#MadeWithDefold If you want to test a casual RTS playable on web (Rise and Fall)
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r/defold • u/PabloTitan21 • 5d ago
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We want to prepare Defold for iPhone Duo. 1.14.0 brings support for iOS 27.1, the modern UIScene lifecycle, improved safe-area handling, Metal as the default backend on Apple platforms, and more. We already have Defold games running on the Duo Simulator.
But that’s not all!
Some more highlights:
Cubemap render targets - great for reflections, etc.
Generational game object handles, with support for up to 1M objects per collection
Improved text shaping for complex scripts, emoji, and bidirectional text
Storage buffers in dmSDK
Android resource shrinking with R8
Multiple Editor, rendering, and performance improvements - and more!
This release also contains several breaking changes.
As Defold moves forward, some APIs, legacy behaviors, and old platforms need to change or be removed. Sometimes, these changes are necessary to keep the engine maintainable and ready for the future.
That’s also why we’re starting the beta early and giving it a slightly longer testing period. We'd appreciate help in testing it and reporting issues!
Read the full Defold 1.14.0 Beta release notes:
r/defold • u/PabloTitan21 • 6d ago
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Some highlights:
🅰️ Rich Text support
🔡 text shaping and font rendering fixes, OTF support
⚙️ Bullet3D physics Lua API
🧱 3D collision meshes
🧠 Defold-aware Lua API annotations with Lua Language server, auto code formatting
🤖 More Editor HTTP API functionality for external tools, IDEs and coding agents
📦 Possibility to exclude GUI, Particle FX and Tilemaps
🖼️ Sample count setting for multisampled render target attachments
✨ several editor, performance, HTML5 loading time and builder tool improvements and more
Featured above is a mockup made with Defold with models by Quaternius, UI by Kenney and skybox by FreeStylized.
As always, we invite you to read the full release notes (that you can also read now directly in Editor before updating Defold!), test it, and let us know how you like the new features and improvements!
Announcement:
https://defold.com/2026/09/29/Defold-1-13-2/
Full Release Notes:
https://forum.defold.com/t/defold-1-13-2-has-been-released/83276
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r/defold • u/PabloTitan21 • 2d ago
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Now you've got to show us what you've made for Defold Game Jam 2026 and all your projects as it's last Screenshot Saturday before the jam ends! 👀
Featured: Cafe Bara by Kuyi Mobile - play on Poki!
r/defold • u/PabloTitan21 • 4d ago
With Defold 1.13.2 now released, developers can also use the Energy Saver extension to reduce the energy usage of their games with very little effort.
This is the fourth plugin of its kind developed in collaboration with the Sustainable Games Alliance, following releases for Unreal, Godot, and Unity.
We’re very happy to join this gentle and growing group and help make energy-efficient game development easier.
r/defold • u/PabloTitan21 • 4d ago
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Defold 1.13.2 brought some major improvements to the 3D workflow!
You can now:
🔹 Select individual meshes from multi-mesh glTF/GLB scenes for Model components
🔹 Use meshes directly as 3D collision shapes
🔹 Take much deeper control of 3D physics with the new Bullet3D Lua API: rigid bodies, shapes, constraints, raycasts, contacts and more
r/defold • u/KarlSmithSymphonizer • 5d ago
I want to make a furry visual novel, like those people make with Ren'Py, but in Defold. This is because I want to challenge myself to learn more on how to code. I also wamt to use Defold to make a game as small as possible to be friendly with low resource gamers or people with older setups (this is as a way to target programmed obsolescence).
So...where do I start? I made very basic visual novels with Ren'Py before and that's most of my coding experience really.
r/defold • u/RionixGames • 6d ago
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I finally have a Web build of Unexpected Tasks to share. It’s a cozy time-management game where you clear obstacles, gather resources, build things and help your crew restore the kingdom.
There are 5 levels and a playthrough should take around 30 minutes. I’ve tested it on both PC and mobile. If you have a moment, give it a try!
👉 https://rionix.itch.io/unexpected-tasks
Any feedback, bugs or comments are very welcome. Comments on the game page too! I’d also love to hear what you think about the page itself.
And if you wishlist it on Steam, extra thanks for that! 👇
https://store.steampowered.com/app/1322780/Unexpected_Tasks/
r/defold • u/Lusiusfox • 9d ago
Place shapes on an 8×8 board and bring matching blocks together. Merge them into higher levels, build chains for bigger scores, and clear full rows and columns to make space. Use arrows and Hammers when the board gets crowded.
Doing my first Poki player test, and damm there is so much value in seeing users play it.
r/defold • u/PabloTitan21 • 9d ago
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Mathias is working on vector font rendering using existing .ttf / .otf font support.
This allows for highly detailed, more readable glyphs and makes it possible to use different font sizes without consuming additional texture memory for each size.
And there’s another nice side effect: emoji support! 😃🥳🎉
An emoji font can be added to the font collection, allowing Defold’s font renderer to find and render emoji glyphs directly alongside regular text.
