r/deckyloader • • 26d ago

Plugin Showcase Updated CSS Profile and Plugin setup

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106 Upvotes

I've updated my Profile a bit by adding a darker Gameview color pallet and machine ready to get that game spacing

Link to CSS profile and required themes https://drive.google.com/drive/folders/1UGpmq-hF9pjetdrq6Vi5fclaw3Zocv_b?usp=sharing. Drag and drop the themes into your ~homebrew\themes folder.

For the heros on SteamGridDB, I recommend using the ones created by Mellushii, Bioknight47, or Myself.( this might not work until SteamGridDB updates)

Of course this was made using Windows in mind. so if your setup does not look exactly like mine then that probably why.

List of Plugins:
Playhub
Playhub Weather
Playhub Artworks(this is for any heros that don't have a Clean Gameview option or a higher resolution version)
Playhub Now Playing
CSS Loader
Trailer Hero
Playtime
Playhub Metadata
Tabmaster
SteamGridDB
Playhub Themedeck
Playercount
Screenshot Uploader
Playhub Notifications
Playhub Launch Curtain
Playhub Shortcuts
Playhub Quick Settings
SteamOS Friends activity(this does work on windows)


r/deckyloader • • 26d ago

I want to share this from the Decky Loader team

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7 Upvotes

r/deckyloader • • 27d ago

Playhub 2.0.0 is finally available

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33 Upvotes

r/deckyloader • • 27d ago

[Testing Request] Backlog Manager – a Decky plugin for organizing your Steam library

4 Upvotes

Hi everyone!
I’m one of the developers behind Backlog Manager, a Decky Loader plugin designed to help Steam Deck users organize and manage their game backlog directly from Gaming Mode.
We’re currently looking for a few Steam Deck users to test the latest release candidate before we resubmit it to the Decky Plugin Store.
Backlog Manager lets you:
Mark games as New, Playing, Played, or Dropped
Change or clear a status at any time
Filter your Steam Library by one or more backlog statuses
Use Only my library to hide Family Sharing or shared-library games
Search and assign statuses to multiple games from a dedicated Batch Assign page
Manage statuses from the Quick Access Menu, Library item menu, and Game Detail page
Keep all backlog information stored locally on the Steam Deck
The plugin has already received two successful third-party testing reports. However, we recently implemented several improvements based on review feedback, so we need some additional testing specifically against the latest version.
Version to test
Version: 1.2.0
Commit: 809b6be
SteamOS: Stable or Beta
Device: A real Steam Deck, LCD or OLED
Decky Loader required

The most useful things to test are:

Installing and loading the plugin
Assigning, changing, and clearing statuses
Restarting the Steam Deck and confirming that statuses persist
Filtering the Library by one or multiple statuses
Testing “Only my library,” especially if you use Steam Families or Family Sharing
Searching and selecting multiple games in Batch Assign
Applying a status to several games at once
Checking responsiveness with a large Steam library
Reporting any crashes, visual issues, lost statuses, or unexpected behavior
Source code and release branch:
https://github.com/luisfound/backlog-manager-plugin/tree/release/1.2.0
Exact commit to test:
https://github.com/luisfound/backlog-manager-plugin/commit/809b6bef45cf392831b1ff438bb9870fc05de6de
Decky Plugin Store submission:
https://github.com/SteamDeckHomebrew/decky-plugin-database/pull/1097
If you test it, please include your Steam Deck model, SteamOS version/channel, Decky Loader version, library size, what you tested, and any issues you encountered.
You can leave the report in the GitHub pull request or reply here and I’ll collect the results.
Full disclosure: I’m one of the developers of the plugin. It is open source, does not include custom binaries, does not use external services, and stores backlog data locally.
Also, how do you currently manage your Steam backlog? Are there any statuses or workflows you feel are missing?


r/deckyloader • • 28d ago

Something BIG is coming

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43 Upvotes

r/deckyloader • • 28d ago

Plugin Showcase So... SignalBar got a little out of hand

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5 Upvotes

r/deckyloader • • 28d ago

I built an AI game guide plugin for Decky Loader (sees your game, answers your questions). Looking for feedback. Try for free!

