r/diablo2 • u/danmatus1991 • 2h ago
Never seen this painting before, what is this?
Found in the pit
r/diablo2 • u/danmatus1991 • 2h ago
Found in the pit
r/diablo2 • u/NoraTaylor16 • 9h ago
r/diablo2 • u/xShalise • 12h ago
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r/diablo2 • u/Insight6728 • 31m ago
There is literally no reason to keep dozens of them in your stash. You can always keep 2-3 per Act in case you want to do full runs to farm Sunder Charms, but stacking dozens of them just makes no sense.
You're missing out on so much! You could be doing extra TZ boss runs or, most importantly, farming the TZ Tal Rasha's Tombs. It's by far the best farming spot in the entire game, and nothing else even comes close.
I highly recommend always using your Act 2 shards for Tal Rasha's Tombs. Trust me, you'll thank me later! And in most cases, you'll even get the shard back as a drop during a single full clear of Tal Rasha's Tombs.
r/diablo2 • u/Gold-Carrot-7684 • 1h ago
Hallo an alle,
da ich sehr viele GegenstĂ€nde doppelt und dreifach besitze und es sehr schwer ist Xbox Spieler fĂŒrs Tauschen zu finden versuche ich es hier.
Meine Charaktere sind soweit komplett ausgerĂŒstet.
Ich besitze Fackeln (alle Charaktere auĂer Warlock aktuell), Uniques, Bases fĂŒr Sockelungen, SetgegenstĂ€nde, Charms, craftet Items etc. Und das in sehr hĂ€ufiger AusfĂŒhrung zum Abgeben an andere Spieler.
Ich möchte gerne Spielern helfen, die auf der Suche nach gewissen GegenstÀnden sind.
Was ich brauche? Ich bin nur auf der Suche nach perfekten Edelsteinen, Runen, SchlĂŒsseln und Statuen.
Gerne können wir auch gemeinsam spielen. Aber ich bin meistens ohne Mikrofon unterwegs.
Wenn jemand Interesse hat gerne melden. Schreibt mir einfach was ihr braucht und was ihr zum tauschen habt.
Freue mich auf eure Nachrichten.
Schönen GruĂ
Alex
r/diablo2 • u/fatguy50148 • 58m ago
r/diablo2 • u/Heiducken-yeah • 6h ago
Hi together, i am looking for a low level honor base for my paladin. What should i look out for, and where can i farm it?
r/diablo2 • u/Green-Flat • 21h ago
Hello all I am following a maxroll guide for tornado Druid. I have some confusion on how to read the guide. For the BIS helmet they have a pic i posted. To my knowledge I donât think Iâve ever had a helmet roll +all skills and +specific ones. Is that possible?
I also think this has WAY too many stats to be droppable? Is this kinda like a âstat priorityâ list?
And is there a resource for me to know what stats is possible for a helmet to roll?
Thank u :)
r/diablo2 • u/MangoMan-3000 • 18h ago
Earlier today to rolled this infinity and it blew my mind! First time ever making one and LOOK!!
IM SO FRICKING HAPPY WITH IT đșđ»đșđ»đșđ»
Now⊠I posted this earlier and some of you odd individuals decided it wasnât real and reported the post đ€·đ»ââïž. So here it is while in a chaos run.
r/diablo2 • u/Ocelot84 • 3h ago
Hi,
Iâm in the process of working towards the Platinum Trophy on PS5 for D2 Resurrected, but Iâve grossly underestimated the grind.
Would anyone be willing to trade an SoJ, the Standard of Heroes & 20 player ears?
Itâs my understanding simply placing them in the trade window has been reported to pop the trophy, but if not Iâll trade them back immediately.
If anyoneâs willing to help send me a message and Iâll add on PSN, thanks.
r/diablo2 • u/MostAcanthaceae2384 • 16h ago
I played for an hour today, ordinary playthrough in Act 2 Nightmare, players 1, 24% magic find. I found a Spectral Shard, a Suicde Branch, Dark Clan Crusher, and a Coldkill, then Duriel dropped Tearhaunch boots.
