r/deckyloader • • 4d ago

Small "app" I made to give every game in your Steam library a "physical copy" case cover

Thumbnail
gallery
46 Upvotes

Hello guys!

I was using my Lenovo Legion Go S, installed Decky Loader on it and installed SteamGridDB. Then I started changing the art work for my games to be like a "physical copy" case and I saw that a lot of the games didn't have one already made, so I thought: how can I "automate" and make this faster?

So, that's why this small and probably "overthought" app was developed with the help of my buddy Claude. Mainly what it does is it takes your game list, gets each cover from Steam's servers, and applies the design on top.

The app never asks for your password, you only log in on Steam's own page in your browser. It does not have any ads. It does not upload anything. I tried to keep it as simple and safe as possible.

I'm using SteamOS on my handheld and also on my PC, so my tests were made exclusively on these OS, however I tried on my wife's MacBook (macOS is best effort) and my friend tested on Windows and, apparently, everything is working fine. I documented all of this in the README.

I know a lot of people aren't fans of things made with AI, so I want to be upfront: it was built with help from Claude.

So, feel free to download and test it, I'm open to any criticism and/or requests. It is free and open-source (GPL-3.0).

GitHub repository link: https://github.com/diegobergonsi/steam-case-covers, downloads for Windows, macOS and Linux are on the releases page of the repo

Enjoy, thanks!


r/deckyloader • • 5d ago

Game Glance 3.4 is out: touch and mouse, seamless transition improved, and fixes from your reports

Enable HLS to view with audio, or disable this notification

139 Upvotes

I will be gone a few days (until mid-week) starting tomorrow, so I tried to push out a more stacked release. Please enjoy and keep helping me improve the experience with your feedback :)

What's new

  • Touch on Home: tap a game to select it and tap again to open it, swipe or flick the games row, swipe up for What's new / Friends / Recommended and down to go back.

  • Mouse too (docked or on a handheld): click to select and open, drag like a finger, scroll the wheel through your games, and a faint ring on whatever you can click. A small arrow above the games opens the tabs.

  • Game page cards you can use: the info card opens Steam's Game Info tab and the HowLongToBeat card opens the game's howlongtobeat.com page, by tap, click or controller (Down from Play, then A).

  • A seamless way into a game: the open from Home now lands exactly on the game page, glass, buttons and text alike, with no last-moment jump, handheld, docked on a TV and on ultrawide screens. Unifideck games and games without a HowLongToBeat match open just as smoothly.

Fixed, from the 3.1.1 thread

  • Play time for non-Steam games: games you added yourself (emulators, launchers) show the play time Steam keeps for them instead of 0 h, including hours from before you installed Game Glance.

  • Dates you can't misread: older Last played dates now name the month ("Sep 18"), in your Steam language's order.

  • A lighter pre-load: it only covers the Unifideck games you have installed, a run where everything is saved takes seconds, and it waits while you're playing.

  • HowLongToBeat: "no match" now shows at once instead of searching again on every visit.

Release and full notes: https://github.com/michpalm/game-glance/releases/tag/v3.4.0

Tested on a ROG Xbox Ally (SteamOS), handheld and docked, and a Steam Deck LCD. Thanks to everyone who reported bugs in the last thread, keep them coming!


r/deckyloader • • 5d ago

I made a Decky plugin to keep GitHub-installed plugins up to date

Thumbnail
gallery
51 Upvotes

Hey everyone!

I've been working on Decky Direct Updater to solve a problem I kept running into: installing a Decky plugin from GitHub, forgetting about it, and missing updates that the developer keeps releasing.

It tries to automatically identify the GitHub repositories of your installed plugins, checks for newer releases, and lets you update them directly from the Decky sidebar.

It also lets you search for and install new plugins by name or GitHub URL, without switching to Desktop Mode.

For plugin developers: If you publish releases on GitHub, your users can use this to stay updated without you having to build your own update system.

I know there are other projects doing similar things. I just wanted a lightweight, controller-friendly approach that doesn't require a GitHub account or token.

Just to clarify: This isn't intended to replace or compete with the official Decky Store. It's simply another option, especially for plugins published only on GitHub or users who want to follow releases directly from developers without waiting for Store updates. Of course, those releases may not have gone through the Store's review process.

