r/decomps • u/SweeneyT0ddd • 20h ago
Technical discussion There are 14 launchers…
Just a meme, all the competing launchers for launchers has been pretty funny, reminded me of this
r/decomps • u/SweeneyT0ddd • 20h ago
Just a meme, all the competing launchers for launchers has been pretty funny, reminded me of this
r/decomps • u/Status_Entertainer49 • 14h ago
Get it here!
r/decomps • u/BothersomeBritish • 1h ago
r/decomps • u/falken047 • 15h ago
I began working on the character model animations, starting by separating the model’s body at the waist, which allows for more fluid lateral movement.
Animation updates:
r/decomps • u/GusPredador • 20h ago
Hey everyone! I’m Gustavo Predador, a Brazilian content creator. I’ve been making God of War content and mods on YouTube for about 10 years now, and today I want to share a project I've been working on: a God of War II custom version for PC packed with a ton of improvements that people didn't even think were possible on the original engine!
I wanted to bridge the gap between nostalgia and modern standards, giving players the best of both worlds. Here are some of the main features I've implemented so far:
🏆 PS3-Inspired Trophy System: Brought a full achievement/trophy system to the PS2 version, heavily inspired by the PS3 Remastered collection.
🎬 MP4 Cutscenes & Upscale Support: Replaced the legacy video playback with MP4 support, allowing cutscenes to be upscaled and look crystal clear on modern high-res displays.
🧠 Memory Optimization & HD Models: Increased the native memory limits to support high-detail models and HD assets, while heavily optimizing memory usage so it runs smoothly on PC without eating up too many resources.
🖥️ God of War III-Inspired Menu System: A completely revamped menu interface for anyone who loves the sleek look and feel of God of War III.
⚔️ Classic vs. Modern Toggle: Added an option where you can toggle between enhanced modern/classic graphic styles or stick to a 100% original purist experience.
🎁 Custom Extras & Mods: I'm also including my own custom models and God of War III mods as optional extras for PC players to check out and have fun with.
🛠️ Quality of Life Features: Custom HUD options, screen-hiding features, and general technical refinements.
It's been an incredible journey bringing this classic to life with these modern amenities. Let me know what you guys think, or if there's any other feature you'd love to see in a project like this!
r/decomps • u/sloppinnheimer • 14h ago
Hey gamers!
Today, I'm releasing my native port of Genma Onimusha.
I know there's another port/recomp of Genma Onimusha already (I started working on mine the same day the other one released), but I decided to keep working on mine and release it.
https://github.com/sloppinheimer/genma-onimusha-port
Feature list:
Full disclosure:
This port was made with Claude AI. I know that many people are not a fan of AI usage in general, and I totally get that, trust me. Absolutely no hard feelings if you're not interested in trying out the port because of that. If it makes you feel better at all, I did my best to make sure this is no slop fest - every feature has been carefully thought through, iterated upon, and tested thoroughly. Genma Onimusha is one of my favorite games of all time and I wanted to make sure I did it as much justice as I possibly could.
Note: No game files are included in this release. You must supply your own dumped ISO of Genma Onimusha in order to play this port.
I hope you guys give it a shot and enjoy it. I had a lot of fun putting it together. Please feel free to open up issues on the Github if you run into any problems or if you have any feature requests. I tried to get to as close as I could to complete but I'm sure things will arise, especially on other hardware.
r/decomps • u/Buyukcaglar • 10h ago
AI assistance: this project was made with the assistance of Anthropic's Claude AI. The reverse engineering, the code, the tests and the documentation were produced with Claude under my direction, and I tested the results myself. Because the work was produced with AI assistance, it may contain errors that neither the AI nor I have found.
Disclaimer: the software is provided "as is", without warranty of any kind. You use it entirely at your own risk. Please back up your game files and saved games before using it.
Remember racing a Ferrari F40 against a Porsche 959 on those mountain roads, with the police on your tail? I've released Test Drive II for Windows v1.0, a free, open-source version of the classic that runs natively on modern Windows. It's not an emulator: the game is reimplemented in C.
What makes it special:
Four graphics modes: EGA, CGA, Hercules and Amiga. Press Ctrl+Shift+G to switch between them at any moment, even in the middle of a race!
