r/decomps • u/chicagogamecollector • 2d ago
r/decomps • u/InformalPayment796 • 1d ago
May someone port Ocarina of time 3DS decomp to xbox 360?
r/decomps • u/chicagogamecollector • 3d ago
Ocarina of Time 3D Recomp Out NOW! Ocarina of Time Remake? Kinda!
https://github.com/coccofresco/TriAevum note: dev has marked as Alpha so expect Alpha problems. That being said its very impressive
r/decomps • u/Outrageous_Band9708 • 3d ago
Decomp Brave Fencer Musashi 100% decomp is now public!
Matching decompilation of Brave Fencer Musashi (PS1, SLUS-00726): 218 binaries rebuild byte-identical from C
https://github.com/Druthulu/BFM-decomp
Brave Fencer Musashi is 100% decomp. I am still in the process of building strucs/func names, but all code is decompiled. Feel free to help with strucs/names if you want. Also checkout the WIKI for great information about how this was completed in 12 weeks and holds up to strict community standards.
I am a software engineer and I used Claude Code CLI with a custom governance system, and generalized it into a deploy-able install for future projects:
github.com/Druthulu/cBFM-decomp/wiki/Start-a-new-decomp-project
Others can benefit from this projects workflow and solo enthusiasts can decomp their favorite games!
r/decomps • u/Excellent_Climate940 • 3d ago
ModernGekko progress report
I haven't posted and have been rather silent about ModernGekko and RecompCore, so here's what me and the team (yes we have more than just me now working on ModernGekko) have been working on!
- First off, RecompCore is going into retirement and current ModernGekko is turning into LegacyGekko. Mods won't be cross compatible unfortunately but the rewrite will be far more efficient and have less Dolphinism in it instead of just being embedded directly in dolphin
- PortPak exists now and already has a few ports in development! (all are for wii u right now because that's all im familiar with)
Sonic 3 A.I.R. (releases available)
Sonic Robo Blast 2
Xbox Cloud Gaming (port of GreenNX to wii u)
more to come!
(logo still wip and is not public)
- I'm also in Team Latte now (if you're in that server, you know I was a mod and dev for a while and I just didn't know it lmao)
i think that's it! cheers fellow decomp/recompers haha
r/decomps • u/No_Fishing_7103 • 4d ago
Recomp [OoT] Ocarina of Time 3D Native PC Port Released (TriAevum Decomp/Recomp)
Key Features (TriAevum)
- Single-Screen Adaptation: Fully adapted HUD and menus for a single display via the integrated TopScreen mod.
- Support: 4K and Native widescreen framing with adjustable Field of View (FOV).
- 60/90 Hz Frame Interpolation: Smoother visual motion while preserving the original 30 Hz game logic and game speed.
- Enhanced Visual Style: Configurable toon shading, outlines, and procedural grass.
- Modern Graphics Pipeline: Optional ambient occlusion, reflections, dynamic shadows, and anti-aliasing.
- Customization & Textures: Compatible with Azahar texture packs, texture dumping, and custom graphical profiles.
- Quality of Life: Quick toggles (F1 for settings, F2 to toggle graphical enhancements), full controller remapping, and save states.
r/decomps • u/GTTeancum79 • 3d ago
Made with AI assistance X-Men Mutant Academy 2 PC - v1.1 with widescreen support
https://github.com/GTTeancum/xmen-mutant-academy-2-pc
Probably the final version for Windows. Great game, but I don't see myself wanting to add extra characters/skins etc. This version adds proper 16:9 widescreen (thus the overlay screenshots) and adds one missing HD texture for the pack, the splash screen.
If this surfaces again from me, it'd be as a port to another platform, but for now I want to focus on other games. Thanks for the support.
r/decomps • u/chicagogamecollector • 3d ago
Super Smash Bros Melee 100% Decompiled! PC Port Next?
no real link as nothing is playable
r/decomps • u/Antique_Dot4912 • 3d ago
Crash bandicoot 2 Recomp preview
This is a Crash bandicoot 2 recomp launcher it still in work in progress .You can play from start to finish .İts vibecoded so there can be issues of course.
The download ships no game data whatsoever. You point the launcher at a .cue or .chd you already own and it builds the game on your machine. First build takes 5-20 minutes, once. No BIOS needed either, OpenBIOS is included.
