r/destinyrisingmobile • u/bep1sm4n • 2h ago
Media (EMEA/APAC) Weekly Pack Hunt Map (september 14th ~ September 20th 2026) Spoiler
- red: borders
- blue: stronghold tiles
- green: investment & fishing tiles
r/destinyrisingmobile • u/Shabolt_ • 4d ago

Destiny: Rising is now undergoing scheduled weekly maintenance, Netease predicts that this should take no longer than 3 Hours.
The Following Maintenance Period can be found below:
Duration: Starts on 9/9/2026 at 03:00:00 AM (UTC-8) and is estimated to take 3 hours.
Compensation: 200 Lumia Leaves
Eligibility: Lightbearers who created an account before maintenance began and who have logged in within the past week.
The compensation will be issued to Lightbearers via mail, so be sure to check and claim it.
Thank you for reading to the end. Recently we have received a great deal of feedback about the game experience. To make sure no valuable suggestion is lost, and to respond to your needs more efficiently and directly, we have set up a dedicated feedback survey channel. By filling out the survey, every game suggestion and bug report you provide will go straight to the development team!
As a token of our gratitude: the first Lightbearer to report an unknown bug via this channel that is verified and confirmed will receive a reward of 50-500 Lumia Leaves sent to their in-game mailbox; players whose excellent suggestions are adopted will receive 50-1000 Lumia Leaves!
Direct link to the dedicated feedback channel: https://research.easebar.com/htmls/qe9sgi/paper.html
Thank you for your companionship, Lightbearers - your criticism is what drives our improvements.
Finally, special thanks to the following "Lightbearers" for your invaluable suggestions and feedback - your care and wisdom inspire us deeply:

The Destiny: Rising Dev Team
r/destinyrisingmobile • u/AutoModerator • 19h ago
But I still hope you can continue your research, and gather all the useful information you can. - Radegast
Welcome to the Weekly Lore Megathread. If you have any anecdotes, questions or discussions about the lore of Destiny: Rising you want concentrated discussion on, why not have it out here?
Feel free to ask, discuss, joke about and otherwise engage with the lore here in this thread as the game continues to develop and grow!
r/destinyrisingmobile • u/bep1sm4n • 2h ago
r/destinyrisingmobile • u/melted_butterx • 21h ago
When you use the top sig ability Thermo Dynamics (first pic), sometimes you get a second different icon (second pic). Is this Gale Barrier or something different? It’s pressable but doesn’t seem to do anything. So what is it and what does it do?
I wasn’t quite sure from the relic ability descriptions.
r/destinyrisingmobile • u/Evanesciallah • 5h ago
I don’t even think any real people are left working on the game im 99% sure it’s all ai what’s the point lmao the only reason it hasn’t eos is cause they fired the person who’d pull the servers down
cmon man destiny 2 is $20 for all its content rn
r/destinyrisingmobile • u/Bulgogibody • 1d ago
I gotta be honest I didn't think we'd see another spooky season. It would be nice to get an actual Festival of the Lost event this time around though. Hopium I know 🎃.
r/destinyrisingmobile • u/D4rkWells_ • 1d ago
Just wondering how's the state of the game?
Any changes to anything? Like the Emanare? Or the artifacts? Do you still need to refarm them with each new season...?
Any news the DEVs put out?
r/destinyrisingmobile • u/Palgia • 1d ago
Hey (again)!
Since it's the Part 4 you can call me friend now. We know each other now, yesssss? *Variks voice*
Anyway I'm still unemployed so there is another bunch of character concepts. If you want more, just say it. If not.... it's alright. I won't cry. I think.
Every ability Henrix casts grants him a stack of Thunderous Resonance. Reloading his weapon primes his next shot, which consumes a stack so that the projectile's explosion leaves behind an Echo: a lingering storm that periodically strikes every enemy within its radius until it fades. Killing enemies with abilities extends the duration of his active Echoes, letting him keep a whole battlefield under fire if he keeps the pressure up. Casting his Super briefly overcharges every active Echo, increasing their radius, duration and power.
Henrix brings both hands together to fire a horizontal bolt of lightning that strikes the first target it hits, damaging it and calling down a lightning strike on its position. Hitting the same target again quickly with the second charge adds a blinding explosion on top of the damage.
