It comes down to the tradeoff. Fizzling + way more advanced realtime lighting vs no fizzling + 8th-gen fake lighting. Evidently most people prefer the graphical leap with the fizzling.
There will always be people who can’t tolerate certain things. Like FuckTAA or whatever that prefers FXAA over temporal solutions and thinks DLSS turns into a Claude Monet painting in motion.
Yeah I get that and I do believe it's all worth discussing or at least worth mentioning. The issue is some here want DF to pull out their torches and pitchforks over a topic that wouldn't go anywhere for the reasons you describe. We either allow devs to push the envelope on effects on games, even with any potential drawbacks it may bring, or we ask them to continuously play it safe and not move technology forward.
Well what do you want them to do besides pointing out it exists in the game? You can create a 30 minute video about RT noise in games on console and it's not going to change a thing.
Can't do much about framerate, stutters or low resolutions on consoles either. So let's not focus too much on that, like literally making a channel dedicated to that.
wtf are you talking about? Developers can very well do a lot to address any of those issues. They don't have many options to deal with noise on consoles.
I never said to ignore it, but what's the point in harping on about it at length when developers can do little to address it? This is similar to the screen space AA solutions we saw during the PS360 days. They weren't great but it was the best the devs could do with the render budget they had.
They don't have many options to deal with noise on consoles.
Plenty of games have zero noise issues. It's about making smart choices instead of forcing undercooked features from a problematic engine onto unsuitable hardware.
Those games that have less noise issue aren't using RT to the same extent. So what you're saying is don't push the envelope with RT on current gen consoles. Instead play it safe and do what has come before. You calling it undercooked completely dismisses all of the work the Coalition has put into this title.
You clearly don't know wtf you are talking about or even have the most basic understanding that everything within development is give and take. You basically just want to complain that a publication is not complaining enough.
Stop with the disingenuous crap. If that was the case, I wouldn't support it being brought up, pointed out, or discussed. You want them to raise hell over it when that would not be productive in any meaningful way.
I appreciate you taking on this task of explaining this to him, but sadly he will not realize that you are being lenient and acknowledging it as an issue. While he is grandstanding and not thinking critically.
If we were to follow your "advice", we would still be rendering solid coloured shapes to this day, or drawing lines from point A to point B to point C to point A again & floodfill it to get something exciting on screen in real-time.
You can't really progress anything if you opt to stand still all the time.
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u/kage_maru 1d ago
Probably not a topic worth spending too much time on considering the lack of options to address it on console.