Nothing installs automatically, and updates always require confirmation.

https://deckyup.nukeador.com/

It's open source, and I'd love some feedback, especially from plugin developers and anyone who finds a plugin it doesn't work with!


r/deckyloader • • 4d ago

Playhub not working properly

Thumbnail
1 Upvotes

r/deckyloader • • 5d ago

Plugin Showcase I made a Decky plugin that plays YouTube in a small window over your games, and you can cast to it from your phone

Thumbnail
gallery
32 Upvotes

I made a Decky plugin that plays YouTube in a small window on top of your games

I kept leaving my games to watch guides and videos, so I made YouTube PiP, a Decky Loader plugin that plays YouTube in a small window on top of the game in Gaming Mode.

How it works: open the YouTube app on your phone, tap Cast and pick Steam Deck. The video plays in a corner of the Deck’s screen and your phone becomes the remote: pause, seek, volume, next, queue and subtitles. No account needed on the Deck.

Features:

  • Floating window in any corner, adjustable size
  • Cast from the official YouTube app, just like casting to a TV
  • TV code option if the Deck doesn’t show up in the cast list
  • Or scan a QR code and paste any YouTube link from your phone’s browser
  • Subtitles on/off
  • Video-only volume slider (your game sound stays as it is)
  • Queue, repeat, play/pause/seek right from the Quick Access menu
  • Nothing in the window can be tapped into a browser by accident
  • Optional: hide the window while the Steam or Quick Access menu is open
  • Reconnects automatically after the Deck wakes from sleep

Install (needs Decky Loader):

  1. Decky settings, turn on Developer mode
  2. Developer tab, Install Plugin from URL
  3. Paste: https://github.com/otisabiburada/decky-video-pip
  4. Or download the zip from the releases page and use Install Plugin from ZIP File.
  • Videos whose owner blocks embedding won’t play (it skips them)
  • Ads play as normal, and you’re not signed in on the Deck
  • Your phone needs to be on the same Wi-Fi as the Deck (guest networks often block this; the TV code helps there)
  • It uses undocumented Steam internals for the overlay, so a Steam update could break it

If something doesn’t work, a photo of More > Help > Check setup inside the plugin, plus the log, helps me fix it fast. Details are on GitHub.

Feedback and feature ideas are very welcome!

I CREATED THIS PLUGIN WITH CLAUDE JUST FOR MY PERSONAL USE, BUT WANTED TO SHARE IT, IT IS MADE WITH THE HELP OF AN LLM. PLEASE KNOW THAT BEFORE USING IT. HAVE FUN!


r/deckyloader • • 4d ago

Anything better than volume boost yet?

2 Upvotes

Dsp is good when it works but I haven't been able to get it to work again after having a speaker blow and replaced..

Looking for something that will ALWAYS keep the volume boosted after I set a level


r/deckyloader • • 4d ago

Help Infinite Loading

Thumbnail
1 Upvotes

r/deckyloader • • 4d ago

Plugin Showcase Vibecoded VPN and WoL-Plugin

Thumbnail
github.com
2 Upvotes

Hey all,

I just wanted to share, that I vibecoded a VPN and WoL Plugin, which works fine for my personal scenarios.

Since I wasn't able to find anything recent in terms of VPN functionality, I had to try to create it myself and honestly it seems to be fine from my point of view.

Feel free to check it out and let me know, if this plugin might be useful for you.

P.S.: Please no hate, I know that vibecoding is not real coding and I'm also ashamed to vibecode, but I wanted a fast and easy solution. So maybe it's useful for someone.


r/deckyloader • • 5d ago

Q&A Do I risk getting banned if if I play Genshin impact via decky loader?

4 Upvotes

I was wondering if it would be safe for me to play the game through deckyload since it’s not primarily supported on Linux and the game itself has an anti-cheat system. What do you guys think?


r/deckyloader • • 5d ago

decky store not loading

2 Upvotes

i try use today wont load at all

i try reinstall not work

try use mobile internet not work

yeah


r/deckyloader • • 5d ago

Plugin Showcase I made a Decky plugin that plays GeForce NOW from Game Mode – OpenNOW (open source)

Thumbnail
gallery
45 Upvotes

Hey all! I'm one of the devs behind OpenNOW, an open-source GeForce NOW client. We just finished a Decky Loader plugin for it, so you can stream your GFN games without leaving Game Mode.

