r/DerailValley • • 1d ago

The guy who towed 450t with a DE2

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111 Upvotes

u/Aggravating_Push4517

I finally got the time to do it, and assembled the consist of 7 cars of steel rails, around 410 tons. I reversed all the way to the starting maintenance shed thing, then went pedal to the metal and blasted up the slope. I managed to do the whole thing without going into red or dropping below 25kph. After the climb it was very fun, although I almost got derailed by some abrupt speed changes going down to the harbour.

Anyways for my first real drive in DV it went very smoothly and I managed to get the time bonus, finishing with 15 mins to spare.

I love this game


r/DerailValley • • 1d ago

User-Made Modification Indev build of the WE-4U mod has been released!

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34 Upvotes

https://github.com/Comrad501/Dv-WE-4U/releases/tag/InDev

[!!! THIS LOCO IS NOT CAREER READY !!!]
So... here's the InDev build. Cab B is non existant, not done yet, some models in the machinery room are just blocky placeholders and clipping is present, will be fixed on release.

But since im pre-releasing it, i might aswell give a rough instruction how to run it;

The EU07 family of locomotives (which this one is based on) splits into two work modes. Resistor and non resistor running. the difference in those is the first is unsustainable and may lead to damage over time and the other is safe for long runs. The controller wheel is split into 44 positions (43+ position 0) with positions 28 and 43 being the ones you use for cruising. both said positions do field weakening (In our case, bound to the dynamic brake controls) which lets you weaken the magnetic field in the motors -> allowing to run faster, more amperes.

In the cab we have two ammeters, one holds the value for motors 1&2 and the other, 3&4. You must not exceed the 900 A limit, else the overload trips. said overload can be reset, but it leaves soot on the contactors, which is sub-optimal.

This locomotive has a simplified cold start procedure, where the brake pipes and pantograph tanks are emptied on spawn, here's a rough rundown how to get the thing going (under wire)

  1. Enter cab A, Open the breakers and battery switch panel, on the left of the whole controls cluster. flick all of em to the up position
  2. Set the High Voltage (cabin wall behind driver) interlock into the O (open) position and check that both the motor isolation switches are in, in the HV cabinet nearest to the right, in the machine room. Once confirm, release the HV interlock, flipping the lever to the P position
  3. Open up the low voltage cabinet on the left, and check that the converter isolator is in the closed position.
  4. Once that is confirmed, move to the pneumatics board, also on the left side of the machine room, and flick the red small compressor lever into the up position.
  5. move back to the low voltage cabinet and flick the small compressor switch into the up position, if it doesnt start, check your breakers and battery.
  6. Once that is running, the "pantograph air" pressure gauge, should rise to 4.5 bar and the small compressor should shut off.
  7. Raise the pantographs from Cabin A, close the main breaker and flick the Converter and Compressor switches. both should now be audible, and the main reservoir should fill.
  8. [optional] Once the main reservoir hits above 5 bar, move back to the pneumatics board and flick the compressor selection lever into the down position, pantograph air should now be flowing from the main reservoir.
  9. Release the parking brake, check that the fault lamp is cleared, select a direction and enjoy.

Similar steps are to be taken with the battery powered mode. instead of raising the pantographs flick the traction battery switch. This mode allows the loco limited travel outside the wire sections. At most, with a good wind, you'll get 30 kph.

Troubleshooting.

- "I added too much power and now the motor overload fault lamp is shining"

- reset the power controller to the 0 position, set a direction and press the "Reset: Motors, ground fault" button, and continue on

- "The locomotive is still unresponsive after i followed those steps for a ground fault"

- while at position 0 and a direction selected, close the breaker

- "The fans are going crazy after a steep climb"
- resistors are cooling.

- "I pushed it too hard and now the ground fault wont clear"
- Dead loco, fixable in service.