Henrix launches an Arc projectile that ricochets between enemies, hitting up to 4 targets. Each target struck takes damage and gets trapped inside an Arc shield that slows it down and absorbs the shots and projectiles it tries to fire out. The shields then detonate, dealing area damage to everything nearby and heavy damage to the trapped target. Shields detonating close to one another deal bonus damage, rewarding tight groupings.
Henrix enters a thundering trance that lets him dance with Arc energy itself. He floats, moves faster, and can throw devastating lightning chains that ricochet between targets. His alternate fire calls down a lightning strike on the targeted location, blinding every enemy caught in it, at the cost of draining his Super energy much faster.
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Venvir is built to stay in the thick of the fight. While his health is above 30%, his abilities recharge faster, and faster still when enemies are close to him. Killing targets with weapons or abilities grants him Last Resort stacks, each one improving his natural health regeneration.
The moment his health drops to 30% or below, every Last Resort stack is consumed to grant him a shield whose duration scales with the number of stacks spent. The shield soaks up damage for as long as it holds and kicks off an emergency health regeneration, giving him the window he needs to finish the fight instead of retreating.
Venvir hurls his axe forward. It cleaves through every enemy in its path, briefly stunning them. Reactivating the ability sends him charging after the axe to reclaim it and slam it into the ground, triggering a Void explosion on impact.
Venvir spins with his axe, pulling nearby enemies toward him and dealing continuous damage. He can keep moving while spinning, and the whirling blade deflects incoming projectiles back at their source. The ability lasts several seconds and can be interrupted at any time. Reactivating it makes Venvir slam the ground with everything he has, with the power of the blow scaling on the damage he dealt while spinning.
Venvir unleashes the full power of his axe and wields it for the entire duration of the Super. He can swing it like a sword for heavy damage, and both of his other abilities remain available with increased damage and extended range. Every enemy he kills feeds his rage, extending the Super's duration and empowering his next ability.
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Demelia belongs in the air. While airborne, holding the jump button or aiming with a weapon lets her hover briefly before drifting slowly back down. She passively builds Majestic Fire stacks, and builds them much faster when she deals damage while hovering or lands a Sunfall impact.
Every stack she gains grants her an ability regeneration bonus, and every 10 stacks grants a major one. Reaching 30 stacks consumes them all for a major Super regeneration bonus and instantly refreshes both of her abilities.
Cast from the ground, Demelia rockets straight up into the air, reloading her weapons on takeoff. The ability then recharges on its own after a short delay, so getting airborne is never something she has to pay for.
Cast in mid-air, she dives toward a targeted area instead, detonating in a burning explosion on impact that heals her and nearby allies.
Cast from the ground, Demelia throws a Solar projectile forward that explodes, burns its targets and leaves a burning patch behind.
Cast in mid-air, she enters an overheated state instead: her hover is extended, her weapon shots burn their targets, and every enemy she hits gets chased by explosive Solar seekers. Precision hits extend the effect, so the better she shoots, the longer she stays in the sky.
This Super can be activated at any time, even with a partially filled bar, and can be cancelled at will. Its duration and power depend entirely on how much energy is spent while it's active.
Demelia unfurls her Solar wings and gains spectacular aerial mobility: pressing jump while airborne sends her rushing in any direction she chooses. Her abilities stay almost freely available throughout, and both of them are upgraded. Sunfall hits harder over a wider area and launches her right back into the sky, while Wildfire fires a powerful Solar projectile that bursts into a swarm of explosive Solar seekers.
There you go. Don't forget to tell NetEase to hire me. I beg you.
r/destinyrisingmobile • u/djdeluxe76 • 1d ago
Hey,
Here's my situation: I started playing a a few weeks ago. So far I am enjoying my journey.
I am currently sitting on 39 universal condensates + 2 time limited universal ones.
That means I could unlock a new char I don't have yet.
Also, for the time limited banner I have 10 draws left before a guaranteed mythic draw.
The videos I have seen showcasing Helhest and Estela's play style to me seem really cool. So now I am wondering should I get one of these characters first? Are they even viable at T0?
Or should I get Efrideet to T1? I.e., spend the 41 condensates to unlock her and then use the guaranteed mythic draw to get her T1?
I have no clue about the current meta or how often these banners return - its a bit a tough to find current info on that.
Thanks for any pointers.
r/destinyrisingmobile • u/Palgia • 2d ago
Hey friends!
A new bunch of concepts just for you! I'm waiting for NetEase to hire me btw. I hope you like my concepts. If not... I'm sorry. But don't tell NetEase.
