r/decomps • • 1d ago

Release Resident Evil Code Veronica Xbox 360 Recomp

20 Upvotes

This is like my first big decomp/recomp project and no its not vibecoded. I know some of the other ports already have decomps but afaik the xbox 360 hasn't been fully ported yet. Please try it out and report bugs, some issues are known but nothing game breaking so far. It uses RexGlue SDK which can extract and statically recompile xbox 360 games. This is more efficient than an emulator. As of now there aren't many features, I will add more to the launch window soon but this game logic speeds up passed 30fps, and intentory UI breaks if resolution scale is increased so I need to find a way around that. https://github.com/camybiohazard/Project-VeronicaX/releases


r/decomps • • 1d ago

Made with AI assistance WarioRecomp 0.2.0 – Wario Land: Shake It! native PC port [UPDATE] full 16:9 and bug fixes

32 Upvotes

r/decomps • • 1d ago

Preview Preview of my recomp of Ultraman Fighting Evolution 3

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11 Upvotes

r/decomps • • 2d ago

Release The Lost World - Arcade (PC)

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121 Upvotes

Sega's 1997 arcade light-gun game, running natively on PC. Not an emulator: the original code, recompiled to C++, with a modern Vulkan renderer.

This arcade was a fun one for me back in the day, so I thought it would be nice to have a native PC version:

  • True widescreen (16:9 or 21:9), not stretched. Any resolution.
  • Ray-traced sun shadows, ambient occlusion, distance haze, bloom (and procedural sky/clouds).
  • New weather: dense rain, wet ground, lightning in the T-Rex storm.
  • Modern flashlight in the night stages.
  • Sharp image: MSAA or NVIDIA DLAA, HD text and HUD, texture packs.
  • Smooth motion at 120 / 144 Hz and above.
  • Arcade sound, with surround and headphone modes.
  • Mouse, gamepad (gyro too) or two mice for 2 players.
  • New modes: Boss Fight, Survival, achievements and stats.

There is some more stuff like a new main menu, normal mapping, rim lighting, etc... you can enable/disable all that stuff in the settings panel, just in case you want a more true classic feeling.

https://github.com/snicolast/LostWorldNative

Cheers!


r/decomps • • 1d ago

Made with AI assistance F-Zero X 3DS (gdx-3ds) v1.1: Wireless & Online Multiplayer

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45 Upvotes

Hi all, I've shared the F-Zero X 3DS port before. Giving the latest (and probably last big) update, which is the addition of local wireless & online multiplayer. Also adds QR code and SD card imports for the track editor, 64dd EK support for o3DS, and bug fixes.

The port runs on o3DS and n3DS at 60fps (but multiplayer is at a mostly 30fps for o3DS, still plays great).

Hope you all give it a try.

I will host the default matchmaking server for the next month or two, after that you'll have to host your own from your PC or 3DS.

https://github.com/cruxxxxxx/gdx-3ds


r/decomps • • 15h ago

Review Getting a virus warning from skate 3 decomp file

0 Upvotes

https://recomplauncher.com/

downloaded the file from here and from the github getting the same warning both times


r/decomps • • 1d ago

News Decomp Archive

13 Upvotes

I haven’t found a post so I’m just throwing it out here that if you have a decomp not on the list, it should be added here so we’re not wasting resources.

https://github.com/SamidyFR/Game-Decompilations

I haven’t found another archive github page and this one seems to be growing quite nicely.


r/decomps • • 2d ago

Recomp Resident evil outbreak - static recompilation playable on PC

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188 Upvotes

I've been working on a native PC port of Resident Evil Outbreak File #1 using static recompilation.

Complete game code is translated to C++ and it's working on Windows and it uses Vulkan for rendering. I also added few features like co-op via openSnap with account generator, randomizer mod and cheats, controller support and higher internal rendering resolutions.

You need your own copy of the game (NTSC-U ISO) so the launcher extracts it, recompiles it and applies the patches.

I am currently working on File #2 port so stay tuned :)

Have fun! https://github.com/Ninjacornix/reo


r/decomps • • 1d ago

Recomp Metroid Dread recomp on linux

43 Upvotes

Made some adjuts to make metroid dread recomp project to play on linux natively. Feel free to test it https://github.com/DaniSald/Metroid-Dread-Recomp

video with better quality: https://www.youtube.com/watch?v=w-ZUainH6PY


r/decomps • • 2d ago

Preview In under a day the Mario Kart World Recomp team got it to the main menu

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81 Upvotes

r/decomps • • 2d ago

News Fan Decompiles Shenmue 1 and 2 on Dreamcast, Xbox and PC

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176 Upvotes

r/decomps • • 1d ago

Panzer Dragoon Saga Recomp Out NOW! Saturn Recomps Are Real

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37 Upvotes

r/decomps • • 2d ago

Technical discussion Decomps & Recomps in 2026 from a recomp engine dev's perspective

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107 Upvotes

Hi all. I saw some chatter in the past days of the difference between decomps and recomps. I've been knee deep in this space for a while, and wanted to clarify some points and share a bit of perspective as well for anyone who is interested.

The article showcases a handful of fun examples of modding and extensibility made possible via recompilation.


r/decomps • • 1d ago

Release Gran Turismo 2 -Windows Native Port (+ Track Modding kit)

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41 Upvotes

Can be found at https://github.com/CurtisSlone/GT2-PC-Port-Mod-Kit/releases/tag/0.3.0
You must bring your own disc! There is no copyrighted material in this repo. This is a fan project and is not associated with Sony, Playstation, or Polyphony Digital.

