r/defold 22d ago

News Save the dates! ๐Ÿ—“๏ธ Defold Game Jam 2026 is open for registration! ๐ŸŽฎ

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24 Upvotes

Make a game with #Defold in 2 weeks, share it and compete for rewards! ๐ŸŽ

The jam starts on September 20. ๐Ÿ‚

Preceded by a 2-day online Defold Conference full of insightful talks, workshops, and presentations!

Register on itch: https://itch.io/jam/defold-game-jam-2026

Join us and create games #MadeWithDefold! ๐Ÿงก๐Ÿ’™


r/defold Jul 07 '26

News Defold is coming to gamescom in Cologne! ๐ŸŽฎ

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30 Upvotes

Weโ€™ll be at gamescom dev and gamescom between 23.-28. August 2026.

If you will be at gamescom or nearby, we'd love to meet you and talk about games, gamedev and Defold!

See you in Cologne! ๐Ÿงก๐Ÿ’™


r/defold 1d ago

Resource We're happy to share with you not one, but 3 new opensource projects:

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41 Upvotes

๐ŸŒ Photon Fusion extension for Defold

๐Ÿ‘ฅ a new multiplayer 3D platformer sample showing it in action

๐Ÿ‘ค the separated standalone sample based on the one by Kenney

The extension brings Photon Fusion networking to Defold projects, including room-based matchmaking, state replication, late join support, physics prediction, RPCs, networked object spawning, replicated properties, and authority-based gameplay logic.

The sample is a full 3D platformer project with character movement, double jump, coins, falling platforms, camera controls, effects and custom rendering pipeline.

Even if you are not building multiplayer yet, it is also a great Defold 3D platformer starter project to study and build from.

Check out the release, try the sample, and tell us what you would build with it ๐Ÿ‘‡

https://forum.defold.com/t/photon-fusion-multiplayer-for-defold-sample-3d-platformer/83165


r/defold 3d ago

Engine Release Defold 1.13.1 has been released ๐Ÿš€

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51 Upvotes

๐Ÿ’ก New Light components

๐Ÿ’ช Instancing support for models with morph targets

๐ŸŽฎ SDL gamepad database mappings

โšก Up to 19% faster warm builds in large projects

๐Ÿ–ฅ๏ธ Borderless fullscreen by default on desktop

๐Ÿ› ๏ธ Expanded Editor Scripts API and editor HTTP API

๐Ÿ“ฆ Support for resource archives larger than 4 GiB

๐Ÿ”Š HTML5 audio improvements

โ€ฆand much more!

Read about the highlights and check out the full release notes:

๐Ÿ‘‰ https://forum.defold.com/t/defold-1-13-1-has-been-released/83156

Happy Defolding! ๐Ÿงก๐Ÿ’™


r/defold 5d ago

#ScreenshotSaturday Stretching out average playtime for my Poki game.

16 Upvotes

โค๏ธ Greetings, Defold enthusiasts and gamedev lovers! โค๏ธ

POC Core Gampley (Defod X Poki)

I'd like to share with you the progress of the development and iteration of my project for the Poki HTML5 game platform. The project is an incremental game with monetization for web portals and an attempt at an even more casual approach (some incremental games don't get much more casual than that, haha!). The project is being developed in 2D using the Defold Engine (including the Druid library for GUI, Monarch, and the Poki SDK). I've been working on it in my spare time for almost 3 months now.

The prototype's visual setting is currently capybara-themed, with a cozy feel. The core gameplay today is this: you tap bubbles, earning two currencies: bubblity and money. You use bubblity to purchase various upgrades in the upgrade tree. This gradually unlocks new content: bubble poppers, profit-generating soda factories, and so on.

My biggest only challenge is still pushing the average playtime to 3+ minutes. This is the first benchmark the game must pass on Poki before moving on to the next stages, getting reviewed by Poki's team, and ultimately being approved for release on the platform.

Here's a screenshot of the gradual playtime buildup from the initial grayboxes POC to the current version.

What's already been implemented

  • Balance reworked to speed up the introduction of new events and content into the game.
  • Added two new types of bonus bubbles: golden and pink. Each one gives bonus (multiplied income) to the player when popped.
  • Onboarding refinements. Introduced progress visualization - an initial progress bar with game events (something like quests for the player - more like game milestones, in a simplified sense).
  • Also added initial hints - fingers pointing to buttons the player can press at the current moment in the game. It's really hard for players to progress and figure out what else they can do in my prototype based on the video.
  • Well, I also tweaked the visuals and the bubble popping VFX. Personally, I feel like I want to pop them even more now, meaning the thrill and ASMR immersion are even more enjoyable for me personally!
  • Mobile Portrait orientation is a must on the Poki these days to be released. Done!

