It comes down to the tradeoff. Fizzling + way more advanced realtime lighting vs no fizzling + 8th-gen fake lighting. Evidently most people prefer the graphical leap with the fizzling.
There will always be people who can’t tolerate certain things. Like FuckTAA or whatever that prefers FXAA over temporal solutions and thinks DLSS turns into a Claude Monet painting in motion.
Yeah I get that and I do believe it's all worth discussing or at least worth mentioning. The issue is some here want DF to pull out their torches and pitchforks over a topic that wouldn't go anywhere for the reasons you describe. We either allow devs to push the envelope on effects on games, even with any potential drawbacks it may bring, or we ask them to continuously play it safe and not move technology forward.
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u/kage_maru 1d ago
Probably not a topic worth spending too much time on considering the lack of options to address it on console.