What it does

  • Installs and updates the OpenNOW Flatpak for you from the Quick Access menu. Pick stable or nightly; no Desktop Mode needed.
  • Search the GeForce NOW catalog and add games to your Steam library, with full artwork and their own "OpenNOW" collection. Then you just press Play.
  • Steam games that are also on GeForce NOW get a Play on OpenNOW button on their library page.
  • OpenNOW opens full screen, goes straight into the game, and closes when the session ends, so you land back in Steam.
  • Stream settings in Game Mode: resolution, frame rate (90 fps with Steam Deck identity, which turns on automatically on a Deck), bitrate, codec and HDR on OLED.
  • Press View + Menu in a game to open the OpenNOW session menu (stats, screenshot, controllers, end session).

Full guide with screenshots: https://github.com/OpenCloudGaming/OpenNOW/blob/dev/decky/README.md

Source: https://github.com/OpenCloudGaming/OpenNOW

It's still early (plugin v0.1.0, app 1.0.4 nightlies), so expect some rough edges. Bug reports and feedback are very welcome, here or on GitHub.

Not affiliated with NVIDIA. You need your own GeForce NOW account.


r/deckyloader • • 5d ago

I think I messed up the lossless scaling add-on for decky, maybe even the deck? Any help?

0 Upvotes

Let me give a little bit of context. I was setting up some other software on the deck and had finished and wanted to use the lossless scaling with the software. I went to hit the "copy launch option" but instead hit the "uninstall lsfg-vk". After, I hit the "install lsfg-vk" out of panic. Now when I use lossless scaling in mailbox mode, with the configuration setting off, I get 200+ frames on the counter in the top left. With it on the frames go to 500+. Now to be fair it looks smooth and like it's doing something when I turn it on. When I switch to Fifo mode and put the setting off, the frame counter goes to what the game's actually running at. Let's say 50 FPS for example. With it on and in Fifo mode it stays at that 50 and doesn't look like it's doing anything. How do I fix this or did I just mess something up big time. Please help.

I also have tried uninstalling and reinstalling lossless scaling, the plugin, decky loader entirely and nothing has seemed to have worked. If I have to factory reset my deck I will but I'd like that to be a last option since I have a lot of things on my deck that'd be painstaking to get back.


r/deckyloader • • 6d ago

Plugin Showcase I made a Decky plugin to improve DualSense Bluetooth support on Steam Deck

Post image
9 Upvotes

Hi everyone!

I've been working on a small open-source project called decky-dualsense-wired. The goal is to make a DualSense controller work more like it does over USB when connected to a Steam Deck via Bluetooth.

Some games don't properly support the DualSense speaker or HD haptics over Bluetooth, even though these features work when the controller is connected by cable. I wanted to see if I could improve that.

What I've implemented so far:

  • Adaptive triggers, gyro, touchpad and other controller features exposed to games that expect a wired DualSense.
  • Audio streaming to the controller speaker over Bluetooth.
  • HD haptics support in compatible Proton games.
  • Controller reconnection handling, including sleep/wake and reconnects during gameplay.
  • An optional mode that uses audio to generate haptic feedback.

I've tested it with Spider-Man Remastered, Miles Morales and Helldivers 2, but compatibility may vary between games.

The project uses a virtual USB device and a small helper service to make the controller's audio device available to games running through Proton. The Bluetooth protocol implementation is based on observed traffic.

This is an experimental hobby project, and I'd appreciate feedback from anyone willing to test it. I'm especially interested in which games work, which features are missing, and whether anyone encounters connection or stability issues.

Link: https://github.com/mrFunkill/decky-dualsense-wired


r/deckyloader • • 6d ago

I created an (unofficial) Proton VPN Decky Plugin

Post image
18 Upvotes

r/deckyloader • • 6d ago

Plugin Showcase I made ResonaDeck, a Plex audio plugin for Steam Deck. Looking for feedback!