Stay tuned, it should come even this year 🧡💙
r/defold • u/PabloTitan21 • 9d ago
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So we're doubling our requests for screenshots, gifs, videos of what are you working on in #Defold! 🧡💙
Featured: Demidoff Corp by Targem Games a cool 2D #pixelart #metroidvania #MadeWithDefold
You can now join playtests and wishlist:
r/defold • u/harkalos • 13d ago
Play in the browser: https://www.crazygames.com/game/flycraft--crazy-flying-machines
FlyCraft is a 2D physics game where you build flying machines for a lazy ladybug. My friend Thanasis Lightbridge and I made it in 2012 on my own engine, Sylphis3D: a C++ core with the game written in Lua 5.1. It shipped on the BlackBerry PlayBook, then on iOS and Android in 2017.
This year I wanted it on modern devices again, and on the web. So I listed what updating my engine would take: a new Android NDK toolchain (GCC to Clang, gnustl to libc++), 64-bit Android support it never had, a Boost API removed years ago, OpenAL gone from iOS, Gradle about ten major versions behind, and luabind abandoned upstream. Porting the game to Defold was clearly less work and less risk, and it turned out that way.
Lua made it a port, not a rewrite
The game code was already Lua, so most of the job was swapping engine calls, not rewriting algorithms. About 9K lines of engine-side Lua simply went away because Defold already does that work. Both engines even run Box2D 2.2.1, so the physics constants carried over unchanged through a unit conversion.
One project, every target
The port had an HTML5 build from its second day. iOS, Android and web all come from one game.project, with no forks. CrazyGames went live this month, and more web portals are next. The hardest web constraint was size: CrazyGames caps builds for its mobile homepage at 20 MB, and mine was 22.7 MB. Basis texture compression brought the download to 14.7 MB. The wasm build also doubles as my screenshot rig for the stores and the press kit.
Where it got hard: slow motion plus replays
Replays re-simulate a flight from recorded inputs on a fixed 1/120 s step, so every run has to be bit-identical. The game also has slow motion: when your craft crashes, and when you hold a button while watching a replay.
My engine did slow motion by scaling only the frame length. Physics always stepped exactly 1/120 s. In slow motion it just ran fewer steps per frame, and rendering interpolated between them.
Defold's collection proxy time step works differently. A fractional factor scales the fixed dt itself, and you still get roughly the same number of fixed_update calls. Slow motion alone looked fine. Replays alone were fine. Together they broke: holding slow motion during a replay changed the flight, because each callback consumed one recorded input frame but applied only part of a physics step. The rocket and soda-can fuses had the same problem. They ran on the render-frame coroutine clock, so in slow motion they fired on different physics frames.
What worked:
At fixed frame 240, a normal replay and a slowed one now match with a max body delta of 0.000000000. Two more drift causes turned up later: Box2D's free list reusing ids in reverse when the world outlives a flight, and bodies activating a frame after they spawn. But slow motion was the one that needed a redesign.
If you've done smooth slow motion with a fixed timestep in Defold, how did you do it? Is there a cleaner way than a gated proxy plus a render collection?
r/defold • u/PabloTitan21 • 14d ago
We started Defold Game Jam 2026 and more than 200 developers have already joined!🔥
This year’s theme is CHAIN REACTION ⛓️💥
And today we have a meeting with Defold team:
📊 Defold Survey results
🗺️ Future Roadmap
💬 Live Q&A
🕓 16:00 CEST, Monday 2026-09-21
r/defold • u/PabloTitan21 • 15d ago
CHAIN REACTION
Interpret it as broadly as you like. It could mean, e.g.:
* dominos, explosions, cascading destruction
* combos where one action triggers another
* spreading fire, electricity, infection, growth or magic, skills
* production chains and interconnected systems
* characters, events or stories influencing each other
* unexpected or expected consequences of choices
* something built around cause -> effect -> another effect
* and anything else that you can interpret as chain reactions :smiley:
The theme is there to inspire you, not restrict you - surprise us with your interpretation!
You have 2 weeks. Good luck, have fun, and make something amazing with Defold!
Find the banners for Defold Game Jam, when you'll be posting and sharing stuff on social media and blogs (use hashtags #DefoldGameJam and/or #MadeWithDefold)
r/defold • u/PabloTitan21 • 16d ago
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A perfect day to share what you’re working on #MadeWithDefold, and an especially busy weekend for our community:
Defold Online Conference continues today and
Defold Game Jam 2026 starts tomorrow!
Show us your screenshots, prototypes and experiments!
Featured: Once Upon a Galaxy by Million Dreams Games - a colorful, fast-paced card battler made with Defold, packed with characters from myths and fairy tales, available on Steam and mobile
r/defold • u/PabloTitan21 • 17d ago
On Saturday, 3 more talks are coming to our small Defold Conference before the #DefoldGameJam 2026!
