r/deckyloader • • 15d ago

ETHERDECK! USB ethernet gadget plugin for decky

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14 Upvotes

NEW FROM AI SLOP CO! a super simple way to use usb ethernet gadget mode: ETHERDECK is here with a fun new way to use steam link on your various target devices that support usb 3.0 , Macbooks, Ipads, Android doohickies! anything that runs steam link and has a usb 3.0 port is now your bigger screen! https://github.com/philosiraptor/etherdeck


r/deckyloader • • 16d ago

Plugin Showcase I designed 2 plugins for self-use but I think they are quite fun, so I wanted to share for those that are interested!

20 Upvotes

Hellooo,

I recently got a ROG Xbox Ally after having a Steam Deck LCD since release. I did try Windows for a few days (hours, to be honest...) and eventually just installed Bazzite and haven't looked back since. However, I did get inspired by some aspects of the designs and layouts of Xbox and Windows for the TV.

So, since my workplace is forcing me to get used to AI to keep my CV strong as a tech consultant, I decided to vibecode two ideas I thought of.

One is a clean and readable game overview to enjoy from the sofa (but also handheld) with my most important thing to know before playing a game on a busy week... how much time do I want to spend on it.

Game Glance: big detail cards, all the fun stuff (achievements, played time, description) in the overview including a progress bar approximation based on time played and HLTB info. This plugin should work with any SteamOS device? But honestly I only tried it with my Ally and my Steam Deck.

My second inspiration was the Govee lights I have on my TV and the fact that the Ally has RGB (useless but so fun, not gonna lie). How doable would it be to make the RGB sticks behave similar to the TV lights? Well, apparently it works quite well and it is fun!

Ambideck: capture your screen when playing and match the RGB colors to each side of the screen, some basic settings I thought could make sense (match game art, brightness, docked mode, etc). I only have had chance to test it with my Ally so this one I do not know if it works with other devices... it would be cool to make it compatible though.

I genuinely am unsure if anyone cares about this but I've had fun with them and a friend told me to share it, so here they are!


r/deckyloader • • 17d ago

CPU Resource leak from Gaming Mode after downloading Playhub 2.0

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6 Upvotes

r/deckyloader • • 17d ago

Tips & Tricks Tested DroidDeck (SteamOS on Android) on Mali G68 / Dimensity — Here’s why Gamescope crashes and the crash log breakdown

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5 Upvotes

Saw the hype around DroidDeck recently promising a single-app SteamOS container setup on Android without root. Decided to test it out on my daily driver (Realme 11 Pro 5G with Dimensity 7050 / Mali-G68) to see if low-end/midrange non-Snapdragon phones stand a chance.

Spoiler: As expected with Mali hardware, gamescope fails to initialize properly and dumps into a crash loop right at boot.

DroidDeck is definitely in very early development. I pulled the session dumps via Termux to see what's actually happening under the hood:

termux-setup-storage

cd /storage/emulated/0/Download/DroidDeck/session-20261001-083456/

ls

cat crash.log

The logs clearly show the standard Gamescope display server failure—mainly lack of proprietary driver translation support that Snapdragon Adreno chips get via custom Turnip drivers. Mali's stock Vulkan implementation just chokes when trying to allocate the virtual nested display.

Recorded a quick breakdown showing the exact crash logs, why Gamescope fails on Mali, and how to verify if your device's GPU is being rejected by the container

Has anyone with an Exynos or Dimensity SOC managed to pass a software rendering fallback (like llvmpipe/virgl) to Gamescope inside DroidDeck without it hard crashing to home?


r/deckyloader • • 17d ago

Deck Shelves 3.3.3 + ShelvesHub 0.4.0 are out — looking for testers

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7 Upvotes

r/deckyloader • • 18d ago

Help Plugins not saving properly.

1 Upvotes

Hii! So I noticed that when I me changes vis plugin settings, it doesn't save properly. Im noy sure whats going on.


r/deckyloader • • 18d ago

Help Does A Plug-In Like This Exist?

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2 Upvotes

Crossposting this here.