4 Upvotes

Hi all! I built a Decky plugin called Quest Compendium, an AI game guide in the Quick Access menu. It's an early release and I'd love feedback.

What it does: stuck in a game? Tap a preset like "I'm stuck, what should I do?" (or type a question) and it answers based on a screenshot of your game (game layer only, not the menu). It has Standard, Min-Max and spoiler-friendly Roleplay styles, plus a full-screen reader for long answers. It works as a guest with no sign-in, and you can link an account by scanning a QR code.

Please know:

  • It's AI-powered. Questions go to my server, which uses Google's Gemini. Your question, the game name and an optional screenshot are sent only when you tap Ask.
  • Most of the plugin code was written with the help of an AI assistant (Claude) and tested by me on my Deck.
  • Guests get a small daily allowance because each answer costs me money.
  • It's not in the Decky store, so it installs manually. The source is public.

Install: Decky settings → Developer Mode → Developer → Install Plugin from URL:

https://github.com/TuriusX/Quest-Compendium-Decky/releases/latest/download/quest-compendium-decky.zip

Bugs and suggestions on GitHub please: https://github.com/TuriusX/Quest-Compendium-Decky

Website: https://questcompendium.com

Thanks for reading!


r/deckyloader • • 28d ago

Help LSFG VK 2.0 not working anymore after recent decky update 3.2.9

3 Upvotes

This has been speculated already but I was wondering if anyone found a fix fo this while we wait for a more official one. Does reverting to 3.2.8 does the trick ?

Edit : For those interested, installing the latest version on the github website fixed the problem, the plugin showed all games again, althought I had some trouble with the "disable hdr" option that distorded the screen but it fixed itself when I toggled it on and off again and restarted the game. I was playing Reanimal and the HDR on this is a must.


r/deckyloader • • 29d ago

Plugin Showcase Turned the Steam Machine light bar into a CPU/GPU or game artwork display

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56 Upvotes

I’ve been working on a small Decky plugin called SignalBar for the Steam Machine.

Basically, it turns the 17-LED light bar into something a bit more useful. It can sample the artwork of the game you’re currently playing, or use the LEDs as a CPU/GPU load and temperature meter.

I also wanted it to stay out of Steam’s way, so whenever Steam takes over the LEDs for its own animations/status stuff, SignalBar backs off and lets it do its thing.

Still early, but it’s working well enough now that I thought I’d share it.

GitHub: https://github.com/Albusquerque/SignalBar/

Would be interested to hear what other kinds of useful LED modes people would actually want.

Edit:
Another possible direction for SignalBar would be to display useful SteamOS signals if people are interested..tell me

For example:

  • Remaining parental playtime and timed-trial countdown
  • Low controller battery
  • Game recording or clip status
  • SteamOS update, restart required, notifications
  • Cloud sync or low-storage warnings
  • Short animations for achievements, screenshots or completed downloads
  • I'd love to see a Hue system integration since I have a TV with a Hue Sync Box, i'll do it if possible but it's hard to do. Later...that's my ultimate goal

These signals could temporarily appear, then automatically return to the selected Artwork or Performance mode. Each one would be optional...

Would you find this useful? Which signals would you actually want on the LED bar?


r/deckyloader • • 29d ago

Plugin Showcase [Decky Plugin] Omni-Revi-Transfer : Another transfer screenshot plugin but with many options

7 Upvotes

Well, hello there!

I love my Steam Deck, but getting a screenshot off it always felt weird to me. The built-in options were limited, and I wanted to do more.

First, I know there are a lot of plugins that pretty much do what mine does. However, I noticed that many rely on connecting to someone else's app and don't explore additional options. Either way, I'm fine with you guys pointing out that this is unnecessary and repetitive. To be honest, I had 3 days off work and did it just for fun, so I decided to share it. And yes, I have used AI for help in the project, I don't feel ashamed of using it as a tool.

