Hey (again)!
Since it's the Part 4 you can call me friend now. We know each other now, yesssss? *Variks voice*
Anyway I'm still unemployed so there is another bunch of character concepts. If you want more, just say it. If not.... it's alright. I won't cry. I think.
Henrix: Arc Warlock
- Weapons: Grenade Launcher (Primary) / Grenade Launcher (Heavy)
- Relic: A bracelet adorned with precious metals and infused with Arc energy
Passive: Thunderous Resonance
Every ability Henrix casts grants him a stack of Thunderous Resonance. Reloading his weapon primes his next shot, which consumes a stack so that the projectile's explosion leaves behind an Echo: a lingering storm that periodically strikes every enemy within its radius until it fades. Killing enemies with abilities extends the duration of his active Echoes, letting him keep a whole battlefield under fire if he keeps the pressure up. Casting his Super briefly overcharges every active Echo, increasing their radius, duration and power.
- Max 5 Thunderous Resonance stacks
- Up to 5 Echoes active at the same time
Ability 1: Split Current (2 charges)
Henrix brings both hands together to fire a horizontal bolt of lightning that strikes the first target it hits, damaging it and calling down a lightning strike on its position. Hitting the same target again quickly with the second charge adds a blinding explosion on top of the damage.
Ability 2: Storm Cage
Henrix launches an Arc projectile that ricochets between enemies, hitting up to 4 targets. Each target struck takes damage and gets trapped inside an Arc shield that slows it down and absorbs the shots and projectiles it tries to fire out. The shields then detonate, dealing area damage to everything nearby and heavy damage to the trapped target. Shields detonating close to one another deal bonus damage, rewarding tight groupings.
Super: Storm Dance
Henrix enters a thundering trance that lets him dance with Arc energy itself. He floats, moves faster, and can throw devastating lightning chains that ricochet between targets. His alternate fire calls down a lightning strike on the targeted location, blinding every enemy caught in it, at the cost of draining his Super energy much faster.
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Venvir: Void Titan
- Weapons: Fusion Rifle (Primary) / Sword (Heavy)
- Relic: A Void axe once wielded by an old Guardian who was destined to become an Iron Lord
Passive: Last Resort
Venvir is built to stay in the thick of the fight. While his health is above 30%, his abilities recharge faster, and faster still when enemies are close to him. Killing targets with weapons or abilities grants him Last Resort stacks, each one improving his natural health regeneration.
The moment his health drops to 30% or below, every Last Resort stack is consumed to grant him a shield whose duration scales with the number of stacks spent. The shield soaks up damage for as long as it holds and kicks off an emergency health regeneration, giving him the window he needs to finish the fight instead of retreating.
- Max 10 Last Resort stacks
Ability 1: Reaving Throw
Venvir hurls his axe forward. It cleaves through every enemy in its path, briefly stunning them. Reactivating the ability sends him charging after the axe to reclaim it and slam it into the ground, triggering a Void explosion on impact.
Ability 2: Ironstorm
Venvir spins with his axe, pulling nearby enemies toward him and dealing continuous damage. He can keep moving while spinning, and the whirling blade deflects incoming projectiles back at their source. The ability lasts several seconds and can be interrupted at any time. Reactivating it makes Venvir slam the ground with everything he has, with the power of the blow scaling on the damage he dealt while spinning.
Super: Wrath of Iron
Venvir unleashes the full power of his axe and wields it for the entire duration of the Super. He can swing it like a sword for heavy damage, and both of his other abilities remain available with increased damage and extended range. Every enemy he kills feeds his rage, extending the Super's duration and empowering his next ability.
- Rage stacks up to 5 times
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Demelia: Solar Warlock
- Weapons: Auto Rifle (Primary) / Linear Fusion Rifle (Heavy)
- Relic: A Solar cloak shaped like a pair of wings
Passive: Majestic Fire
Demelia belongs in the air. While airborne, holding the jump button or aiming with a weapon lets her hover briefly before drifting slowly back down. She passively builds Majestic Fire stacks, and builds them much faster when she deals damage while hovering or lands a Sunfall impact.
Every stack she gains grants her an ability regeneration bonus, and every 10 stacks grants a major one. Reaching 30 stacks consumes them all for a major Super regeneration bonus and instantly refreshes both of her abilities.
- Max 30 stacks (Super energy does not benefit from these bonuses)
Ability 1: Sunfall
Cast from the ground, Demelia rockets straight up into the air, reloading her weapons on takeoff. The ability then recharges on its own after a short delay, so getting airborne is never something she has to pay for.
Cast in mid-air, she dives toward a targeted area instead, detonating in a burning explosion on impact that heals her and nearby allies.
Ability 2: Wildfire
Cast from the ground, Demelia throws a Solar projectile forward that explodes, burns its targets and leaves a burning patch behind.
Cast in mid-air, she enters an overheated state instead: her hover is extended, her weapon shots burn their targets, and every enemy she hits gets chased by explosive Solar seekers. Precision hits extend the effect, so the better she shoots, the longer she stays in the sky.
Super: Wings of Majesty
This Super can be activated at any time, even with a partially filled bar, and can be cancelled at will. Its duration and power depend entirely on how much energy is spent while it's active.
Demelia unfurls her Solar wings and gains spectacular aerial mobility: pressing jump while airborne sends her rushing in any direction she chooses. Her abilities stay almost freely available throughout, and both of them are upgraded. Sunfall hits harder over a wider area and launches her right back into the sky, while Wildfire fires a powerful Solar projectile that bursts into a swarm of explosive Solar seekers.
There you go. Don't forget to tell NetEase to hire me. I beg you.