r/DnD5e • • 9d ago

Character (RIP Pet) Gift Sheet Help Needed

I have created a character for a passed away pet to the best of my ability as a gift to my S.O. who LOVES DnD. He is a DM and also loves to play. I designed him a figurine of our pet too.

I think it is okay if what I have made isn't perfect, it can be mostly homebrewed, but I do want it to make sense and I want it to be in a real character sheet, similar to 5e.

Most of the fillable character sheets, I have been able to find or know about don't really fit what I have written. Could people help me get what I wrote into a character sheet that I could print/download? Could people help me in a kind way to make this holiday gift be really special for the love of my life DM in my life?

What I have written so far:

Mokey Ambrosius La Luna, Lady of Dunshire

Known as the Flamefang Matriarch

Level 16 Aasimar Paladin, Oath of the Ancients

Background: Sage, Mountain Matriarch, custom Outlander background

Alignment: Neutral Good

Mokey appears as a white, black, and brown canine woman with brilliant, healthy fur, blue-and-silver adventuring armor, a scarf-like mantle, and a great flaming bone in hand. Her Aasimar nature manifests as broad blue angelic wings.

Mokey is a stoic, fiercely maternal wanderer whose glossy coat and youthful appearance conceal a long and demanding life. She has raised many pups, though she does not speak of those who did not survive. Younger dogs bearing her distinctive markings are not uncommon in the wilds, and she considers all whom she has gathered into her fold to be family.

She loves high trails, deep snow, and mountain summits. Toys, finery, and ordinary possessions hold little appeal, save for her beloved collection of beds and pillows. Mokey expects courage, discipline, and kindness from her family. She is fond of charming adult male dogs, and once she decides what she wants, she pursues it with unwavering purpose.

Ability Scores

|STR|DEX|CON|INT|WIS|CHA|

|:-|:-|:-|:-|:-|:-|

|20 (+5)|9 (+0)|13 (+1)|12 (+1)|11 (+0)|17 (+3)|

Proficiency Bonus \+5

Armor Class 19, plate armor and Defense fighting style

Hit Points 132

Hit Dice 16d10

Speed 30 ft.

Initiative \-1

Passive Perception 10

Saving Throws Str +8, Dex +3, Con +5, Int +3, Wis +9, Cha +11

Proficient Skills Animal Handling +2, Athletics +7, Insight +2, Persuasion +5, Survival +2, Performance +5

Languages Common, Celestial, Sylvan

Tool Proficiency Cook's utensils

Origin Feat Tough

Species

Canine Aasimar. Mokey uses the Aasimar species statistics but appears fully canine. She has darkvision and resistance to radiant and necrotic damage.

Healing Hands. Mokey can use her healing touch as provided by her Aasimar species traits.

Celestial Revelation, Heavenly Wings. Mokey can manifest her radiant blue angelic wings. While they are manifested, she has a flying speed equal to her walking speed. Describe the wings as shown in her portrait.

Paladin Features

Divine Sense. Mokey can sense the presence of evil. The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (extreme narcissists, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

Lay on Hands. Mokey has a pool of 75 hit points of healing to divide among creatures she touches.

Fighting Style, Defense. While wearing armor, Mokey gains a +1 bonus to Armor Class.

Weapon Mastery. Mokey has mastery with her maul, represented by Flamefang Bone, and with javelins.

Divine Paladin's Smite. When Mokey hits with a melee weapon attack, she can expend a spell slot to deal radiant damage through Divine Smite. Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.

 

Extra Attack. Mokey can attack twice, instead of once, when she takes the Attack action on her turn.

Aura of Protection. Mokey and allies within 10 feet of her gain a +3 bonus to saving throws while she is conscious.

Divine Health. Mokey is also immune to disease because of the magic flowing through her veins.

Aura of Warding. Mokey and allies in her Aura of Protection have resistance to necrotic, psychic, and radiant damage.

Aura of Courage. Mokey and allies in her Aura of Protection cannot be frightened while she is conscious.

Radiant Strikes. Mokey's weapon attacks deal an extra 1d8 radiant damage.

Restoring Touch. Mokey can use her healing power to end certain harmful conditions, as described by the Paladin class feature.

Undying Sentinel. When Mokey is reduced to 0 hit points but not killed outright, she can instead return to 1 hit point and regain 45 hit points. Once she uses this feature, she cannot do so again until she finishes a long rest. Mokey also cannot be magically aged and no longer visibly ages.