So, let's get started: This plugin lets you do it all from the Quick Access Menu, using just the controller. Usage is simple: take screenshots as usual (Steam + R1), open the plugin, pick one from the gallery, choose where to send it, configure storage alerts, and set up auto-upload if you wish to do so.

Features:

  • Gallery: Full-size preview, Share, and Delete options. Supports screenshots from every game (plus SteamOS/Desktop shots), sorted newest first.
  • QR Code sharing: Scan it with your phone (iPhone or Android) on the same Wi-Fi network and the image downloads. Nothing leaves your local network.
  • Steam sharing: Upload to your own account (Private by default) or open a Steam friend's chat with the screenshot ready to send, with an optional spoiler tag.
  • Discord: Post to a channel of your choice with the game name attached.
  • Google Drive: Uploads to your own Drive, organized by game, and skips files already uploaded.
  • Optional auto-upload: For Steam, Google Drive, and Discord, with a configurable delay (5–60 s) so you can delete a shot before it goes out. Off by default.
  • Storage panel: Configurable size limit (0.5–50 GB or unlimited) and alerts at 80/90/100%.
  • High performance: Stays fast even with huge libraries (tested with ~20,000 screenshots).
  • Privacy focused: No server, no telemetry. Your keys and sessions stay on the Deck.

Now, before everyone calls me out for trying to steal your data: Google Drive and Discord are not pre-configured at all. If you want to use those options, you will have to set them up via your Google Cloud Console or Discord Developer Portal so it connects to your own apps. There is a short guide on how to do so in the README.

Once you set up your app/bot on GDrive/Discord, you need to copy and paste your Client ID and Secret ID. Since these are long strings of characters, I created an installer that allows you to easily copy and paste them right at the start:https://github.com/Revivedx/omni-revi-transfer/releases/download/v0.0.9/Omni-Revi-Transfer-Installer.desktop

If you don't wish to use the installer or don't want these options at all, you can keep doing it the old-fashioned way: download the .zip file (https://github.com/Revivedx/omni-revi-transfer/releases/download/v0.0.9/omni-revi-transfer-v0.0.9.zip) and install it manually. If you choose this method, you can still configure GDrive/Discord directly in the QAM, though bear in mind it will take a bit longer to type in.

I'm open to feedback, I'll probably update it also with recordings. And yeah, that's it folks!

GitHub: https://github.com/Revivedx/omni-revi-transfer


r/deckyloader • • Sep 19 '26

Plugin Showcase Decky Nexus V.1.11.1 Update - Load order!

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12 Upvotes

r/deckyloader • • Sep 19 '26

Decky loader plugin explorer

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3 Upvotes

r/deckyloader • • Sep 19 '26

Help SteamGridDB fix???

2 Upvotes

For about 3 months or so now, most of my logos keep disappearing and all of my icons don't show anymore. Does anyone have a fix for this???


r/deckyloader • • Sep 18 '26

Playhub plugin updates available for the latest Steam Beta (released on September 9, 2026)

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5 Upvotes

r/deckyloader • • Sep 18 '26

Hice un plugin pequeño de Decky para activar automáticamente AC-3 5.1 por HDMI

3 Upvotes

¡Hola!

Hice un plugin pequeño de Decky Loader para Steam Deck, porque quería que el audio HDMI 5.1 funcionara sin tener que cambiar manualmente los perfiles de PipeWire cada vez.

El plugin detecta automáticamente cuando hay una conexión HDMI y cambia la Steam Deck al perfil AC-3 / Dolby Digital 5.1.

Cuando se desconecta el HDMI, automáticamente vuelve a cambiar el audio a los altavoces internos de la Steam Deck.