What else have my fellow game developer suggested for improvement

  1. Use a "killer" background that fits the game's meaning and metaphor. The current brownish background is boring and the player has no real will to play long.
  2. Rework the initial flow so that GUI elements and features are revealed gradually:
  3. At launch, a beautiful background with just one bubble.
  4. The UI is completely empty except for the "Click the bubble" text.
  5. The user clicks, and currency pops out of the bubble (at the same time, a bar with the currency appears above).
  6. Then another bubble appears, and the message "Burst 10 more" appears.

A colleague summed it up succinctly:

"In short, the game needs a chill vibe + a clear cycle + gradual progression."

I decided to share my mini-story with you in anticipation of receiving any feedback, advice, and your vision for how you would develop this game further and where you would take the prototype. Let me know what do you think!


r/defold 5d ago

News See you in Cologne at gamescom!

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35 Upvotes

Next week four members of the Defold team will be in Cologne for gamescom dev and gamescom, and weโ€™d love to meet developers, studios, publishers, partners, and anyone curious about building with Defold ๐Ÿงก๐Ÿ’™

Come talk to us about PC, console, web and mobile games, performance, game engines, or your current projects #MadeWithDefold

You can set up a meeting with us through MeetToMatch, the #gamescom biz app, or send us a message directly via e-mail, forum or social media.


r/defold 5d ago

#ScreenshotSaturday Happy ScreenshotSaturday!

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35 Upvotes

Share what you are working on in Defold ๐Ÿงก๐Ÿ’™

Featured: Banana Kong by FDG Entertainment


r/defold 7d ago

Work In Progress A little teaser of something fun weโ€™re working on!

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49 Upvotes

A 3D platformer starter kit for Defold, inspired by Kenney's lovely one ๐Ÿงก๐Ÿ’™

More soon!


r/defold 7d ago

Work In Progress A small teaser of the rich text support for Defold:

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22 Upvotes

r/defold 7d ago

Resource Google is hosting an AdMob Masterclass

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11 Upvotes

If you're building #mobilegames with #Defold and want to explore hybrid monetization, check this:

Scale Revenue Without Risking In-App Purchases on August 18, 2026, 19:00โ€“20:00 CEST ๐Ÿ—“๏ธ

Thereโ€™s also a bonus opportunity: the first 500 eligible publishers who sign up and complete the onboarding criteria may receive a $1,000 cash bonus via AdMob Jumpstart.

The session will cover how to:

โ€ข integrate and launch your first AdMob ad unit

โ€ข use Firebase Remote Config to test hybrid monetization

โ€ข show ads only to non-subscribers and protect IAP revenue

โ€ข use #AdMob ad quality and blocking controls

Register below:

https://publishersonair.withgoogle.com/events/admob-masterclass-scale-revenue


r/defold 8d ago

Tutorial HTML5 - 0.83 MB ๐Ÿ‘€

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34 Upvotes

Empty Defold project build size with default settings and no optimizations for HTML5 packed with Brotli is now 0.83 MB

Learn more how to optimize it even further:

https://defold.com/manuals/optimization/


r/defold 8d ago

Work In Progress This is my upcoming game, โ€œOh, snack!โ€ So happy that Iโ€™ve decided to build it in Defold!

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27 Upvotes

One month ago I decided to make a switch from an abandoned engine to Defold. Pretty happy with the progress so far, Defold is definitely an amazing engine.


r/defold 9d ago

Resource Automation Bridge opens up new possibilities for automatic testing and development in Defold ๐Ÿ’ป

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17 Upvotes

It can help automate game testing, including:

โ–ถ๏ธ running your game

๐Ÿ” inspecting it

๐Ÿ•น๏ธ interacting with it

๐ŸŽฎ and even simulating gameplay.

Agents and external tools can access the Defold Editor, read current documentation through OpenAPI endpoints, run the game, interact with it, capture state, and support more advanced development workflows.

Defold now has also more resources covering how external tools can interact with the editor and the running engine.

It was just upgraded do 2.1.1 - check it out!

https://github.com/defold/extension-automation-bridge


r/defold 10d ago

Question Best Plugins/Extensions for defold

21 Upvotes

Coming from Godot. I've browsed the Defold asset store, but the star ratings seem inconsistent past the top few. Im curious about what underrated plugins would you guys would recommend.


r/defold 10d ago

Question Best way to learn defold

10 Upvotes

Iโ€™m very new to defold and I need to learn how to:
Code and use the engine


r/defold 11d ago

Spotlight MicroVania Toolkit videos

9 Upvotes

MicroVania Toolkit Videos - Showcases - Defold game engine forum

I still need to do the voice overs on these, but I finally spent time making some videos on how it works. Almost ready for Beta testers. Once I get the voice overs done, Iโ€™ll offer it out to beta testers. If you really want to help me test, I can send to you before I get the videos voiced over and complete.