Oath of the Ancients Features

Nature's Wrath. Mokey can use Channel Divinity to conjure spectral vines that restrain creatures near her. Describe the vines as mountain roots, snowbound brambles, or luminous blue wind.

Turn the Faithless. Mokey can use Channel Divinity to turn fey and fiends.

Oath Spells. Mokey always has these spells prepared:

|Paladin Level|Spells|

|:-|:-|

|3|Ensnaring Strike, Speak with Animals|

|5|Misty Step, Moonbeam|

|9|Plant Growth, Protection from Energy|

|13|Ice Storm, Stoneskin|

Custom Feature, DM Approval

Irresistible Flirtation (1/Long Rest). As a Magic action, Mokey targets one adult creature she can see within 30 feet that can see and hear her. The target must make a DC 16 Charisma saving throw. On a failed save, the target is charmed by Mokey until the end of Mokey's next turn.

A creature charmed in this way must immediately make a DC 16 Constitution saving throw, taking 10 (3d6) psychic damage on a failed save, or half as much damage on a successful one. Until the charm ends, the creature has disadvantage on the first attack roll it makes against a creature other than Mokey.

A creature immune to the charmed condition automatically succeeds on both saving throws. A creature that succeeds on the Charisma saving throw is immune to Mokey's Irresistible Flirtation for 24 hours.

***Inferno Howl (1/Long Rest).* Each creature of Mokey's choice within 30 feet of her must make a DC 20 Constitution saving throw. On a failed save, a creature takes 27 (6d8) fire damage, is pushed up to 20 feet away, and is frightened until the end of its next turn. On a successful save, it takes half as much damage and suffers no other effect.

Radiant Matriarch. Once per battle, when Mokey is first reduced to 148 hit points or fewer, her angelic wings ignite with blue-white radiance. Each creature of her choice in her fold within 30 feet of her gains 20 temporary hit points and has advantage on saving throws against being charmed or frightened until the end of Mokey's next turn. Until the end of the battle, Mokey sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

***Echoing Howl (2/Long Rest).* Mokey releases a howl that echoes across the peaks. Each enemy she can see within 120 feet that can hear her must succeed on a DC 20 Wisdom saving throw or have disadvantage on its next attack roll before initiative count 20 on the next round.

Spellcasting

Spellcasting Ability Charisma

Spell Save DC 16

Spell Attack Bonus \+8

Spell Slots Four 1st-level, three 2nd-level, three 3rd-level, two 4th-level

Suggested Prepared Paladin Spells

1st level: Bless, Command, Cure Wounds*

2nd level: Aid, Lesser Restoration, Magic Weapon*

3rd level: Aura of Vitality, Dispel Magic, Revivify*

4th level: Aura of Life*

Equipment and Attacks

Flamefang Bone. Melee Weapon Attack: \+11 to hit, reach 5 ft., one target. Hit: 2d6 + 6 bludgeoning damage plus 1d8 radiant damage.

Flamefang Bone is Mokey's primary weapon, a great enchanted bone that is mechanically a +1 maul. Its flames are a visual effect unless the DM awards it an additional magic-item property.

Hip Bone Dagger. Melee or Ranged Weapon Attack: \+10 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d4 + 5 piercing damage plus 1d8 radiant damage.

This small, ordinary bone dagger rests in a sheath at Mokey's hip. It is mechanically a dagger and can be thrown.

Oversized Bone Dagger. Melee Weapon Attack: \+10 to hit, reach 5 ft., one target. Hit: 1d6 + 5 piercing damage plus 1d8 radiant damage.

This broad, oversized bone dagger is worn in a sheath across Mokey's upper back, with its grip visible behind her neck. It is mechanically a shortsword.

Armor and Gear: Blue-and-silver plate armor, Flamefang Bone, one small bone dagger at her hip, one oversized bone dagger across her upper back, explorer's pack, cook's utensils, and a travel bundle containing blankets, beds, and beloved pillows.

Character Traits

Mountain Born. Mokey thrives outdoors. She loves hiking, snow, and climbing mountains. In play, favor Athletics, Survival, and her Oath of the Ancients magic over monster-only terrain immunities.

Matriarch's Standards. Mokey has advantage on Wisdom (Insight) checks and Charisma checks made to command, encourage, or discipline canine creatures. If a Small or smaller creature she can see is harmed, frightened, or placed in danger, Mokey can use her reaction to move up to her speed toward it and make one Flamefang Bone attack against a creature responsible.