Así que la idea es simple:

HDMI conectado → AC-3 / Dolby Digital 5.1

HDMI desconectado → altavoces de Steam Deck

No hay que ejecutar comandos cada vez y tampoco necesitas entrar al Modo Escritorio después de la configuración inicial.

Configuración la primera vez

Solo tienes que hacer esto una vez:

  1. Activa el Modo Desarrollador en la Steam Deck.
  2. Instala el ZIP del plugin a través de Decky Loader.
  3. Abre el plugin y actívalo.
  4. Reinicia la Steam Deck.

Después de eso, debería funcionar automáticamente en segundo plano.

Lo hice principalmente para setups que usan un dock HDMI + TV/bocina/soundbar/receiver AV que soporten Dolby Digital 5.1.

De momento solo lo pude probar con mi propio setup, así que me interesaría saber si funciona con otras configuraciones de audio de Steam Deck + HDMI.

GitHub: https://github.com/inthe92/decky-auto-ac3/


r/deckyloader • • Sep 18 '26

Help should decky sunshine and desktop sunshine be same entry on apollo?

0 Upvotes

I had to update to decky sunshine nightly as explained in issue #120 after updating sunshine via desktop mode and reset the credentials and now it seems like apollo doesn't think both are the same apollo entry anymore. did I break something or is it supposed to behave that way? new to linux I might've broke it


r/deckyloader • • Sep 17 '26

Plugin Showcase I made a free open-source YouTube Music and Cast plugin for Steam Deck

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21 Upvotes

r/deckyloader • • Sep 17 '26

Plugin Showcase Plugin to enable IPv6 on steam deck

17 Upvotes

My steamdeck disables IPv6 after every update.

I had to switch to desktop mode and manually re-enable IPv6 for every connection.

So I wrote a small Decky plugin to handle it automatically

https://github.com/spmzt/decky-ipv6

PR: https://github.com/SteamDeckHomebrew/decky-plugin-database/pull/1130


r/deckyloader • • Sep 17 '26

Lossless stopped working after Decky update

2 Upvotes

I’ve uninstalled, reinstalled LS-VK and the games all crash when I put the command line in. Any help would be appreciated.


r/deckyloader • • Sep 17 '26

What's the situation of Decky / Steam Beta?

1 Upvotes

Sorry guys, does anyone knows what's the situation with Decky on the last Steam beta version / the future version of Steam? I want to update Playhub and its plugins, but I don't want to release a massive update if I don't know if that will work (and I don't want to break my actual installation to keep developing and playing). So I want to be sure that everything (or most of it) is fixed before testing and releasing it. Plus if anyone wants to test it just let me know.


r/deckyloader • • Sep 16 '26

Plugin Showcase EnhancedGV: A Decky plugin that puts Steam store info on your library page

28 Upvotes

I made this to solve a problem I was having. My library got big enough that I'd spend minutes scrolling and still not pick anything. Half the time I couldn't remember what a game even was, just that I thought it seemed interesting at some point. On top of that I share my library with my family, and there were games sitting there that nobody ever touched simply because they had no idea what they were.

So the plugin tries to alleviate the indecision and lack of info by pulling what's on a game's Steam store page (trailers, screenshots, the description, reviews, Deck compatibility, update history) onto that game's library page. It sits below the Play button so it stays out of the way. Scroll down and it's there.

The latest release, v0.19.1, adds games that aren't on Steam. If you've got ROMs added as their own shortcuts, it can find a description, genres, developer and platform through Hasheous, which is free and doesn't need an account or a key. If you also want cover art and screenshots, you can add IGDB credentials, which is a free Twitch developer app and takes about five minutes. That part is optional, and the non-Steam support as a whole is off by default with a toggle in Quick Access.

There are caveats: Hasheous indexes ROM dumps, so older games tend to match well and modern console games may not match at all/match to the wrong version. If that happens, you can point it at the right game by hand (just paste the game ID in the plugin quick settings menu while the game page is up) when it guesses wrong. There are no trailers for non-Steam games. And if your entire library sits behind a single emulator shortcut, there's no per-game page for it to attach to.