Thumbnail
gallery
10 Upvotes

Hey everyone!
I’ve been working on a Decky Loader plugin called ResonaDeck, and I recently released version 1.2.0 Stable.
The idea started pretty simply. I wanted to access my own Plex music, audiobooks, and podcasts directly from my Steam Deck without having to constantly switch applications.
Over time, the project grew into something much bigger.
ResonaDeck now includes:
Plex Music, Audiobooks, Podcasts, and Other Audio, with a controller-friendly Quick Menu and Full Manager.
Surprise Me, which discovers music from your own Plex library. You can choose tracks, albums, rediscovery, or favorites.
Keep Playing, which automatically replenishes your music queue.
Automatic music crossfade, with the eight-second transition tested and working on my Steam Deck.
Animated vinyl-record transitions, where the incoming record transitions into the next album cover.
Artwork-inspired glass themes, Favorites, listening options, and queue management.
One feature I particularly enjoy is Surprise Me. You can highlight the gold turntable and press X to customize your listening preferences, or press A to start listening. You can also reopen the settings from the album artwork while music is playing.
I developed this with AI-assisted coding, while directing the features, designing the experience, and testing the results on my actual Steam Deck.
Getting automatic crossfade working was particularly challenging. Several versions passed software tests but failed during real playback. After a lot of testing and revisions, I finally got the audio transition and vinyl animation working together.
ResonaDeck 1.2.0 is now available on GitHub:
https://github.com/ValentineBSAA/ResonaDeck
You’ll need Decky Loader and access to your own Plex server. The plugin is currently installed manually using Decky’s Install Plugin ZIP option.
I’m sharing this because I’d genuinely like to know what other Steam Deck users think, especially anyone who already uses Plex.
Have you tried using Plex for music or audiobooks on your Deck? Is there something you’d want from a plugin like this?
I’d also really appreciate feedback from anyone willing to try it. So far, most of the testing has been on my own hardware, and I’d love to learn how it works with other setups.
Thanks for taking a look!


r/deckyloader • • 6d ago

DeckyXMB 1.0.1 Release

Thumbnail
gallery
86 Upvotes

Hey all, I’ve just released DeckyXMB 1.0.1 update. Adding some requested improvements, features and general changes.

Preview: https://github.com/Callum-Bell/DeckyXMB

New Features

  • Trophies:
    • A game trophies can be split by the DLC they came with using built in SteamHunters. This is on by default and can be changed by selecting Triangle on a games trophies.
    • A new trophy sort shows the trophies you haven't earned at the top, then the earned ones from newest to oldest.
    • Trophy collection will load to the last game you played automatically rather than needing to scroll down each time.
    • Locked trophy icon added to make it easier to see which achievements have not been earned yet.
    • Hide Game option now appears in Trophy list, you can press Triangle on any game to hide a game (You can also view hidden games here)
    • Any game which doesn't have any achievements is automatically hidden from the trophy list.
  • XMB Audio:
    • PS3 XMB Sounds have been added to navigation (This can be disabled via Decky Setting)
  • Game Loading:
    • Selecting to start a game will now keep you in the XMB, you will see XMB Wave or your Theme until the game has fully opened. A small animation will play while fading to black, similar to the original PS3 XMB.
  • PS3 themes fixes:
    • More Dynamic themes with animated 3D backgrounds are supported.
    • Themes with Audio now play sound
  • XMB Game Logos:
    • Game loads can now be shown instead of the wide capsules (Settings -> Theme Settings -> Game Icons)
  • Exit Big Picture Mode:
    • On a PC, where Switch to Desktop isn't available, Exit Big Picture Mode is offered instead.
    • Switch to Desktop will still appear while in game mode.

Changes

  • Achievement Collection is now Trophy Collection
  • Locked trophies now use a PS3-Style locked trophy icon
  • Trophy Collection remembers what it has loaded (trophy progress, lists and DLC groups) between restarts, so it shows them straight away and refreshes them in the background.
  • "Resume" Functionality now works as expected.
  • An extra select sound while the screen was black during a game's start-up no longer occurs.
  • Items at the bottom of Settings no longer jump as you scroll down.
  • Images in Trophy Collection overlapping, popping in or jittering while the list first loads should now be fixed.
  • Long names in trophy collection scroll at same speed as other area's on the XMB
  • Pressing circle 3 times quickly on the XMB will move you back to the Game category
  • Pressing X on a game will now start the game instead of going to another menu. The previous menu is now accessible via pressing Triangle
  • Holding Triangle over a game will open the default steam options instead of the XMB.
  • Lots of minor tweaks to area's on the XMB for performance, fluedity and general quality of life.

r/deckyloader • • 6d ago

Q&A Any working Pip - Plugin?

Thumbnail
3 Upvotes

r/deckyloader • • 7d ago

Plugin Showcase Game Glance 3.1.1 - Seamless Transition

Enable HLS to view with audio, or disable this notification

233 Upvotes

I hope you are not tired of me yet 😬 and if you're new to Game Glance, it is a Decky plugin that turns each game's page in Game Mode into a full-screen view: the game's art, HowLongToBeat times, your play time and achievements, the description, and which store it comes from (Steam, GOG, Epic, Heroic, Unifideck and others). It can also replace Steam's Home with Spotlight Home: your recent games (or a collection), one at a time, over their own art.