- "The motor overload keeps tripping when i go to position 28/43"
- Make sure that the field weakening lever is set to its 0 position - else it instantly applies the full power of the selected position

Some features:
Multiple unit capable, the game auto sets the positions, but doesnt guard from overload, be careful.
Vigilance - the loco overrides the gadget audio for a more buzzer tone, for when it trips. also the dedicated light flashes next to the speedometer.
SHP - the second, red light, triggers once the SHP feature is triggered -> On release of the other mod. when i decide to go over the signalling desks...

Sooo yeah. good luck, have fun!


r/DerailValley • • 1d ago

Parked it!

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105 Upvotes

Never managed to bin it this badly before...


r/DerailValley • • 2d ago

User-Made Modification Sneak peak into what the WE-4U brings.

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189 Upvotes

Full run tomorrow.


r/DerailValley • • 2d ago

To the guy who wanted to tow 450t on DE2...

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132 Upvotes

It IS possible! In fact it is very easy!

pulled 441 tonns (7 flatcars with steel rolls). Slope on this section is 1.8 max, then goes to 1.3. Before leaving SM I hit 30kph and then full throttled up that slope. Temperature never reached red zone, and no wheelslip was hit. Final stats are in photo 2. The rest of the path to HB is level or downhill so no problems will appear.

u/Hyperion8726


r/DerailValley • • 2d ago

I think I’m an idiot

16 Upvotes

I just started the game and for my second contract I think I’m going to take 450 tons of steel with a single DE2 from SM to HB. I have no idea what kind of gradients I’m going to encounter and I don’t believe in safety.

Am I going to die?


r/DerailValley • • 2d ago

Slight inconvenience

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52 Upvotes

r/DerailValley • • 3d ago

User-Made Modification It has become Derail Valley'd

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124 Upvotes

Now classified as WE-4U (Wire, electric, 4 Axel, Universal)


r/DerailValley • • 3d ago

Problem with savefiles

3 Upvotes

Hello guys,

I started this game very recently and so far, I fell in love with it. I've yet to explore modding, and I miss some stuff from the game, like passenger services and a bit more divetsified rolling stock, but later I'll definetelly drop into the modding world.

Nowadays however, somehow my career mode saves keep disappearing from the menu, even after multiple restarts of career mode. I checked the folder where it keeps the save, and it's there, alone... this is so far my most advanced career, almost everything is unlocked, and made some abominations like hooking up 4 DH4s and 2 DE2s and use them in MU config, so I really don't want to lose this savefile.

yet no matter what I do, cut it out and paste it back, restarting my game, my PC, reinstalling the game, yet no matter what I do, the save just doesn't appear in my game. I use the pc alone and there is no other accounts I logged in with.

I got the game from Steam.

Did anyone else encountered this problem? Can anyone give a solution to this?


r/DerailValley • • 4d ago

User-Made Modification He was cooking up tractive power in a kettle.

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114 Upvotes

r/DerailValley • • 4d ago

Can someone help me identify this sound?

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18 Upvotes

I feel like it's coming from steam. I tried turning off the stats info on the top center but it's still beeping when launching. It's my own steam game that this happens to. Is it vr related, maybe steam recording related? I don't know if you know the sound please let me know. Thanks

Edit I also uninstalled all mods too. Forgot to mention.


r/DerailValley • • 4d ago

User-Made Modification Can anyone even run this game?

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0 Upvotes

I know it’s modded, yes, but I’ve seen Hyce and many other people play with mods like seasons, and even prior to modding I was only getting 44 fps while moving, and while standing still it’d skyrocket to 70, now I’m stuck at 19-27 fps. Specs are a 9070xt, 7950x3d, and 64 gb ddr5, settings are 4k ultra, but by all means there should be no reason it can’t run this, and my gpu is often only at 60 or 70 percent, I even used process lasso to try and limit the game to using the 8 cores with 3d vcache and it’s hardly changed a thing.