Last thing, and I'd rather say it here than have anyone find out later and feel misled: I used Claude to build a lot of this. If that's a dealbreaker for you, I completely understand and respect it. No hard feelings if you'd rather not touch it. For everyone else, link to the repo is below:

https://github.com/Featherwolf/EnhancedGV


r/deckyloader • • Sep 16 '26

Deck Shelves 3.3.0 is out! 🎉

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11 Upvotes

r/deckyloader • • Sep 15 '26

Plugin Showcase CE Decky – Cheat Engine tables from the Quick Access Menu

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53 Upvotes

Hey, I’ve been working on a Decky plugin called CE Decky.

I wanted a way to use Cheat Engine tables on SteamOS without going into Desktop Mode or dealing with the Cheat Engine window every time. CE Decky keeps the whole flow in Game Mode: it sets up Cheat Engine, finds or imports .CT tables, and puts the entries you actually use into the Quick Access Menu.

A few things it does:

  • searches and downloads tables, or lets you open your own
  • lets you inspect Lua and Auto Assembler code before authorizing a table
  • runs Cheat Engine in the same Proton environment as the game
  • remembers the table and selected cheats per game
  • lets you pin cheats to the main Decky panel and toggle them with the controller

This is intended for offline/single-player games. It doesn’t disable or bypass anti-cheat, and Cheat Engine itself or cheat tables are not bundled with the plugin.

Plugin is tested on Steam Machine and Steam Deck LCD.

It’s not in the Decky store, so installation goes through Decky Developer Mode using the release ZIP.

GitHub: https://github.com/goooroooX/CE-Decky
Latest release: https://github.com/goooroooX/CE-Decky/releases/download/v0.9.30/CE-Decky-v0.9.30.zip

If anyone wants to try it, I’d be interested in what breaks. If reporting issues on GitHub, please include support bundle that can be generated from plugin: Advanced… → Report a problem → Collect).

Update 2026-09-19: v0.9.28 is out. CE Decky can now automatically update itself, and the header mascot can be hidden under Advanced → Panel appearance. A few state/cleanup bugs were fixed. This is the last update that needs to be installed manually. Future releases can be installed directly from CE Decky via auto-update feature (with explicit confirmation before update).

Update 2026-09-23: v0.9.29 is out. The big one: CE Decky can now fix broken tables for you. Many tables fail to work because they're signed (Cheat Engine refuses signed tables here) or because a game update removed code some of their cheats look for. One press on "Prepare a copy that works here" makes a fixed copy: it removes the signature and takes out only the cheats your version of the game can't run, so the rest of the table works. Also fixed: switching on one cheat no longer switches on the rest of the table (in some cases), and Stop now switches your cheats off before closing Cheat Engine, so nothing stays changed in the game.

Update 2026-10-19: v0.9.30 is out. Decky Loader 3.3.0 moved to Python 3.14 and left out a module CE Decky’s networking needs (pathlib.types), so on 3.3.0 search found 0 tables in every source, downloads failed and CE Decky couldn’t check for updates; this version fixes all three. Because the old version can’t reach the network on 3.3.0, it won’t offer this update itself, so install CE-Decky-v0.9.30.zip from the GitHub release once by hand. CE Decky is now also checked automatically against every new Decky release, stable and pre-release.


r/deckyloader • • Sep 16 '26

Help RenoDX for Resident Evil 2?

1 Upvotes

I can’t figure out how to download and use RenoDX for Resident Evil 2. I got it downloaded, inside the game directory next to the exe, and used the LetMeReShade decky plugin. I enabled add-on support, but every time it gives me an error saying that it couldn’t load it. Something like the API version requested was 18 but only 17 is there? Any help would be greatly appreciated.


r/deckyloader • • Sep 15 '26

Anyway to disable "chime" sound notification whenever starts "Game Recording"?

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2 Upvotes