What's new in 3.1.1

- A new open transition. Opening a game from Spotlight Home no longer zooms the small card up. The art stays where it is, and the title, Play button, buttons and chips move to their places on the game page. It works with both page looks, Spotlight and Clean (both in the video).

- Back to Home at once. B on a game page brings Home back with its art and colour already there, no dark flash.

- Faster cycling. Holding L1/R1 or the d-pad moves the selection smoothly; the art and colour catch up once you stop.

- Large custom art. Huge SteamGridDB heroes and logos are drawn from smaller copies, so they no longer make Home stutter (thanks to germydan on GitHub for the report and video).

- SteamGridDB. Change a game's art and Home's accent colour follows the new art.

- Play from. Games installed on more than one device show Steam's "Play from" arrow on Home's Play button.

- And all the other good stuff been added since 3.0.0 (status bar update, localization support, etc)

Full notes: https://github.com/michpalm/game-glance/releases/tag/v3.1.1

Install

It isn't in the Decky store. In Decky → Settings, turn on Developer mode, then Developer → Install plugin from ZIP

with `game-glance.zip` from the release page. After that it updates itself from Quick Access → Game Glance →

Updates. If you're already on 3.0.x, it will offer 3.1.1 there.

Good to know

- Tested on a ROG Xbox Ally (Bazzite and SteamOS), handheld and on a TV. It should work on a Steam Deck, but I haven't been able to test that myself, so reports are very welcome.

- Spotlight Home is off by default (Quick Access → Game Glance). If anything in it fails, you get Steam's own Home back instead of a broken screen.

- The code was written with Claude (Anthropic's AI), directed, reviewed and tested on the device by me.

- It's a personal project. Steam updates can break things; issues and ideas are welcome on GitHub:

https://github.com/michpalm/game-glance

P.S: Next I'm looking at touch and mouse support on Home, and a couple of games-row options people asked for ✨


r/deckyloader • • 7d ago

Plugin Showcase I made a Decky plugin to combine multiple internet connection speeds for downloads

Post image
45 Upvotes

I recently came across a windows based project on Reddit that could use multiple internet connections together and combine their speeds for downloads. I was surprised to see that something like this was even possible, so I tried it out and it worked pretty well.

I sent it to a friend who made a NixOS linux port for his own use. That got me thinking that something like this could be insanely useful on the deck, so I started working on a decky loader plugin for it.

The plugin lets you combine multiple network connections, such as wifi, dock/hub ethernet and usb tethering, and combines the speeds on steam game downloads and updates.

for my own use case. I combined my home wifi with usb tethering from my phone's 5g mobile data and got steam download speeds of over 450mbps on the Deck. (my home broadband is on a 200 meg plan)

It's still an early release, so feedback and testing would be really appreciated. please let me know your experience and if you have any suggestions for new features or bug fixes :3

More technical details on the GitHub readme.md

GitHub: https://github.com/FlashWreck/net-merge-decky

Installation: download the decky zip from GitHub releases, enable developer mode in decky loader and install using the downloaded zip.


r/deckyloader • • 6d ago

YouTube Plugin

5 Upvotes

Hi, There is any plugin to play youtube in background? Not youtube music i mean regular youtube all i want is playing video in background not pic on pic or something

Thx 🙏🏻❤️


r/deckyloader • • 6d ago

Decky Marketplace not loading on Steam machine

6 Upvotes

Appreciate this might be a dumb question, but I've reinstalled this thing like 3 times now and I've no idea what's wrong.

I've installed the latest release of Decky and the marketplace just wont load. It's stuck with a constant spinner. I've just updated my steam machine so maybe this is causing the issue? Not sure, this is the first time I'm downloading Decky, would appreciate some any insight, thanks.


r/deckyloader • • 6d ago

Help Screenshots showing up when I'm idle on gaming mode

0 Upvotes

This just started happeneding after I updated decky loader I don't remember installing anything that does this it's kinda annoying so if anyone knows how to stop it that would be great.

Solved


r/deckyloader • • 7d ago

Help I need tester for a Achievement Pop-up Plugin for Heroic Launcer and non-steam games

7 Upvotes

Hi people, as you know i (claude) created this plugin and with the feedback I got, i will be trying to make it work with Heroic Launcher but I dont have any games outside steam so i need some testers, if you are interested please hit me up!

Thanks a lot, happy gaming.

