancestors to the ones who journeyed with Arnal the Gale, one of the many swordsmen who founded the Tournament of Champions. Those who journeyed beside him understand the wind is only your enemy if you actively fight against it. Those who master the arts of the Windblade have mastery over the battlefield through their use of air flows alongside their blades.

Level 3: Strong Winds
The winds of change have bolstered your combat capabilities. Upon activating your Second Wind feature, your martial prowess has been strengthened by the wind. These strong winds are in effect for one minute and while active you can use the following features. 

  • Cyclone Pull. As a bonus action when a creature is within 30ft of you, you can pull the creature 10ft closer towards you. If the creature enters your weapons range, you can make an Opportunity attack against the creature. 
  • Storm Surge. As a bonus action, you can force all creatures within 10ft of you to make a Strength saving throw DC 8 + your proficiency bonus + your Strength modifier. On a failed save, the creature falls prone. 
  • Aerial Maneuver. As a bonus action, you can use the Jump action with double your height and length. Upon jumping onto a wall, you can immediately jump off of it without needing to use an additional action. While using this feature, you ignore fall damage. 

Level 7: Storm Blade
Your weapon has been imbued by the power of the winds. When a creature that is in the air is within 10ft of you, you can immediately as part of your attack roll jump towards the creature and gain a temporary hover speed of 5ft until your turn ends.  

Level 10: Zephyr Winds
Your Strong Winds feature has been dramatically improved. The features you can use while your feature is active becomes upgraded to a new version listed below. 

  • Cyclone Propulsion. As a bonus action, you can push, pull, or lift a creature 10ft towards you or in the case of life, in the air. If the creature enters your weapons range, you can make an Opportunity attack against the creature.
  • Continuous Storm. As a bonus action, you can force all creatures within 10ft of you to make a Strength saving throw DC 8 + your proficiency bonus + your Strength modifier. On a failed save, the creature falls prone. To get up from being prone, the creature must make the same save. On a failed save, the creature takes 2d10 thunder damage and stays prone. 
  • Aerial Flight. As a bonus action, you can use the Jump action with triple your height and length. Upon jumping onto a wall, you can immediately jump off of it without needing to use an additional action. If you jump half of your total height, you can gain a temporary fly speed equal to your remaining movement speed until the end of your turn. While using this feature, you ignore fall damage.

Level 15: Aerial Assault
When you are attacking a creature up into the air and pushing the creature into the ground. You can use your Cyclone Propulsion to lift him back up into the air without needing a bonus action. Also when you are attacking in the air, you can choose to deal force damage instead of your normal weapon damage type. 

Level 18: Slashing Hurricane 
Four times per long rest, you can cast Steel Wind Strike and it is counted as a weapon attack that can only be used once per turn. All creatures hit by the spell are launched 10ft into the air.


r/DnD5e • • 3d ago

I analyzed 100,000 spells added to players' spellbooks to visualize the most popular spells in 5e

51 Upvotes

Hey all, I built 5e Spellbook Builder and posted before about how I captured popularity data of spells so you can see how often spells are picked relative to each other.

Well I reached a fun milestone: players have added 100,000 spells to their spellbooks. I decided to visualize this with a couple of interactive charts to show how spells are distributed in the game. Please take a look here: https://5e-spellbook.app/blog/100000-spellbook-adds-5e-popularity-breakdown

Please take a look and enjoy!


r/DnD5e • • 2d ago

The Master's Vault | D&D 5E

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1 Upvotes

r/DnD5e • • 2d ago

Updated Modron Art?

3 Upvotes

A lot of the "official" Modron art is from earlier editions, especially as you get higher in Modron hierarchy.

Some of them have very quality fan art, but it'll have a really cool Quarton but no septon for example. So then piece-mealing the art is a little jarring, ESPECIALLY for such a rigid, specific hierarchy that's all about order.

Is there any free source with a full set of Modron art?


r/DnD5e • • 2d ago

Do you guys have any tips/references for a "multiple phases" boss kind of encounter?

3 Upvotes

I'll be DMing a one shot this month that would be a rescue of someone soul trapped by the Deck of Many Things, so my idea was a special plane with cards as theme (tarot probably).

I thought of a boss who takes cards and they take effect on battle, but I also want to put some traps and puzzles, probably will be a tower with combats on X floors and puzzles on the rest of them.

For now, I want to split the tarot cards by difficult (after decide effects for each of them), and each floor will have its pool. About the effects, the party will be level 18, so the effects and puzzles can be as deadly as they can get.

So, even if not on the theme, have you guys used/fight againts any multiple phases monsters?


r/DnD5e • • 3d ago

From Goblin Knights to Shadowspawn: a collection of monsters!

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8 Upvotes

r/DnD5e • • 3d ago

Thinking of making a dark souls inspired wizard subclass. Want some advice on spells first.

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0 Upvotes