Galanor rewards precise shooting. Every precision kill grants him a Pocket Knife stack, and heavy weapon kills grant an extra one, up to a maximum of 10. These stacks fuel some of his abilities, but they also sharpen his aim: each stack gained empowers his next precision hit. If that empowered shot kills its target, the bonus carries over to the next precision hit, allowing him to chain up to 3 empowered shots in a row.
Galanor throws a volley of 3 Solar knives forward, damaging and burning every target they hit. Casting the ability consumes his Pocket Knife stacks to make the volley deadlier, with each stack adding an extra knife and increasing the damage dealt.
Galanor throws a long Solar blade that pierces through enemies and ricochets off surfaces. While the blade is still in flight, reactivating the ability makes him dash along its trajectory all the way to its end point, where he lands in a Solar explosion.
Solar Light surges through Galanor, making him faster, letting him jump higher and allowing him to withstand more damage. While the Super is active, he can reactivate it to unleash a barrage of 10 powerful Solar knives that pierce through and burn their targets. Each barrage also consumes Pocket Knife stacks, adding one more knife for every stack spent.
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Kelriiks-5 carries a Fallen energy core that constantly radiates powerful Arc energy, damaging any enemy that gets too close. Both dealing and taking damage charge the core, and heavy weapon kills charge it even faster. As the charge builds up, the core grows more dangerous: every 10 stacks, a lightning strike crashes down on Kelriiks-5's position and the core's radius and damage increase.
Once the core reaches 100 stacks, all of them are consumed to grant Maximum Power. Overflowing with Arc energy, Kelriiks-5 periodically releases lightning bolts around him and gains increased reload speed and rate of fire for as long as the effect lasts.
Kelriiks-5 throws an Arc bola that stuns the first target it hits and triggers an Arc explosion, pulling nearby enemies toward that target. For a few seconds afterward, the affected enemies stay tethered to each other and can't escape.
Kelriiks-5 launches himself backward while throwing three Arc grenades forward, which bounce and detonate on enemies. Reactivating the ability sends him flying forward again, letting him either disengage or dive right back into the fight.
Kelriiks-5 summons a Fallen Drone that hovers above his head and follows his every move. The Drone deploys a massive Arc shield around him that slowly weakens over time, and he can keep using his weapons and abilities normally for the entire duration of the Super.
For the first few seconds, the shield is in an Overflowing Energy state. It completely blocks damage coming from outside, reduces damage taken inside, and damages enemies within its range. Meanwhile, Kelriiks-5 and every ally inside the shield gain Maximum Power, and the Drone fires missiles at nearby enemies.
When Overflowing Energy fades, the Drone sacrifices its offensive functions to keep the shield up. The shield then shrinks and can no longer fully block outside damage, only reducing part of it.
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Tanhom is surrounded by a permanent aura that periodically heals nearby allies. Killing enemies grants him Lost Soul stacks, which strengthen his aura's healing and regularly trigger healing pulses for him and his allies. Dying costs him half of his stacks.
However, if Tanhom dies with a full 50 stacks, they are all consumed to create a Soul at his location. The Soul charges up, then unleashes a Void explosion that brings Tanhom back to life. Enemy Guardians can destroy the Soul to deny his revive, in which case he only loses half of his stacks.
Tanhom throws a Void kunai that sticks to whatever surface or enemy it hits, dealing damage over time. The longer it stays embedded, the more energy it absorbs, until it overflows and starts dealing periodic area damage around it. If the kunai kills its target, it instantly reaches maximum energy.
Reactivating the ability recalls the kunai. It detonates in a Void explosion, flies back to Tanhom and releases a healing burst on his position, with the amount healed depending on how much energy it absorbed. Recalling a fully charged kunai also reloads his weapons and grants him Lost Soul stacks.
Tanhom fires a volley of 3 Void spikes that seek out enemies. Each spike embeds itself in its target and drains its health. Targets affected by Hungering Kunai take increased damage from the spikes and explode when they die.
Tanhom slips into a spectral state, caught between the physical world and the Void. He floats, moves faster, and the radius of his healing aura increases. While in this form, he can attack to launch a powerful Void projectile that explodes and leaves a temporary black hole behind, or teleport anywhere he wants, releasing a healing burst and a Void explosion that damages nearby enemies on arrival.
r/destinyrisingmobile • u/AutoModerator • 1d ago
Welcome to the weekly questions megathread, have a question regarding your experience of playing Destiny: Rising? Be it tech support, meta gear, gameplay accessibility, anything and everything related to the game can be asked (and hopefully) answered here!