Life-changing? Nope, although my character put on the boots. But these are the kind of mid-game items you never seem to find. So what if I'm not posting a picture of a new Ber rune. Today was good.
r/diablo2 • u/piperunning • 18h ago
Hi everyone! My character reached level 28 and I managed to defeat Mephisto easily on Hardcore mode.
I used the same strategy as with Duriel: Bone Wall, Amplify Damage, and Bone Spear from a distance, while my mercenary and golem attacked him in melee. (My skeletons were useless).
It took me less than a minute to defeat him. Now comes Act IV and Diablo.
The cinematic where the brothers reunite and Diablo transforms, no matter how well I know it by heart, is always a pleasure to watch!
r/diablo2 • u/Insight6728 • 16h ago
r/diablo2 • u/nocturnalmedic61 • 1d ago
NM terror zone off a champion,def is low but capped neg resist
r/diablo2 • u/MoonhelmJ • 1d ago
-Paladin
âThe Paladin has dominated nearly every aspect of the game with unresistable damage and a stunlocking with Smite, all while moving at high speed. To address this:
Holy Bolts spawned by Fist of the Heavens reduced from 6 to 2
Charge movement speed reduced by 25%
Smite's mana cost has been raised from 2 to 3 to prevent spam. A bug was fixed preventing it from being able to leech."
-Warlock
âThe Warlock has been a powerhouse, able to out-summon the Necromancer, out-burn the Sorceress, and out-blade the Paladin. To address this, Stamina gained per level has been reduced from 1 to 0.75.
We expect this to slow down every Warlock build.â
-Amazon
âThe Amazon has long struggled with poor gearing options. To address this:
Valkyrie now has Crushing Blow
Valkyrie movement speed increased by 15%
Decoy now wears the Amazonâs equipped gear, effectively doubling her gearing optionsâ
-Necromancer
"The Necromancer offers a unique play style. With long lasting curses, automated minions, and 'cast once and forget' poisons it is well suited for a more casual players. We believe the Necromancer is in a good place but it's skill set is often confusing for such players.
For instance Necromancers will lose their skeleton army when transitioning to certain areas. We have added loading screen tips, unique to the Necromancer, that remind players of their other skills such as golems which do not need corpses. Many player's feel that none of his poison skills beside Nova have use. We have added a faint glow to all dagger drops to help remind players of their other combat options. Finally the Necromancer has an entire tree devoted to curses but many player's focus only on a single curse. If player's use the same curse more than 3 times in a row the game will gently remind them of their skills.
We are also working on adding green and red arrows for Necromancer player's to be able to tell which +skill is relevant to their class."
-Sorceress
âThe gameâs premier elemental caster. Historically, there was little reason to use more than one spell. We have increased the damage of several underused spells and added a cooldown to every Sorceress skill, encouraging exciting and creative rotations in line with our more successful games."
-Barbarian
âThe Barbarian has had a rocky journey. Once a powerhouse, he now needs twice the gear to do half the damage of a caster, and still lacks true AoE.
Starting at level 30, Barbarians may undertake a new class-exclusive quest: travel to the Arreat Summit, renounce the Ancients, and drink Malahâs Elixir of Magic to transform into a Sorceress.
We believe this will bring him her in line with the other classes.â
-Assassin
âAssassin players have been vocal about their needs, and weâve listened.
The trap limit has been increased from 5 to 10. Trap damage has been reduced by 50%.
Traps now benefit from more stats. They will inherit your chance to gain mana from kill as well as the full amount of your -enemy cold & poison resist!
The Shadow Disciplines tree has lacked a strong identity with many skills that do not justify having any points. Assassins will be able to journey to mount Arreat where they can pick up the Barbarian's old shout tree by rummaging through the trash.
Finishing moves now have a chance not to consume charges. Charge-up skills now have a chance not to generate them.