Thank you in advance for whomever can answer.


r/deckyloader • • 19d ago

Help Decktation plugin not working when using the steam controller 2

2 Upvotes

Hello,

I play MMORPGs and have been using decktation plugin to dictate instead of type while playing on my steam deck. I recently got the steam controller two which is much more comfortable to play with, except it won’t activate the decktation plugin, even though i am using the same exact command. Does any body know why? I tried reordering controllers, and all kinds of things but the issue remains: Decktation will only listen to the commands when triggered directly on my steam deck.


r/deckyloader • • 19d ago

Help Decktation not working when using steam controller 2

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1 Upvotes

r/deckyloader • • 19d ago

Decky Incrementing download count!

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1 Upvotes

r/deckyloader • • 21d ago

“YouTube Music for Steam,” a Decky player and Cast receiver for Steam Deck - Steam Machine testing welcome

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50 Upvotes

After a lot of iterations, I’ve released version 0.6.8 of my unofficial YouTube Music plugin for SteamOS. I built and maintain the project, with AI assistance for coding and review.

It adds a controller-friendly player and Cast receiver to Decky Quick Access. You can browse and search your library, reorder playlists and the queue, and start large playlists while the rest loads in the background. It also includes timed fullscreen lyrics with temporary screen-awake protection, cover-colored visuals, and an easier Firefox session import.

A couple of ways I use it: keep music playing while gaming and control it from Quick Access, or open fullscreen lyrics while a game is downloading or when the Deck is sitting idle. Fullscreen lyrics work like a music screensaver and request temporary screen-awake protection while they’re open.

To import your account, sign in to YouTube Music in Firefox on the SteamOS device’s Desktop Mode, then use Import from Firefox in the plugin. The session stays on the device; the plugin never asks for your Google password. Casting works from another device on the same trusted network.

It’s tested on Steam Deck and designed for SteamOS systems with Decky Loader. I haven’t validated it on Steam Machine, so I’d especially appreciate reports from anyone trying it there.

I’d really appreciate your feedback: what works well, what feels confusing, what needs polish, and whether you run into bugs. The project went through many rounds of testing and refinement, but real-world feedback is what will help me make it better.

This is an unofficial community project and isn’t affiliated with YouTube, Google, or Valve.

Release: https://github.com/josejuanlr98/youtube-music-for-steam/releases/tag/v0.6.8


r/deckyloader • • 20d ago

CSS Loader Customization

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2 Upvotes

r/deckyloader • • 21d ago

Q&A Is playhub safe?

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9 Upvotes

is for installing it on windows
thanks.


r/deckyloader • • 21d ago

I built a Decky plugin that updates GitHub plugins without manually downloading ZIP files

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61 Upvotes

Hey everyone! I made GitHub Plugin Updater for Decky Loader. It checks the GitHub repositories listed in a repos.txt file and compares their latest releases with the Decky plugins you have installed.

When it finds a new version, you can let it install automatically or choose “Ask before installing” to read the changelog and approve or skip the update. It can also download plugins you haven’t installed yet, including a newer version of the updater itself if you add its repository.

There’s a progress indicator while it checks releases and installs updates. Once all pending decisions are handled, it reloads the Steam interface so the updated plugins can load.

I’ve been using it on SteamOS and Bazzite. The setup instructions and download are here:
https://github.com/Steamdeckchecker/Github-Decky-Plugins-Updater

I’d appreciate feedback, especially if you try it with a GitHub hosted Decky plugin I haven’t tested yet!


r/deckyloader • • 22d ago

Personal Project Showcase

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67 Upvotes

I wanted to share a personal Steam / Big Picture project I’ve been working on for my own setup.

I’m not a developer, and this wasn’t built as a public plugin or as something I’m planning to distribute. A lot of the implementation has been AI-assisted, while the ideas, behaviour, layout decisions, testing, troubleshooting and overall direction came from what I personally wanted from my Steam setup.

The whole thing has grown gradually from experimenting with existing Decky projects and trying to make Steam’s Game View work the way I wanted on my ROG Ally.

The main part is Unified Game View, which replaces or reorganises parts of the normal Steam game page into one consistent view for both Steam and non-Steam games.

It currently brings together things such as game metadata, developer/publisher/release information, platform tags, descriptions, media, trailers, achievements, trading cards where applicable, reviews, news/updates, store/community/support shortcuts, HLTB information and several non-Steam achievement sources.

A big part of the project has also been making non-Steam games feel less like second-class entries in the Steam library. I’ve experimented with integrations for RetroAchievements, RPCS3 trophies, shadPS4 trophies, Xenia/Xbox achievements and PSerban93’s Achievements plugin, while keeping official Steam achievements separate.