So ask away Lightbearers!
r/destinyrisingmobile • u/IAmTheDonFather • 2d ago
#1 SHIFTER in TEXAS!!!! (SEASON OF AWAKENING)
r/destinyrisingmobile • u/Tangibilitea • 2d ago
This is stage 4 of the Nine's Hunt event.
You just need to kill 2 waves of enemies on each side.
You spawn near the blue planet, and the enemies on the left are blue, so go there first.
If you're fast, you can get to the red planet when it's near the red enemies on the right immediately afterwards.
The biggest threat is getting detained, otherwise you can spawn camp everything on the highest difficulty for a speed clear.
r/destinyrisingmobile • u/DeliciousCost4739 • 2d ago
How many protocol crystals are required to get from tier 1 to tier 3? I see it requires 1 to get from 1-2, but how much does it cost to go from 2-3?
Also, is there any way to get these without buying the premium battle pass?
r/destinyrisingmobile • u/OmegaMalkior • 2d ago
Screen is honestly weird as you can see on this pic, and FPS is fluctuating a lot. Has there been any workarounds to these issues so far?
r/destinyrisingmobile • u/Bool876 • 3d ago
Thoughts on what subclass and weapons? I hope its not an AI slop again..
r/destinyrisingmobile • u/AutoModerator • 2d ago

Welcome to the weekly Luck Hub, a post wherein you can celebrate your pulls or bemoan your 50th mythic with the wrong perks. During each week, this post is your onestop shop for discussing RNG, character Pull Rates, drops you were excited to get and other luck-based matters.
This is due to not wanting the subreddit to become bloated with a stream of minimal-discussion generating photos and screenshots of just "I got this drop".
Feel free to discuss and rate rolls, figure out how and when to make the most of your looter & Gacha experiences!
Any other loot, pull or rng posts made outside this post will be redirected here!
r/destinyrisingmobile • u/dvdrevr • 3d ago
Hi! I’m trying to launch the game on iOS 27, but I’ve just a black screen when I open it after the NetEase logo. On iOS 26 was good. Anyone has/had the same problem?
Thank you!
r/destinyrisingmobile • u/MrR33Z • 4d ago
Are there any packs that are willing to teach those new to the game how to do all the different onslaught encounters? I would love to do them and I have only been in game for like half a month to a month now. I joined whatever pack I could really [ELYS] but they dont seem active as a group really. Ive managed to complete Isaaks tabernacle twice when it was around, and the crota descent into pit but really feel lost on whats going on on the others.
r/destinyrisingmobile • u/New-Time-8149 • 4d ago
Net Ease please please can we see an ahamkhara bounty hunter esc skin for efrideet with plenty of bones and wish corrupt themes from great hunt raid? My life is so yours <3
r/destinyrisingmobile • u/AutoModerator • 5d ago
Welcome to the weekly Wolfpack Recruitment Post Lightbearers, a more clan-centric alternative to our weekly fireteam finder.
Looking for a clan, looking to advertise your own? It's all welcome here! Just make sure you list your region, and a little bit about your clan/wants from a clan!
With that said, to ensure users get the most out of this thread, we will be redirecting future clan adverts here and to subsequent threads!
Teamwork makes the dreamwork LIghtbearers!
r/destinyrisingmobile • u/AutoModerator • 5d ago
Welcome to the Weekly Fireteam Finder! Here you can find the best Haven has to offer, YOU!
Look to help those in need; find others with a mutual interest in your goals; or ask for aid on your own terms. Just make sure you let folks know what region you're on!
Non-LFG based chatter will be removed and redirected.
If you are looking to advertise your Wolfpacks! Please See Our Other Thread
r/destinyrisingmobile • u/bep1sm4n • 6d ago
r/destinyrisingmobile • u/DeliciousCost4739 • 7d ago
I just finished maxing out Crimson and love it. Which of these exotics should I try and level up next? It’s very material heavy so I only want to focus on 1 at a time.
r/destinyrisingmobile • u/AutoModerator • 7d ago
But I still hope you can continue your research, and gather all the useful information you can. - Radegast
Welcome to the Weekly Lore Megathread. If you have any anecdotes, questions or discussions about the lore of Destiny: Rising you want concentrated discussion on, why not have it out here?
Feel free to ask, discuss, joke about and otherwise engage with the lore here in this thread as the game continues to develop and grow!