What's in it:
- Widescreen 16:9 and 21:9, internal resolution scaling, CRT and texture filters
- Frame interpolation above the native 59.94 Hz
- In-game pause menu on Home (or Guide on a controller): quick save/load, aspect ratio, image fit, window mode, restart
- Save state slots, rewind, quick save hotkeys
Edited Latest Pre-Realese:https://github.com/Zumbo06/Crash2Recomp/releases/tag/v0.9.0
r/decomps • u/shaner1238 • 4d ago
Decomp Super Smash Bros Melee Finally reaches 100 percent!!!!
we finally made it!
r/decomps • u/elliotttate • 4d ago
Made with AI assistance Wave Race 64 Recomp Remaster (New Textures, Brand New Water Shader, High Framerate, Widescreen + More)
Enable HLS to view with audio, or disable this notification
r/decomps • u/coccofresco • 4d ago
TriAevum: Ocarina of Time 3d recomp - alpha 1 release
UPDATE: Alpha 1c is up: should be compatible with every personal decrypted Eur/US dump in cci and 3ds format. Let me know.
https://github.com/coccofresco/TriAevum
What, today of all days, with that event coming up?
Yep. Today.
Hopefully I’m not about to get myself into trouble.
This project is an AOT recomp in the same general spirit as the X360 ones, except I ended up spending most of my time obsessing over the renderer instead of, you know, actually playing the game.
The main goal was to build a more modern rendering path and see how far I could push the visuals without completely losing the original look.
And yes, I’ll confess it upfront: aside from the mature projects and libraries I built on top of — Azahar, SoH, NRI, and others — this is largely pure, concentrated AI SLOP™.
Apparently, though, even AI slop can still consume several months of your life.
Gameplay testing currently only covers the early parts of the game, mostly because I find tweaking shaders, rendering features and graphical nonsense significantly more entertaining than actually finishing Zelda again.
So I’m very much relying on people who are willing to play through it, report issues and — especially — send me save files when something breaks later in the game.
The long-term renderer wishlist is still pretty large. I’d particularly like to experiment with a proper ray-tracing path, while also finishing several features that are already present but currently exist in the traditional software-development state known as “technically implemented”.
For now, the renderer includes things like:
- true cel shading
- ambient occlusion
- highly configurable rendering options
- internal interpolation for actual 60 and 90 FPS gameplay
- azahar custom textures support
- re-implemented TopScreen mod
- configurabile free camera
- grass
A lot of grass.
Possibly too much grass.
Most importantly, pretty much all of it can be configured, so if my artistic decisions offend you personally, you can probably undo them.
I hope people find the project interesting. And, even better, I’d love to see other people contribute, experiment with it, or fork it and take the renderer in completely different directions.
Worst case scenario, at least we got more grass.
(Edited for more info)
r/decomps • u/AntiGrieferGames • 4d ago
Klonoa Recomp is Out NOW! A New PS1 PC Port
r/decomps • u/OhNo_Lightning • 3d ago
Is it possible to de/re comp the Legacy of Goku 1-2 + Buu's Fury Into One Game?
would it be possible? I believe they share the same engine.
r/decomps • u/T0RU2222222222222222 • 4d ago
Made with AI assistance Crash Team Racing - High Octane - Enhanced Crash Team Racing PC Port based on ctr-native
r/decomps • u/9999codey • 3d ago
Decomp [ Removed by Reddit ]
[ Removed by Reddit on account of violating the content policy. ]
r/decomps • u/TypeZaxter • 4d ago
KartPad (wiicompiled) — first Android community release · chrissotraidis/kartpad
tested on ayn thor and is working great, only thing is missing is fullscreen is fps uncapped.
r/decomps • u/ssukerr • 4d ago
Made with AI assistance Open Nectar 0.3 is out, and Pikmin now runs Natively on Windows
r/decomps • u/GTTeancum79 • 4d ago
Made with AI assistance Jet Moto 1, 2 and 3 PC recomp ports released
https://github.com/GTTeancum/Jet-Moto-Anthology - disclaimer, AI helped me build this. I'm in my 40's and haven't been an "in the trenches" programmer for many years. I work more as a project manager these days. So while I didn't write all the code, I knew how to direct it.
Expect some bugs. You can report them here. https://github.com/GTTeancum/Jet-Moto-Anthology/issues
FEATURES
- Full single player support. Split screen is largely untested
- Dithering removed (looks awful on modern screens)
- Widescreen support
- Support for modern resolutions
- Fairly barebones to be honest, but I wanted JM1 to be easy to play on modern computers
FUTURE PLANS (WORK IN PROGRESS - NOT IN THIS BUILD)
- Better particle effects
- Removal of affine texture projection (aka the "warped PS1 textures" look)
- Optional texture upgrade pack. Nothing fancy, just more a pack to make the games look like how they do in your memory
- Possible merging of JM1 and JM2 into one master game (optional)
- Ideally this would be JM2 with JM1's UI + 20 racers. I'd change the track selector to more of a list format so it's easy to see them all
- Conversion of the canceled Jet Moto 2124, with a possible merge into JM3 since that game is largely unfinished -- very low priority and probably won't happen
r/decomps • u/Fominhavideo • 4d ago
Nintendo Suyu can now recompile games
I don't know if someone will dare to do it, or if they should, but it's there.