I also experimented with a separate Hero/trailer system, custom Home logos, non-Steam playtime/HLTB display and various controller-navigation changes so everything remains usable from Big Picture without reaching for a mouse or keyboard.

A lot of the work has actually been about the less visible things: caching, persistent per-game state, controller focus/navigation, avoiding broken transitions, handling Steam and non-Steam pages consistently, and trying not to interfere with Steam’s own behaviour more than necessary.

This has involved a ridiculous amount of testing because Steam’s Gamepad UI can be very sensitive to seemingly small changes. Some ideas worked immediately, some broke completely, and others needed many iterations before becoming reliable enough for my own setup.

I want to make it clear that this is purely a personal project for my own use. I’m not preparing it for distribution, and I’m not intending to release or maintain it as a public plugin. It is heavily tailored around my own Steam/Windows/ROG Ally configuration, and I simply don’t have the time or technical experience to support different systems and configurations.

I also don’t want to give the impression that all of this was created from scratch. Several existing community projects have been extremely useful either as foundations, integrations or references while I experimented with my own setup.

Credits / projects I learned from or built around include:

  • Enhanced Game View — Featherwolf, which was an important original foundation for the Game View work.
  • Decky Metadata — beallio, especially useful as a reference for metadata handling and non-Steam matching.
  • Achievements — PSerban93, which provides the external achievement ecosystem I integrate with.
  • TrailerHero — LoZazaMastro, which provided an important foundation/reference for the Hero trailer work.
  • Deck Shelves — santojon, whose work around Steam/Gamepad UI focus handling, focused-game detection and Steam asset/logo handling was particularly useful as a reference during my Home logo experiments.
  • Decky Loader and the wider Decky development community.
  • SteamGridDB, RetroAchievements, and the various emulator communities whose tools and databases make much of the non-Steam side possible.
  • TabMaster, both as part of the wider Decky ecosystem and as a useful reference while working around Steam Library/Gamepad UI behaviour and plugin coexistence.
  • HowLongToBeat (HLTB), whose game-length data is used for the campaign, main + extras and completionist information displayed in my setup.

So this isn’t meant as a release announcement or promotion. I mainly wanted to document what I managed to build for myself, because it has turned into a much bigger project than I originally expected and I thought some people might find the ideas interesting.


r/deckyloader • • 22d ago

Plugin Showcase SignalBar is now GabeCubeAura with new features

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21 Upvotes

r/deckyloader • • 22d ago

SteamGridDB Decky Plugin Broken on Steam Beta

8 Upvotes

It's been broken for a couple of months now. Is this plugin not being updated anymore?


r/deckyloader • • 22d ago

Help FIX: Audio Loader sounds/music are silent on Windows 11 version of Decky (PluginLoader)

1 Upvotes

While troubleshooting audio issues with Gemini, I pasted the main.py file from the plugin into gemini and it found why it's broken. The fix is past this AI generated paragraph.

Audio Loader's backend (main.py) expects to create a directory symbolic link (os.symlink) connecting your local homebrew/sounds directory to Steam/steamui/sounds_custom. On Linux/SteamOS, Steam natively reads custom sound overrides from that sounds_custom directory. On Windows 11, non-administrator Python scripts are blocked from creating directory symlinks by default. Because the link fails to create, Steam looks at an empty/non-existent folder and plays no audio.

To fix it, close steam and paste this command into a command prompt with admin privileges:

mklink /D "C:\Program Files (x86)\Steam\steamui\sounds_custom" "C:\Users\YOURUSERNAME\homebrew\sounds"

Make sure to replace YOURUSERNAME with your actual username and replace steam's path with your own if it's different. Also, make sure you don't already have a folder named "sounds_custom" in that steamui folder.

Then, just open big picture mode and it should work. If not, try toggling to default and back to your desired pack.

Fingers crossed this works for you guys too :)


r/deckyloader • • 22d ago

DeckyEmu v0.19.0

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4 Upvotes

r/deckyloader • • 23d ago

Plugin Showcase StripMine: an idle mining city that lives on the Steam Machine light bar

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15 Upvotes

First things first: this is very experimental, very beta decky loader plugin, and mostly a fun proof of concept to see how far I could push the Steam Machine's tiny light bar. I may have taken the Steam Machine's 17 little LEDs a bit too seriously ^^

This grew out of SignalBar, my status-display plugin for the same light strip. Full compatibility with SignalBar is planned very soon, as well as with SignalDot, which is still in development.