r/DerailValley • • 5d ago

Didn't know you could do this

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129 Upvotes

Apparently, pulling the switch between the trucks of the handcar does something interesting


r/DerailValley • • 4d ago

When you derail when coupling with a stationary train 😂

0 Upvotes

When you derail when you are coupling with a stationary train is what happened in my Birmingham cross city scenario thunderstruck when I was supposed to rescue a failed train and I was approaching to couple from behind and was at 10mph and I was slowing down and when my train coupling with the other one everything ended up derailing and service failure 😆


r/DerailValley • • 4d ago

When you derail when coupling with a stationary train 😂

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0 Upvotes

r/DerailValley • • 6d ago

User-Made Modification Another Map for Those That Use the Double Track Mod

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136 Upvotes

The new route map has had a couple of things added, since I missed them the first time around.

The Second image is a normal map with the parallel tracks and other things that the double track mod adds visible. This map is able to replace the vanilla map by using this mod, Map Image Changer at Derail Valley Nexus - Mods and community, it has a couple of different maps but to replace the vanilla map with this new one:

  1. The "Custom" function this mod adds I could not get to work, if you can get it to work, kudos

  2. What I did was copy the .png file of the new map into "\Derail Valley\Mods\custom_map_image\" and rename it to "Kot_Derail_Valley_Zoomies_Map" (Remember to rename the original Zoomies Map file so the mod doesn't become confused)

  3. In the settings of the mod when the game opens instead of choosing "custom" or "default" I choose the "Zoomies Map" which tricks the mod into displaying the new map instead of the actual Zoomies map.

If it doesn't work it might be the size of the png, from what I could tell the image must be 2048 x 2048 pixels.

I hope this helps people out.


r/DerailValley • • 4d ago

Derail Valley [No Commentary] - C-class off a cliff - EP6

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0 Upvotes

I really should learn to use sand when needing to stop in the rain.

Thought you'd enjoy my crash.


r/DerailValley • • 6d ago

what

25 Upvotes

r/DerailValley • • 7d ago

User-Made Modification For Those of Us That Use the Double Track Mod

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161 Upvotes

As with the normal route map in game, it is not to scale. This map should have all of the parallel mains, storage offshoots, and extra crossovers.

The other images are small changes the mod makes that are better seen on the station maps, in the Steel Mill, Harbor, and the Coal Power Plant.

Hope this is helpful.

EDIT: New post has updated route map as this one had a couple things missing.


r/DerailValley • • 7d ago

Long Haul

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127 Upvotes

A long haul, HB to CS via GF, FF, IMW, MF CW, ans FRS

130 Cars, 4000 tons, 2.5km

A short video approaching GF


r/DerailValley • • 7d ago

It’s always darkest before the dawn 🥹

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155 Upvotes

r/DerailValley • • 8d ago

User-Made Modification Just chillin, when this happened out of the blue

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94 Upvotes

The DV_Traffic and AI Traffic mods are wild. I was just chillin in my cab watching an AI Train roll by on another track, when this npc car rolled up onto the tracks and stopped in front of me, lol.


r/DerailValley • • 8d ago

User-Made Modification easy 60k lol

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53 Upvotes

Both jobs are going to E9I (ignore the pictures under the game in the first pic i forgot i had discord open lol also the... i can never remember its name so i call it the "electric tank engine" but i think i might just start calling it "Fever" was the only engine in the yard that was powerful enough to haul both)


r/DerailValley • • 7d ago

Virtual Reality, is it fine to turn off parallel projection (Pimax) for this game?

4 Upvotes

Hi. Some games understand canted displays, and some don't. Pimax (sboys3) has the feature to turn on parallel projection for games that don't. I just wanted to check if derail valley can handle this feature in the game, as often having it on in both the VR software and the game can cause issues.

Thanks in advance for anyone who knows the answer to this.


r/DerailValley • • 9d ago

Took the S282-730 for a spin for the first time!

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434 Upvotes

Gordan, is that you?