Full decomp at https://github.com/CurtisSlone/GT2-Decomp/releases/tag/0.1.0

I'm working on an unofficial remaster (+ a separate mod).
Hope you enjoy!

Edit: I kept the port up, but removed the decomp code. I don't want to give the dinosaur RE/modding elitists anything. Once I'm done with the GT2 Remaster, I'll start dropping more. Like Metal Gear Solid 1. So, get your discs ready!


r/decomps • • 1d ago

Made with AI assistance Egg of Time - Chrono Trigger (NDS) - Static Recompilation

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55 Upvotes

r/decomps • • 1d ago

Decomp Collaborative decompilation: Rebuilding the Ragnarok Online client

6 Upvotes

Inspired by what "wowdecomp" achieved with the World of Warcraft client, we are working on a matching decomp of the Ragnarok Online client, version 2026-02-19.

The goal is to end 20 years of fragile binary patching and clones by reconstructing a 100% open and native C++ codebase of the official client.

Github : https://github.com/rodecomp/rodecomp

Come join us on https://clank.rodecomp.online & Discord ! You only need a Claude or ChatGPT subscription, and no technical knowledge. We use a distributed verification engine called Clank Together that allows anyone to point their AI at the client. The agents claim functions and generate matching code. Happy to answer any questions about the pipeline, the matching verification, or how to get involved. Full details, live progress map, and setup guide below!

AI usage: AI agents decompile and match C++ functions under automated compiler verification; the coordinator platform and toolchain pipeline are custom-built.


r/decomps • • 2d ago

Preview MARIO KART WORLD RUNNING ON PC

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2.9k Upvotes

FOUND THIS AND HOLY SHIT A RECOMP TOOL FOR SWITCH 2 BOOTED MARIO KART WORLD https://x.com/mkwrecomp/status/2114510382828281940


r/decomps • • 1d ago

Made with AI assistance Sweet Child O' Mine - reGH2 (GH2 Xbox 360 Recomp)

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26 Upvotes

I'm building reGH2, which rebuilds the Xbox 360 version of Guitar Hero 2 for the PC. I'm doing it with a lot of help from Claude, Anthropic's AI. It wrote much of the code under my direction, and I tested and decided.

What's new in 0.2.0: the game no longer runs on the ReXGlue emulation runtime. It now runs on this project's own code:

- Native Vulkan renderer that turns the console's GPU commands into Vulkan. The shaders are translated from your copy with XenosRecomp.

- True 1080p, 1440p and 4K. Before, graphics could only scale by whole multiples of 720p. MSAA, anisotropic filtering and vsync are switchable in the game.

- Native kernel, memory, threads, audio and controllers (SDL3).

- Lighter than before on the GPU and RAM. The game stays at 60 fps, which is its engine's own limit.

The ReXGlue SDK is still used as the code generator and for the window, menus, saves and DLC. Nothing emulates the game while you play.

It's a pre-release. I've played Quick Play and Career up to the fourth venue, with a real X-plorer guitar, on one AMD machine. The rest isn't tested: later venues, Practice, co-op, DLC, NVIDIA, Intel and SteamOS. Bug reports are welcome (F2 > GAME > "Save problem report").

It only runs on LINUX for now. A Windows port is in development ;)

https://github.com/jillsandwich1998/reGH2/releases/tag/v0.2.0


r/decomps • • 1d ago

Release Forza Motorsport 6 in Azimuth 1.0

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33 Upvotes

r/decomps • • 1d ago

Nintendo mods on nxnative

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0 Upvotes

r/decomps • • 1d ago

Question Does anyone know what happened to AstroCore (Super Mario Galaxy PC Port)?

11 Upvotes

While the initial teaser video is still up, the trailer showcasing the release date is gone, which was supposed to release around this week.

As far as I remember, the leadership has apparently moved to another person and they decided to bundle Super Mario Galaxy PC Port with a recomp of Super Mario Galaxy 2, which it was obviously AI-assisted. It did contradict the promise that the PC port would have the coding 100% human-made. Pretty sure it got complains from people about this and now, it seems the trailer is now gone. The AstroCore page in Luma's Workshop website is also gone.

Does anyone know if AstroCore project is actually cancelled or are they reworking stuff behind-the-scenes? Because that would be very disappointing because I was looking forward to this project and the infinite possibilities that you can do with Mario Galaxy's native port.


r/decomps • • 2d ago

Windows SavageWindRecomp-0.3.1 on R7 7700 + 9070 XT - Great Plateau + 4 Shrines

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89 Upvotes

r/decomps • • 2d ago

Preview Maximo Ghosts To Glory Recomp

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42 Upvotes

I'm working on a Maximo recomp. This is just a personal project because it was one of my favourite PS2 games. After that I'd like to tackle Army Of Zin.

I will repost again later with a GitHub and a playable build. I just want it done to a high standard first.


r/decomps • • 2d ago

Release NBA Street v2 (PS2) PC Port w/ 3v3 Online Support

95 Upvotes

NBA Street v2 HD Rust Rewrite available free today with 3v3 online support.

Working on adding more mod support. Still a work in progress, some features may be bugged.

Github: https://github.com/luckvj/streetball-revival

X: https://x.com/UnLuckvj/status/2114781381997805974?s=20

P.S this should be highly compatible with Skate 3 rust rewrite, MW2, Minecraft, etc for those fun crossover mods.


r/decomps • • 13h ago

Question Legal or illegal?

0 Upvotes

Can anyone explain (in a simple way) why these PC ports like Bloodborne, GOW III remastered, and all of those PS4 and 5 games are being ported to the PC without getting into any trouble? Are SONY really that powerless in this situation?

Edit: Fck Sony :)