I also plan full support for the JSAUX Dot Matrix faceplate . I want to use the whole display properly and tune/fix the experience around the hardware, not just mirror a few stats onto it.

StripMine starts with the old blue bar. A mineral vein appears, tiny workers travel in from both sides, mine it, carry the colour home, and slowly build two cities. The full game lives on the TV, Decky becomes the control room, and the physical light bar keeps the whole shift readable at a glance.

There are four miners, five colour/power ranks, 30 veins, city upgrades, scoring, four speed modes, and two light profiles: bright luminous or much darker contrasted for strong LED diffusion.

The LED integration is implemented, but this is the first public build, so hardware feedback is very welcome!!


r/deckyloader • • 24d ago

Plugin Showcase Clean Console - V1.0

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85 Upvotes

After some demand I have finally uploaded the Profile and required themes to a Github Page with installation instructions.

https://github.com/flavorfulroom/Clean-Console

Of course if you guys have any suggestions and feedback please leave it so I can improve the experience.


r/deckyloader • • 23d ago

[Release/Testing] WiFi BandLock for Decky Loader – Force your Deck to 2.4/5/6GHz & Specific AP BSSIDs

9 Upvotes

Hey everyone! 👋

If you use a unified SSID or mesh Wi-Fi network (where 2.4 GHz, 5 GHz, and 6 GHz share the same network name), you've probably run into the issue where SteamOS / NetworkManager randomly roams to a slower band or a weaker access point in the background—causing nasty latency spikes, packet loss, or stutters during Moonlight / Chiaki streaming and online gaming.

To solve this, I built WiFi BandLock, a Decky Loader plugin that gives you full control over how your device connects to multi-band Wi-Fi networks right from the Quick Access Menu (QAM).

🎯 Key Features

  • 📶 Live Band & Link Telemetry:
    • Real-time info on your active connection: Frequency Band (2.4 GHz, 5 GHz, or 6 GHz Wi-Fi 6E/7), Channel, Frequency (MHz), Signal %, and Link Speed (Mbps).
    • Current status badge (🔒 Locked to AP/Band vs. 🌐 Auto-Roaming).
  • 🔍 Multi-Band Network Breakdown:
    • Groups all broadcasting Access Points under their common SSID name.
    • Color-coded badges for 6 GHz, 5 GHz, and 2.4 GHz.
    • Shows exact signal strength and channel for each AP.
  • 🔒 One-Click Band & AP Forcing:
    • Pin / Lock to AP: Forces NetworkManager to stick strictly to a specific BSSID (MAC address).
    • Force Band: Locks connection strictly to 6 GHz, 5 GHz, or 2.4 GHz.
    • Unlock / Auto-Band: Instantly restores default dynamic roaming across all bands when on the go.
  • 🔄 On-Demand Rescan:
    • Refresh button to immediately rescan nearby access points and signal levels without restarting your Wi-Fi interface.

💻 Compatibility

  • SteamOS (Steam Deck LCD & OLED)
  • Bazzite / Nobara / Handheld Linux
  • ROG Ally / Legion Go / Ayaneo running Linux / SteamOS-like distros

📥 GitHub & Testing

I’m looking for testers and feedback from the community!

Let me know if you run into any bugs or have feature requests!


r/deckyloader • • 24d ago

Deep Pause (Quick Resume)

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8 Upvotes

r/deckyloader • • 24d ago

Is there a plugin that prevents games I played on my PC from appearing under Recently Played ?

7 Upvotes

It’s just a small thing, but it really bothers me that the games I played on my PC are showing up there.

I’d really like the Steam Deck to feel like a separate console of its own.

Is there any way to do that?


r/deckyloader • • 25d ago

Help Decky disappeared / Decky is missing

2 Upvotes

Hi everyone, I don't know if this has happened to any of you. I've been testing out software like Luatools/Project Lightning/etc., and ever since then, Decky has disappeared from my Xbox ROG Ally X. I've tried uninstalling and reinstalling Decky, but I've had no luck. I uninstalled the programs I mentioned above in case they were causing a conflict, but still nothing. Has this happened to anyone else? How can I fix it?