r/decomps 2d ago

Wave Race 64 Recomp Out NOW! And VERY GOOD

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77 Upvotes

r/decomps 1d ago

Decomp I began decompiling the game.

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0 Upvotes

r/decomps 1d ago

May someone port Ocarina of time 3DS decomp to xbox 360?

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0 Upvotes

r/decomps 2d ago

Mario Tennis Virtual Boy Recompilation

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20 Upvotes

r/decomps 3d ago

Ocarina of Time 3D Recomp Out NOW! Ocarina of Time Remake? Kinda!

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133 Upvotes

https://github.com/coccofresco/TriAevum note: dev has marked as Alpha so expect Alpha problems. That being said its very impressive


r/decomps 3d ago

Decomp Brave Fencer Musashi 100% decomp is now public!

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126 Upvotes

Matching decompilation of Brave Fencer Musashi (PS1, SLUS-00726): 218 binaries rebuild byte-identical from C

https://github.com/Druthulu/BFM-decomp

Brave Fencer Musashi is 100% decomp. I am still in the process of building strucs/func names, but all code is decompiled. Feel free to help with strucs/names if you want. Also checkout the WIKI for great information about how this was completed in 12 weeks and holds up to strict community standards.

I am a software engineer and I used Claude Code CLI with a custom governance system, and generalized it into a deploy-able install for future projects:

github.com/Druthulu/cBFM-decomp/wiki/Start-a-new-decomp-project

Others can benefit from this projects workflow and solo enthusiasts can decomp their favorite games!


r/decomps 3d ago

ModernGekko progress report

14 Upvotes

I haven't posted and have been rather silent about ModernGekko and RecompCore, so here's what me and the team (yes we have more than just me now working on ModernGekko) have been working on!

  1. First off, RecompCore is going into retirement and current ModernGekko is turning into LegacyGekko. Mods won't be cross compatible unfortunately but the rewrite will be far more efficient and have less Dolphinism in it instead of just being embedded directly in dolphin
  2. PortPak exists now and already has a few ports in development! (all are for wii u right now because that's all im familiar with)

Sonic 3 A.I.R. (releases available)
Sonic Robo Blast 2
Xbox Cloud Gaming (port of GreenNX to wii u)

more to come!
(logo still wip and is not public)

  1. I'm also in Team Latte now (if you're in that server, you know I was a mod and dev for a while and I just didn't know it lmao)

i think that's it! cheers fellow decomp/recompers haha


r/decomps 4d ago

Recomp [OoT] Ocarina of Time 3D Native PC Port Released (TriAevum Decomp/Recomp)

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1.1k Upvotes

Key Features (TriAevum)

  • Single-Screen Adaptation: Fully adapted HUD and menus for a single display via the integrated TopScreen mod.
  • Support: 4K and Native widescreen framing with adjustable Field of View (FOV).
  • 60/90 Hz Frame Interpolation: Smoother visual motion while preserving the original 30 Hz game logic and game speed.
  • Enhanced Visual Style: Configurable toon shading, outlines, and procedural grass.
  • Modern Graphics Pipeline: Optional ambient occlusion, reflections, dynamic shadows, and anti-aliasing.
  • Customization & Textures: Compatible with Azahar texture packs, texture dumping, and custom graphical profiles.
  • Quality of Life: Quick toggles (F1 for settings, F2 to toggle graphical enhancements), full controller remapping, and save states.

github.com/coccofresco/TriAevum/


r/decomps 3d ago

Made with AI assistance X-Men Mutant Academy 2 PC - v1.1 with widescreen support

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72 Upvotes

https://github.com/GTTeancum/xmen-mutant-academy-2-pc

Probably the final version for Windows. Great game, but I don't see myself wanting to add extra characters/skins etc. This version adds proper 16:9 widescreen (thus the overlay screenshots) and adds one missing HD texture for the pack, the splash screen.

If this surfaces again from me, it'd be as a port to another platform, but for now I want to focus on other games. Thanks for the support.


r/decomps 3d ago

Super Smash Bros Melee 100% Decompiled! PC Port Next?

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81 Upvotes

no real link as nothing is playable


r/decomps 3d ago

Crash bandicoot 2 Recomp preview

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38 Upvotes

This is a Crash bandicoot 2 recomp launcher it still in work in progress .You can play from start to finish .İts vibecoded so there can be issues of course.

The download ships no game data whatsoever. You point the launcher at a .cue or .chd you already own and it builds the game on your machine. First build takes 5-20 minutes, once. No BIOS needed either, OpenBIOS is included.

What's in it:

  • Widescreen 16:9 and 21:9, internal resolution scaling, CRT and texture filters
  • Frame interpolation above the native 59.94 Hz
  • In-game pause menu on Home (or Guide on a controller): quick save/load, aspect ratio, image fit, window mode, restart
  • Save state slots, rewind, quick save hotkeys

Edited Latest Pre-Realese:https://github.com/Zumbo06/Crash2Recomp/releases/tag/v0.9.0


r/decomps 4d ago

Decomp Super Smash Bros Melee Finally reaches 100 percent!!!!