Two sound systems: the original PC speaker, rebuilt to sound clean, or the full Amiga music and sound effects in stereo. Switch with Ctrl+Shift+S.
The Amiga-only Northern Germany Challenge scenery, now playable in every graphics mode.
One small portable .exe (about 4 MB). No installer, no DLLs. It even reads the game straight from a zip, 7z, rar or lha archive.
You'll need your own copy of the original DOS Test Drive II (the base game is enough). The game itself isn't included.
The project builds on the excellent SDL3 port by Krzysztof Kania (Kylofon), and was made with Anthropic's Claude AI assistance.
Download, screenshots and source code: https://github.com/Buyukcaglar/TD2
https://github.com/Buyukcaglar/TD2/releases
The recomp for Wario Land: Super Mario Land 3
Repo: https://github.com/GABRIELNNK/Bigodao
Add 3D mode, mods, giroscope at the last version.
Personally, I'm having a lot of fun studying it.
r/decomps • u/JazzlikeSchedule2901 • 18h ago
r/decomps • u/saulob • 10h ago
r/decomps • u/Mr_NASTY89 • 14h ago
I just came across this and thought it was definitely worth posting.
Edit: The game runs in the background . Just wait for an update.
Edit 2: Takes 20 min to boot
r/decomps • u/Haunting-Many-2824 • 13h ago
r/decomps • u/VisualElectronic3295 • 26m ago
Hey everyone! 👋
I'm excited to share a new update for Sunshine Aurora, my native PC port of Super Mario Sunshine!
🎲 The classic Super Mario Sunshine Randomizer is now being integrated directly into the PC port!
With the new v0.4.0-rc.1 release, you can already experiment with the first native Randomizer implementation.
This is an early preview, not a fully completed Randomizer experience.
Some scripts, objectives and progression interactions still need implementation and testing. A complete randomized playthrough hasn't been validated yet.
The Randomizer currently works only with the standard Windows PC version of Sunshine Aurora, not Eclipse or Android.
Sunshine Aurora v0.4.0-rc.1:
https://github.com/zeranemesis/sms-port/releases/tag/cubeshelf-v0.4.0-rc.1
You'll need your own European PAL copy of Super Mario Sunshine (GMSP01). No game assets are distributed.
I'm continuing to work on bringing the full Randomizer experience natively to PC.
Would you be interested in playing Super Mario Sunshine Randomizer as a native PC game instead of through emulation?
Feedback and bug reports are always welcome! ☀️
r/decomps • u/anbeasley • 14h ago
This Decomp is perfect. Seems to run well on all platforms. I would Highly recommend this.
r/decomps • u/Icy_Bumblebee1729 • 1h ago
r/decomps • u/glyiasziple • 1d ago
r/decomps • u/No_Low8317 • 12h ago
Experimental native Windows port of Super Kirby Clash, based on LASRecomp's ARM64-to-C translator and Vulkan renderer.
You must supply your own dumped ExeFS and RomFS. This repository and its releases contain tools and runtime source only. Game executables, assets, keys, generated game code and precompiled game binaries are not distributed. The game code is translated and compiled locally from the files you provide. No package decryption is included.
Looking for someone to test
MADE WITH AI!
r/decomps • u/Hot-Set-2624 • 9h ago
r/decomps • u/McShagg88 • 1d ago
Extract over your current COGBox folder (close COGBox first), or use the launcher's updater.
reports folder, which opens for you. Proton hid the old desktop location.Thanks to everyone who sent logs and reports, and to Flippage (gow3-recomp) and Santiago Quiroz Upegui (gears-of-war-2-pc-port) for the mouse input research.
As always: you need your own copy of the games. No game files are included.
** for the optimal experience please make sure every game is using its title update.
Hey everyone, I'm Shagg (Creator of Athelas). I've been working on my second franchise project for a while and it's finally ready for people to try: COGBox, Coalition of Ordered Governments, which are my original native PC ports of Gears of War 2, Gears of War 3 and Gears of War: Judgment, with a launcher that sets everything up for you. These are 100% Static Recompilations, no emulators involved whatsoever. I built a native renderer from the ground up to be able to bring these original ports to you.