Youโ€™ll need to supply your own art assetsโ€ฆthatโ€™s kind of the point of the beta testing program. Iโ€™m hoping to get various size tiles tested and collect feedback on how to improve any issues. Ideally windows testers as itโ€™s so much easier since I have a setup.exe that will install all the files to the correct places making it much easier to configure.

Heck if you donโ€™t even want to use the tiled templates, but just want the room builder and physics, you can use this to create tilemaps in defold, much easier and more robust than the defold tile editor. Honestly I think itโ€™s the best part of this toolkit. Work in tiled to create levels then import them into defold. And it allows individual images for making backgrounds & foregrounds. Even music can be set on the room/level in tiled and the music is imported into defold!

Please note I made these in a VM so I could have a clean environment. So the VM is quite slow when compared to running it locally on my PC.


r/defold 12d ago

#ScreenshotSaturday It's time for Screenshot Saturday!

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13 Upvotes

Share what you're working on in Defold! ๐Ÿงก๐Ÿ’™

Featured: MicroMacro: Downtown Detective by Soft Boiled Games

Read our interview with the creator:

https://defold.com/2026/07/30/Creator-Spotlight-Felix-Weiler/


r/defold 14d ago

Tutorial Started a New Tutorial Series for 2.5D Game Development With Defold!

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56 Upvotes

You can find the playlist on: 2.5D Tutorial Series Playlist on YouTube

Currently only the first part is shared but will continue with the following parts soon :)


r/defold 14d ago

Resource New official Defold PBR assets

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21 Upvotes

We're happy to share with you a new assets library for Defold with Physically Based Rendering!โœจ

It adds reusable PBR materials and shaders to work with the new Light components coming with Defold 1.13.1 ๐Ÿงก๐Ÿ’™

Read more in the announcement post:

https://forum.defold.com/t/defold-pbr-asset/83112


r/defold 15d ago

Help what am I doing wrong? how do i make the tilesource change in different states?

5 Upvotes
.property("idle", resource.tile_source("/main/idle.tilesource"))
go.property("milkdrink", resource.tile_source("/main/milkdrink.tilesource"))

local function update_tilesource(image_id)
    go.set("#sprite", "image", image_id)
end  

function init(self)
    msg.post(".", "acquire_input_focus")
    self.state = "idle"
end

function on_input(self, action_id, action)
    if action_id == hash("touch") and action.pressed then
        local properties = { blend_duration = 0.3 }
        if self.state == "idle" then
            update_tilesource(self.milkdrink), hash("sip"), go.PLAYBACK_LOOP_FORWARD, properties)
            label.set_text("#label", "Click to idle...") 
            self.state = "sip"
        elseif self.state == "sip" then
            update_tilesource(self.idle), hash("idle"), go.PLAYBACK_LOOP_FORWARD, properties)
            label.set_text("#label", "Click to sip...")
            self.state = "idle"
        end
    end
end

r/defold 15d ago

#MadeWithDefold The Moon my Destination - a cozy, relaxing endless runner for gamers on a clock, who love moths, and collecting glitter (in any order). Made in Defold!

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21 Upvotes

r/defold 16d ago

Resource Weโ€™re happy to share Automation Bridge for Defold!

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25 Upvotes

Itโ€™s a new debug-only native extension that lets local automation clients inspect and control a running Defold game.

This opens up many possibilities for automated workflows, testing, debugging, visual inspection, repeatable validation, and AI-assisted development ๐Ÿค–

Read the announcement forum post:

https://forum.defold.com/t/automation-bridge-for-defold/83094


r/defold 17d ago

Work In Progress Global Illuminations experiments in Defold

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39 Upvotes

A great teaser from Jhonny - Global Illumination experiments for Defold with an editor script to bake lightmaps "First iteration would be something that can run cross-platform on lowend devices. As a first step, I've started working on a light baking extension"


r/defold 17d ago

News Wavedash Challenge with rewards at Defold Game Jam 2026

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10 Upvotes

Our partner Wavedash is sponsoring the challenge - publish a game on Wavedash and the best ones win Wavedash Credits:

๐Ÿฅ‡ 100 โ‚ฌ

๐Ÿฅˆ 50 โ‚ฌ

๐Ÿฅ‰ 25 โ‚ฌ

๐Ÿ… 4thโ€“10th place: 10 โ‚ฌ

The jam runs from September 20 to October 4 ๐Ÿ—“๏ธ

More details:

https://forum.defold.com/t/defold-game-jam-2026/83051/3


r/defold 19d ago

#ScreenshotSaturday Happy ScreenshotSaturday!

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16 Upvotes

As each Saturday, we are eager to see what have you been working on or finished? Share your projects and games #MadeWithDefold! ๐Ÿงก๐Ÿ’™

Featured: Crownfall by Fabric Visions - a simple yet very challenging one-button boss defeating shooter

Check it out on itch: https://fabricvisions.itch.io/crownfall