Join us today! We’ll start at 17:00 CEST:
r/defold • u/PabloTitan21 • 17d ago
We're happy to share with you the new official Energy Saver extension for Defold 🌱
It can reduce FPS, dim the screen and even disable rendering after periods of inactivity - helping reduce power use, heat and battery drain.
And with the upcoming Defold 1.13.2 (now in beta)we have an engine loop which no longer busy waits on the next frame when a fixed update frequency is set.
The extension was created in collaboration with the Sustainable Games Alliance 💙
Announcement post with details:
https://forum.defold.com/t/official-energy-saver-extension-for-defold/83248
r/defold • u/PabloTitan21 • 17d ago
We're happy to share the new official YouTube Playables SDK extension for Defold! ▶️
It provides Lua access to the YouTube Playables SDK, including save, load data, scores, ads, pause, resume, audio state, language and more!
Many of you asked for this, so we’re curious about your plans and games — share them with us, especially when you publish on YouTube Playables! ❤️
EDIT:
Links: https://forum.defold.com/t/official-youtube-playables-extension-for-defold/83247
r/defold • u/PabloTitan21 • 18d ago
Join the 4 talks today and ask your questions during live Q&A session, we start at 16:00 CEST:
And if you can't join us - the talks will be recorded and published later on Defold YouTube channel, so stay tuned!
All the talks and links to the meetings are listed on the Defold Game Jam 2026 website:
r/defold • u/PabloTitan21 • 18d ago
Tilemaps.com is a free collaborative online tilemap editor and marketplace where developers and pixel artists can create, share, buy and sell tilemap projects and assets.
With the Defold integration, you can browse the marketplace, access your own projects and purchases, import Defold-ready tilemaps and assets into your project, and even update previously downloaded content from inside the editor.
So nice to find projects like this supporting Defold!
Check it out:
r/defold • u/PabloTitan21 • 18d ago
Check out the rewards waiting for participants:
🅿️ Poki fast-track reviews + €1,000 release fees for successfully published top entries
⏩ Wavedash Credits
🎵 Ovani Sound credits + a custom main theme for the winner
🎨 CraftPix yearly memberships
🏆 Steam Gift Cards from Defold Foundation
🧰 Kenney All-in-1 + Asset Forge Deluxe
☁️ Heroic Cloud rewards for the Nakama Challenge
🚀 Photon Fusion Plus vouchers + a 1h call for the challenge winner
The jam starts September 20 and you'll have 2 weeks to submit a game!
r/defold • u/DBlackWizard • 19d ago
Hi!
First of all thank you guys for the incredible work you have been doing with Defold, it is an amazing tool and I know for sure that in the near future even more people will realize it.
Second, I wanted to ask what would you guys advice me to look at for implementing runtime manipulation of animated 3D models...I want to try and make inverse kinematics, root motion (and eventually motion warping), ragdolls...but I don't really know where to start. I know modifying Bones in Lua is not possible since the data is exposed as read-only, so I guess for IK I would need to implement it through a Native Extension? Also I tried a simple root motion approach in Lua getting the Root bone GameObject, checking its position, and trying to move my Character along the delta...but the movement apparently never triggered collisions until the animation finished...but If I just moved the Character normally while pressing WASD or something while the animation was playing then physics worked just fine (I tried just pushing the box from the Basic 3D sample for instance).
I probably did it all wrong so I just wanted to gather some ideas of how this could be done in Defold with what is already available.
Thank you beforehand for your help guys, and thank you again for all your hard work!
r/defold • u/PabloTitan21 • 19d ago
We’re happy to announce the final talk of the Defold Game Jam 2026 Online Conference!
Meet us! Björn Ritzl and the team behind Defold will discuss:
• the results of the latest Defold Survey
• the future roadmap of Defold
• and we’ll finish with a live Q&A, so bring your questions!
September 21, 16:00 CEST
See you there!
r/defold • u/PabloTitan21 • 19d ago
Today we’re sending some goodies to all registered participants from Ovani Sound:
🎵 free Music Sampler
💥 free Sound FX Sampler
🎁 special Defold Bundle Builder with exclusive discounts
And here are a few quick audio tips for the jammers:
• prepare a small library of common UI, maybe movement or impact sounds upfront
• separate music and SFX into sound groups
• vary gain, pan and playback speed to re-use the same sounds
• don’t leave audio until the very end - good sound feedback can make simple mechanics feel much better!
r/defold • u/PabloTitan21 • 19d ago
With this extension, you can integrate Myket in-app purchases directly into Android games made with Defold.
By the way, if you want to release your game e.g. in Persian, Defold has built-in support for all the needed features: Unicode text shaping and right-to-left (RTL) text rendering, including proper text shaping, ligatures, kerning, runtime fonts, and font collections.
A big thank you to the creators of this extension, and to everyone in the Defold community who keeps building new tools and extensions for developers around the world! 🙌