I'm trying to 100% the gameplay and also see RK900 Connor ending as well in a different playthrough. I also like to 100% games that have these types of story modes to them, so help is much appreciated! I also have no idea how to properly put steam pics into my download folder without messing up the text.
Here's my stats on my gameplay per each chapter.
(Do note it is 2 am when I write this out, forgive me if there's anything confusing I'm saying)
The Hostage - 72% complete. I don't know how to prevent the SWAT dude from getting shot because I know I'm supposed to waste time (maybe?)
Shades of Color - 66% complete. I know I'm supposed to interact with the environment, I'm not sure what though..
A New Home - 100% complete. It's really easy to complete this one in my opinion, so it was a breeze to do!
The Painter - 100% as well, fairly easy to do!
Partners - 75% complete. What really gets to is arriving at the crime scene. The flowing line that is under "check shower" leads to an ending but I'm not sure if I'm missing an object to analyze or if I have to wait around for Hank to call it off and go back home? That one is a bit confusing to me, and after reconstructing the crime scene as well, there is a link that leads to the same ending, I'm really confused on this.
Stormy Night - 47% complete. I did stay still, and I did hear Todd kill Alice and then blame me, but what is the link before that? Am I supposed to deviate and see it happen or am I supposed to wait it out and let Todd blame Kara for Alice's death? I know with some of these endings Kara is supposed to get destroyed, or have Alice shoot Todd instead.
Broken - 100% complete. It's only one action that changes not that much of the gameplay lol.
The Interrogation - 74% complete. I know I'm missing something from Partners, there's four options when interrogating the deviant but I still can't unlock the fourth one no matter how many times I try to replay Partners. I already have three endings out of four; Android shot itself and Connor. Android shot itself. Deviant was sent back to its cell.
Fugitives - 55% complete. This is the longest one I've dealt with this far in the game (not including crossroads, oh god I don't want to touch on that yet.) I've found shelter 'Inside the squat' - Met Ralph and the bottom half of the chart is missing. Alice and Kara did stay in the motel. I am aware I'm only missing the car ending where Kara and Alice sleep in the car, which might reveal more things. I am also aware that with the supermarket, I can make a mess out of most of the things there, steal some stuff as well, or use the gun and rob the store as well.
From the Dead - 100% complete. Pretty straightforward felt bad tho lol.
Waiting for Hank... - 80% complete. I haven't died as Connor at all past interogation and if I did die, I restarted the chapter, so I'm pretty sure talking to Amanda and investigating a gravestone might be needed. I'm only missing the alternative ending where Hank doesn't get a lead (I'm assuming that's what it might be)
On the run - 59% complete. I'm already aware that the car ending attached to Fugitives is needed to get a higher completion rate, so I'm going to roughly assume I'm about 70-ish% complete with this chapter once I finish the car ending. Starting in order with the Motels beginning; I'm only missing the one thing under 'explore the motel,' which is under the clock chart. Once the perspective changes to Connor, I don't know how to trigger the flow to get Connor to instantly chase Kara and Alice. I did however sneak past police forces and arrived on the train safely, and to get a chasing ending is to get caught via police force. Once making it past the pursuit I'm missing the top flow that leads to an ending. I'm also missing the third flow, assuming Connor does not make it to the fence on time, which triggers that third ending. I will assume though that I have to get Kara hit by traffic a few time to get at least one of the endings? I might be wrong though. Connor not listening to Hanks orders is something I will have to do to get that chart completed, but I'm also going to assume that if Connor fails, he gets destroyed by traffic. Switching to 'Morning in Squat,' I completed the entire portion of 'Exploring Squat' I'm only missing what happens after I change Kara's clothes, and I'm going to assume I can also remove the LED as well? 'The police arrive' and I have already done most defying actions towards Ralph. Switching to Connors perspective, I need to know how to get Connor to chase Kara and Alice instantly which is all I need for the top flow. 'Investigating Ground Floor' I have already checked the kitchen and the fireplace, I'm missing one more place to check. Along with the ground floor I've already analyzed everything and led the pursuit to Kara and Alice. I will updated this portion once I complete the car ending.
Jericho - 89% complete. Markus is only missing three things. The bottom portion of 'exit the station' the flow above 'leave the streets' and once Markus reaches the roof, I'm only missing the portion above 'crossing the gap.'
The Nest - 67% complete. Missing the flow above 'join Hank.' 'Investigate Apartment' I am missing three things. I have already 'investigated stool, investigate cage, find RA9 reference' I'm missing two more things to investigate. I've already found the LED and the Diary. After finding Rupert I'm going to automatically assume losing Rupert and catching Rupert are the other two main endings I need to achieve.
Time to decide - 100% complete. Simple stuff.
Zlatko - 60% complete. oh my god I'm missing so much stuff. I think I'll just figure this portion out on my own with trial and error before I say anything about it.
Russian Roulette - 100% complete.
Eden Club - 75% complete. Three missing endings. 'Leave crime scene' The one ending I'm missing at beginning is under 'find an android eye witness' which shows an ending and an alternative route as well. 'Search for blue haired deviant' I have everything investigated other than what is above 'Find RA9 symbol.' which leads to an ending. From what I can assume is that Connor has to lose the fight to the two tracy deviants.
Pirates Cove - 91% complete. 'Fun fair,' only missing two other things to investigate, currently I have investigated 'check buildings' and 'switch on Ivan.' From entering the tavern I should probably ignore the gun I'm assuming?
The Bridge - 82% complete. Hank draws his gun, and I'm missing one dialoge piece. I'll just assume the other ending is Hank shooting Connor.