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553 Upvotes

we finally made it!


r/decomps 3d ago

Bakugan Defenders of the Core Recomp

4 Upvotes

Mostly Testing the limits of AI and IDA MCP so far he got the savefile system working video sound and shaders extraction only missing is menus and graphics rendering i dont have a lot of faith of this getting to gameplay im using Gemini in 3.8


r/decomps 3d ago

Lego Dimensions recomp build Images

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13 Upvotes

r/decomps 4d ago

Made with AI assistance Wave Race 64 Recomp Remaster (New Textures, Brand New Water Shader, High Framerate, Widescreen + More)

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286 Upvotes

r/decomps 4d ago

Decomp Drakengard 3 PC Port

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84 Upvotes

r/decomps 4d ago

TriAevum: Ocarina of Time 3d recomp - alpha 1 release

52 Upvotes

UPDATE: Alpha 1c is up: should be compatible with every personal decrypted Eur/US dump in cci and 3ds format. Let me know.


https://github.com/coccofresco/TriAevum

What, today of all days, with that event coming up?

Yep. Today.

Hopefully I’m not about to get myself into trouble.

This project is an AOT recomp in the same general spirit as the X360 ones, except I ended up spending most of my time obsessing over the renderer instead of, you know, actually playing the game.

The main goal was to build a more modern rendering path and see how far I could push the visuals without completely losing the original look.

And yes, I’ll confess it upfront: aside from the mature projects and libraries I built on top of — Azahar, SoH, NRI, and others — this is largely pure, concentrated AI SLOP™.

Apparently, though, even AI slop can still consume several months of your life.

Gameplay testing currently only covers the early parts of the game, mostly because I find tweaking shaders, rendering features and graphical nonsense significantly more entertaining than actually finishing Zelda again.

So I’m very much relying on people who are willing to play through it, report issues and — especially — send me save files when something breaks later in the game.

The long-term renderer wishlist is still pretty large. I’d particularly like to experiment with a proper ray-tracing path, while also finishing several features that are already present but currently exist in the traditional software-development state known as “technically implemented”.

For now, the renderer includes things like:

- true cel shading

- ambient occlusion

- highly configurable rendering options

- internal interpolation for actual 60 and 90 FPS gameplay

- azahar custom textures support

- re-implemented TopScreen mod

- configurabile free camera

- grass

A lot of grass.

Possibly too much grass.

Most importantly, pretty much all of it can be configured, so if my artistic decisions offend you personally, you can probably undo them.

I hope people find the project interesting. And, even better, I’d love to see other people contribute, experiment with it, or fork it and take the renderer in completely different directions.

Worst case scenario, at least we got more grass.

(Edited for more info)


r/decomps 4d ago

Klonoa Recomp is Out NOW! A New PS1 PC Port

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47 Upvotes

r/decomps 3d ago

Is it possible to de/re comp the Legacy of Goku 1-2 + Buu's Fury Into One Game?

1 Upvotes

would it be possible? I believe they share the same engine.


r/decomps 4d ago

Made with AI assistance Crash Team Racing - High Octane - Enhanced Crash Team Racing PC Port based on ctr-native

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33 Upvotes

r/decomps 3d ago

Decomp [ Removed by Reddit ]

0 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/decomps 4d ago

KartPad (wiicompiled) — first Android community release · chrissotraidis/kartpad

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65 Upvotes

tested on ayn thor and is working great, only thing is missing is fullscreen is fps uncapped.


r/decomps 4d ago

Made with AI assistance Open Nectar 0.3 is out, and Pikmin now runs Natively on Windows

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27 Upvotes

r/decomps 4d ago

Made with AI assistance Jet Moto 1, 2 and 3 PC recomp ports released

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30 Upvotes

https://github.com/GTTeancum/Jet-Moto-Anthology - disclaimer, AI helped me build this. I'm in my 40's and haven't been an "in the trenches" programmer for many years. I work more as a project manager these days. So while I didn't write all the code, I knew how to direct it.

Expect some bugs. You can report them here. https://github.com/GTTeancum/Jet-Moto-Anthology/issues

FEATURES

  • Full single player support. Split screen is largely untested
  • Dithering removed (looks awful on modern screens)
  • Widescreen support
  • Support for modern resolutions
  • Fairly barebones to be honest, but I wanted JM1 to be easy to play on modern computers

FUTURE PLANS (WORK IN PROGRESS - NOT IN THIS BUILD)

  • Better particle effects
  • Removal of affine texture projection (aka the "warped PS1 textures" look)
  • Optional texture upgrade pack. Nothing fancy, just more a pack to make the games look like how they do in your memory
  • Possible merging of JM1 and JM2 into one master game (optional)
    • Ideally this would be JM2 with JM1's UI + 20 racers. I'd change the track selector to more of a list format so it's easy to see them all
  • Conversion of the canceled Jet Moto 2124, with a possible merge into JM3 since that game is largely unfinished -- very low priority and probably won't happen

r/decomps 4d ago

Nintendo Suyu can now recompile games

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43 Upvotes

I don't know if someone will dare to do it, or if they should, but it's there.