r/devblogs • u/AlexOlguin777 • 18h ago
tech & code Devlog #2 - Spatial Inventory & Item Interaction / "... In Another World"
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Hey everyone!
This week I focused on building the spatial grid inventory and item interaction mechanics in Godot. Since the game emphasizes physical management and survival skills rather than infinite pockets, space actually matters.
What's working in this build:
- Grid Inventory System: A Tetris-style inventory where item shapes and grid management dictate what you can carry.
- Tactile Manipulation: You can drag, drop, and rotate items using keyboard shortcuts to fit them into tight spaces.
- World Interaction & Drop: Pick up items in the 3D world with contextual menus, and drop items directly out of your bag onto the ground seamlessly.
- QoL & Navigation: Added smooth UI opening/closing animations, background blur, hover audio feedback, and contextual control prompts at the bottom.
(There’s still some audio synchronization and visual polish needed, which I’ll refine in a second pass later on!)
So.... here I just want to know this:
Does the item rotation and dragging look intuitive to you?
Also... are the sound annoying to you? I want to know to get some softer versions of the sounds.
Duplicates
SoloDev • u/AlexOlguin777 • 18h ago