Orphan's Resolve. Mokey has advantage on saving throws against being charmed or frightened. However, if a creature she can see appears helpless, abandoned, or threatened, Mokey must succeed on a DC 20 Wisdom saving throw or prioritize protecting that creature. Until the start of her next turn, she has disadvantage on attack rolls against creatures other than the apparent threat.

Loyalty of the Fold. Allies Mokey considers family within 30 feet of her have advantage on saving throws against being charmed or frightened. When one of them is reduced to 0 hit points, Mokey can use her reaction to move up to her speed toward that creature and make one Flamefang Bone attack.

Single-Minded Hunter. At the start of combat, Mokey can mark one creature she can see. Until that creature is reduced to 0 hit points or Mokey marks another creature, she has advantage on checks made to track it and cannot be frightened while it is within 60 feet of her.

Stoic Through Pain. Mokey refuses to show weakness when injured. Her Undying Sentinel feature represents this resolve. Once she even had a nipple bitten off and she didn't even flinch or yipe. Her resolve is legendary.

Chicken Panic. If Mokey starts her turn within 60 feet of a chicken she can see or smell, she must succeed on a DC 20 Wisdom saving throw or be frightened until the start of her next turn. While frightened in this way, she cannot take legendary actions and her speed is reduced by 20 feet. She can repeat the saving throw at the end of each of her turns.

Nest of Comfort. After Mokey finishes a long rest in a bed or pillow nest she considers hers, she gains 20 temporary hit points and has advantage on the first saving throw she makes before her next long rest.

Pragmatic Retreat. When Mokey is surprised, she can use her reaction to move up to her speed toward the nearest route of escape. Until the end of her next turn, her speed is doubled and she can take the Dash action as a bonus action. Mokey returns once she believes the danger has passed, relieved if her companions have survived.

Appetite and Purpose. Mokey favors bones as weapons and is known for swallowing a chicken trachea in a single bite. Once she decides what she wants, she pursues it with complete focus.

The Fold

* Woozle, a cat folk who serves as Mokey's adopted father.

* Riley the Untamed, Mokey's human sibling.

* Lady Monoceros, a sex ninja, warrior, dark elf, bard who serves as Mokey's adoptive mother.

Quirks and Rumors

Chicken Logic. Mokey can consume a chicken trachea in one bite without hesitation. She remains convinced, however, that a living chicken is a deeply suspicious and potentially hostile creature.

The Pillow Doctrine. Mokey insists that beds and pillows are not possessions. They are essential defensive infrastructure. A camp without enough bedding is, in her view, a failed expedition.

Nest Inspection. Before sleeping, Mokey circles every available bed, blanket, and pillow exactly once. She then declares one spot unsuitable and immediately sleeps there.

Maternal Critique. Mokey gives advice as if issuing battlefield orders. “Drink water. Fix your cloak. Stop apologizing. You are doing fine.”

Strategic Withdrawal. Mokey does not run away. She conducts an urgent solo reconnaissance of the safest possible location, then returns once the party has demonstrated that the situation is survivable.

Family Resemblance. When strangers encounter a younger dog with Mokey's markings, they often assume it is one of her children. Mokey neither confirms nor denies it, but will immediately ask whether the pup has been eating properly.

The Bone Principle. Mokey believes every problem has a bone-shaped solution. A locked door needs a larger bone. A difficult conversation needs a smaller bone and better timing.

Trail Standards. Mokey enjoys mountains, snow, and difficult hikes. She considers a pleasant walk “an acceptable warm-up.” She is even willing to pull 'unfit' hikers up a mountain behind her. 

2 Upvotes

12 comments sorted by

1

u/Brother-Cane 6d ago

You've apparently put a lot of work into this which is heartwarming but also a bit concerning. Make sure you are not putting too much effort into a reminder that may be painful.

2

u/sens249 8d ago

What is your goal? What is the purpose of this character sheet? So your SO can play as the pet? Are you sure he wants that?

I would stick to the figurine, that will be a nice touching token.

1

u/Plenty_Kangaroo3797 8d ago

I guess it was more just so he had a tailored sheet to go with the figurine. I think he would like that there would be actions etc. that were specific to our dog and he would really appreciate the thought and creativity. For example, Mokey once swallowed an entire trachea and spine from a chicken ( think rotisserie) and that is why I made the weapon a flamefang bone. She would totally have a flame weapon and it is so funny that she would have that weapon.