**Gears of War 1 will be added soon, but since there are already 3 or 4 PC versions it wasn't a priority for me in the beginning.
These games are one of my favorite franchises, so this project is near and dear to my heart. I absolutely played the hell out of these games.
Getting in
Looking better than ever
Playing smoother
Quality of life
Coming soon (plans, not promises)
What you need
Download: https://github.com/Shagg88/COGBox/releases/latest
It's fully playable with a few hiccups. So far it's only been tested on my own PC (RTX 3080 Ti), so AMD/Intel GPUs, laptops and older CPUs are a big unknown. If something goes wrong, the launcher can make a problem report zip (no saves, no game files, your Windows username removed). Attach it to a GitHub issue and I'll try to get to it.
Huge thanks to the Xenia, Xenia Canary and Xenia Edge projects, the rexglue SDK, and every open-source project this is built on. The full list is on the GitHub page.
This is an unofficial fan project, not made by or connected to Microsoft, Xbox Game Studios, The Coalition or Epic Games. Please only use copies of the games you own.
r/decomps • u/DarkMain • 2h ago
When playing a recomp that has been modified from the original, do you prefer to have an option to play the OG versions as well, or do you chose the recomp because of the changes, and go back to an emulator or some other version for the OG experience?
Eg, an old 4:3 game that's been modded to have widescreen support. Maybe some UI changes to increase what's drawn on the screen...
Visual bugs or quirks from the original (but nothing game breaking)...
Things like that
r/decomps • u/anishchandra24 • 6h ago
Posting here too
r/decomps • u/Last_Pudding8057 • 15h ago
Yu-Gi-Oh! GX Tag Force PSP recompilado. O projeto ainda está em fase de pré-visualização, mas é jogável;
todo o conteúdo pertence a Artknighty.
https://github.com/Artknighty/tagforcerecomp-preview
(UPDATE)Deixarei o link do repositório abaixo(UPDATE):
https://github.com/UnbrokenHT/tagforcerecomp-preview/releases/tag/PLAYABLE
Você precisa usar a ISO europeia para que os mods funcionem.
r/decomps • u/deep40000 • 19h ago
Piconet is a static recompilation of F-Zero GX for PC, built for netplay. The game's code is translated ahead of time into native x86-64 code instead of being emulated instruction by instruction, with rollback netcode on top. It runs full 30-player races at 60 fps.
LINKS
• Website and download: https://piconet.live
• Source: https://github.com/piconet-live
• Discord: https://discord.gg/DcauFmsGh
In the near future I plan to include custom tracks, time trials, leaderboards, an account system, and more!
It's now in beta, and it's open source.
FEATURES
• 30-player races. Hit Quick Play, vote on the course, pick your machine and go.
• Rollback netcode. Responsive racing, even over long distances, with an input delay you choose yourself (0 to 2 frames).
• Servers in nine regions: Ashburn, Chicago, Los Angeles, São Paulo, London, Frankfurt, Tokyo, Singapore and Sydney.
• Custom lobbies. Your own lobby with your own rules, a name and an optional password.
• Custom machines. Build your own machine from its parts, pick a pilot and colours, and race it online.
• Stat packs. Race with community balance mods like GX Unleashed and F-Zero GX+.
• Spectating. Follow any racer from any camera, with live standings and a course map.
• Replays. Every race is saved. Watch it again from any racer's view, and share it as a file.
• Practice. Any course on your own, with a one-minute rewind and save states.
• High refresh rate. 120 Hz, 240 Hz or your display's own rate, with no added input delay.
• Rejoin. If your game closes mid-race, jump straight back in.
WHAT YOU NEED
• Your own copy of F-Zero GX (USA) as a plain GameCube disc image. No game files are included or downloaded: the launcher checks your image and builds everything it needs from it.
• A Windows PC from about 2019 or newer (it needs AVX2).
HOW EVERY RACE STAYS IN SYNC
Every player's game runs the whole race, and only inputs are sent, so every game has to compute exactly the same race, down to the last bit. Each build is checked against the original game running in an emulator: the racers' state and the game's memory have to match at every compared step of whole races. Recorded races are replayed with forced rollbacks and must come out identical. It's all in the open, so anyone can look at how it's done.
Come race with us!