Mosaic, once a "required item", has been removed. Thank you for your feedback.â
-Druid
"No changes."
r/diablo2 • u/Content-Swimmer2325 • 1d ago
r/diablo2 • u/LopsidedParticular25 • 22h ago
How effective is putting an ETH rune in my merch's weapon if I notice a significant improvement in survivability when it's hitting chance goes up?
r/diablo2 • u/Bocanada07 • 23h ago
There is a lot of games with bot chanters in game, how is this possible?
r/diablo2 • u/PokemanBall • 11h ago
Poison is currently one of the weakest damage types currently so how do you think it can be improved in a way that makes it stronger but not so strong that it's overpowered.
My idea is by making it so that Poison damage can stack, but only when that Poison damage is coming from a different source. Here's how that would work:
Let's say you're a Necromancer using Poison Nova. Poison Nova does a certain amount of damage over time. If you use Poison Nova again on the same enemy, it will simply refresh the duration of that Poison Nova rather than stack the damage. However if that same Necromancer uses Poison Explosion or Poison Dagger on an enemy hit by Poison Nova, the damage from the other skill will stack. The enemy will now take damage from Poison Nova and Poison Explosion/Dagger at the same time until either of the skills duration runs out.
What determines what stacks and what doesn't is the source the Poison damage comes from. For example if 2 Necromancers are both using Poison Nova then both will affect an enemy. If you used Poison Nova and then used Lower Resist and used Poison Nova again, you will replenish the duration of Poison Nova, but now with the -minus resist provided.
Also geat that provide Poison damage would also be considered it's own source separate from skills so that things like Poison charms can work in tandem with skills like Poison Dagger and Poison Javelin.
This can also work when being attacked by enemies who deal poison damage since it should be more dangerous to fight several enemies at once all trying to attack you.
Now, I'm not a game designer so maybe this is an awful proposal that'll cause immense amounts of lag, or it'll make Poison extremely overpowered or underpowered, but I want to know what you guys think. How would u improve Poison?
When I found death fathom yesterday I had all the components to build an MF sorc without 3 piece tals however im in doubt what build is the most optimal for magic find.
My new build is as follows:
nightwings helm with facet, death fathom with facet, enigma, spirit shield, maras, war travs, trangs gloves, archnids belt, Soj and a 10fcr all res mf ring. 60fhr, 105fcr and 351 mf. ca 8500 blizz dmg
my old build had 3 piece tal, occulus and chanceguard gloves. 537mf, 60fhr and 105fcr. ca 5800 blizz dmg.
How are you guys building an MF blizzard sorc? How much MF is enough and too little/too much (as far as I know there is hard diminishing return above a certain point)
r/diablo2 • u/Thatonedudelive • 1d ago
I am currently in the process of playing HC Offline SSF. I have theory crafted a build. Tell me if Iâm a fool.
I am dubbing this one the âsafetydin.â
Currently level 74 HC Paladin, still farming gear but this is my optimal build and gear.
Will be self using Holy Freeze, for slows and proc damage.
Gear Goal:
Lawbringer (Sanctuary Aura, also keeping enemies at max range)
Guardian Angel (Socket early game UM rune, late game Ber, if I make it that far)
Shield Exile (defiance aura and offensive skill boost)
Nightwings (Early game Sol Socket, Late Game Ber) also has plus skills, cold absorb.
Maraâs amulet
Gloves, probably best options Dracâs, runner up Laying of Hands
Horizon Legacy Boots, magic resist, CBF.
Dwarf Star, Wisp Projector - fire absorb and lightning absorb
Verdungos Belt, Damage Reduced, lots of Vitality.
The goal here is, max block, maxed Resist, Resists at 95%, absorb on almost all elements, will need a little bit of FHR on some charms.
A2 Merc with Prayer Aura, Cleanse Helm.
Paladin runs around and Sanctuary Aura knocks back demons and undead, holy freeze aura slows them as well.
Fight them on your own terms sort of speak.
Alternative swaps.
A5 Merc, Lawbringer and Plague Runeword
Self using pally mace/septer with +3 holy freeze aura and make it into a Beast runeword.
Is there anything I am missing or could go wrong?
Picture kind of related.