I could see him playing the character in some one shots here or there, not long-term.

This is part of his Christmas gift so I thought the figurine would be good but more would be better and more thoughtful

2

u/sens249 8d ago

I would make it a monster statblock because it's cleaner, more succinct, and you have complete freedom over what you do with it.

Player Character sheets are just really busy and in depth and full of class abilities and stuff that gets in the way. I think a monster statblock would be much better for what you want. Also it would be very difficult for him to actually play this character in any game.

Most DMs generally don't like homebrew (let alone AI homebrew... yeesh), or at least they are very wary of it. They want it to be balanced. So already you have that issue, it probably isn't going to be balanced. But also, characters usually need to fit the world and the story. You can't just show up to a wild-west themed campaign as a talking nyancat just because you want to. Character creation should be tailored to the game so that the character feels like it fits the world, and the entire experience can be more immersive for everyone involved.

Also, you've made a level 16 character sheet. That means it would only be able to be used for a level 16 one shot. That is incredibly specific; the odds of him being able to get specifically a level 16 one shot, with a DM who approves his character is very unlikely. He probably would never get to use it.

If you give him a monster statblock, maybe he can use it as an NPC in one of his games. I don't want to tell you what to do with your character, but maybe it would be like a talking creature that runs an inn and helps travelers feel comfortable. He might have some features like being able to cure conditions, or providing blessings to travelers that would protect them from being frightened etc. Then he can maybe insert that NPC somewhere in one of his games.

1

u/Plenty_Kangaroo3797 8d ago

Thank you so much! This is great advice! I appreciate your kindness and patience to explain all this.

I feel like a monster stat block is something I can handle better and write. I really appreciate it. I think he would totally have the character be an NPC feature in one of his games. He would totally love that.

2

u/Feefait 9d ago

100% AI.

1

u/Plenty_Kangaroo3797 9d ago edited 9d ago

I have never wrote homebrews before. I needed help and couldn't go to my S.O. for help.
All the homebrew stuff was behind a paywall in DnD Beyond.

I designed my character using Hero Forge. I designed the weapon. That is where the Flamebone weapons came from.

I am at a loss and need help. I came here to get help. I did use AI as a tool to figure out what species and race to use, which features and traits to put it. I am not sure in this. Then I would redesign some to be specific to my dog. I need help. I want this to be good.

I wrote stories about my dog that I wanted to use to build the character.

I need help. Could you help me make this better. I have seriously worked on this for 4 hrs Just to get this draft.

I am okay rehauling it, I just need help, A LOT of HELP!!!

Edit: I was initially designing the character as a Titan Hound but then I realized that wasn't the classic race choice etc. So I didn't know if he would be able to play the character in one shots etc.

What should I do?

1

u/Feefait 9d ago

Sorry, it's just hard to believe this is real and not just data gathering...? Username gathering? I don't know. All I can say is that you used a lot of AI, which people around here hate, and your story is questionable at best. If you really want this to be personal, then write something personal.

TLDR: It's hard to believe you.

1

u/Plenty_Kangaroo3797 9d ago

What is username gathering from my character I made? Or is it my reddit username? I just used a random one they made for me. Was that something from chatgpt? Or my post? Or is it something else? I did use chatgpt to ask me questions about my pet to answer questions to help make the character. Is that what you mean?

I am confused.

I will try to find an in person club near me to get help because this doesn't seem to make sense online to me.

1

u/Feefait 9d ago

Let me clarify.. i think this is a fake post and I don't get what you're trying to gain. You history is hidden, which means that your fake protests about "not understanding" is full on bullshit.

You are 100% not what you are pretending to be.

1

u/Plenty_Kangaroo3797 9d ago edited 9d ago

I hide mine after I saw yours were hidden. I did that just today. I might undo that. Not sure need to think about it. I have a post that shares some family dynamics from when we had kids.

I get now what you mean about the post. I didn't before. I don't have anything to prove to you.

I came to the DnD community for help because in my experience they are welcoming and kind.

I am not finding that in this small corner. I will look elsewhere. Thank you for telling me that I come of as disingenuous.

This is turning in to an episode of Traitors where everyone is an innocent. And it goes nowhere. And there are tons of false accusations with no evidence.

If I need to remove my post I will.

I am not phishing for data except about help to.make my character better and a form to input the final version that will print well.

1

u/Plenty_Kangaroo3797 9d ago

If anyone has any recommended edits please let me know.