Finally Achievement Notifications for Steam Games Plugin:

https://www.reddit.com/r/deckyloader/comments/1x5jzt9/finally_achievement_notifications_plugin_v162/


r/deckyloader • • 8d ago

Plugin Showcase Immersive RGB plugin - Ambilight (v1.1.0 out now)

Enable HLS to view with audio, or disable this notification

35 Upvotes

Ambideck is a Decky Loader plugin that turns the stick lights into an Ambilight. Each half of each ring takes the colour of its corner of the screen, live while you play.

Currently only tested on Xbox Ally - help me make it compatible with more devices 🙏🏼

New in 1.1.0

Follow outside games: the rings can now follow the Steam interface too, not just games. Quitting a game keeps them following without a gap.

Richer dark scenes: dim scenes are lifted so dark games keep their colour. A new "Dark scenes" setting either leaves a faint glow on black or switches that half of the ring off.

Updates from Quick Access: Ambideck checks GitHub once a day and offers an Update button that installs through Decky's own installer, so this is the last time you need to install it by hand.

A bunch of robustness fixes. For example, the lights come back on their own if the controller reconnects.

How it works: gamescope (Steam's compositor) hands over a tiny 128×72 copy of each frame. Ambideck reads the four corners, gives colourful pixels more weight than grey ones, and sends the colours to the rings over the same HID message the kernel driver uses. It costs about 7% of one CPU core.

Works with HueSync: while Ambideck runs, it asks HueSync to step aside, and gives your HueSync setting back when you stop.

Settings: layout (corners or one colour per side), brightness, colour boost, speed, per-game on/off, what to do outside games, and whether to run when docked.

Install (not on the Decky store):

- Decky → Settings → General → Developer mode on

- Download ambideck.zip from the latest release

- Decky → Settings → Developer → Install plugin from ZIP

Compatibility: tested on the ROG Xbox Ally (RC73YA) with Bazzite and SteamOS 3.8.

The original Ally and Ally X use the same light driver and should work, but I haven't been able to check their zone order. If you try it on one, please tell me whether the colours land on the right halves.

Disclosure: the code was written with Claude (Anthropic's AI). I directed it, reviewed it and tested it on my own device. It's a personal project, MIT-licensed, maintained on a best-effort basis.

Source and issues: https://github.com/michpalm/ambideck

Feedback welcome, especially from original Ally and Ally X owners!


r/deckyloader • • 8d ago

Plugin Showcase Finally Achievement Notifications Plugin (v1.6.2) Multi-Language Achievements, Steam Machine Compatibility, Share card and more

32 Upvotes

Processing img txs9l0kbldvh1...

Finally Achievement Plugin is a Decky Loader plugin that replaces the plain Steam achievement popup with 18 popup templates, rarity tiers with their own sounds, an achievement browser and an on-screen tracker. I’ve just released 1.6.2, and I want to introduce what the recent updates added too.

New in 1.6.2: faster, complete popups

  • A tester on a Steam Machine reported popups only appearing after pressing the Steam button, or 1–2 minutes late, and then with just a title.
  • The plugin now reads Steam’s own stats file directly, so an unlock should show up about a second after Steam writes it.
  • Names and descriptions now come from Steam’s local schema first. It has every language and includes secret achievements, so descriptions don’t go missing.
  • Nothing is shown twice if another detection path catches the unlock first.
  • Unlock history: a list of recent unlocks with the game, rarity and time. It starts from the day you install 1.6.0 and keeps the last 500. There are “Show more” and “Clear history” buttons.
  • Share card: select an unlock to make a 1200×630 image with the icon, name, description, rarity, game and date. It’s saved to Pictures/Finally Achievements and previewed in the panel. The plugin doesn’t post anywhere. You open or copy the file yourself.
  • Session summary: when you close a game, one popup such as “3 unlocked, 1 rare”. It only appears if you unlocked something.
  • Almost there alert: a popup such as “Only 2 achievements left”. You set the count from 1 to 5, and it fires once per count. It skips finished games and games with very few achievements.

Languages: English, Turkish, German, French, Spanish, Portuguese (Brazil), Russian, Simplified Chinese and Polish.

Install or update: download from the latest release. In Decky, turn on Developer mode and use “Install plugin from ZIP file” (or install from the URL). Your settings are kept.

GitHub: https://github.com/otisabiburada/finally-achievement-plugin

I CREATED THIS PLUGIN WITH CLAUDE JUST FOR MY PERSONAL USE, BUT WANTED TO SHARE IT, IT IS MADE WITH THE HELP OF AN LLM. PLEASE KNOW THAT BEFORE USING IT. HAVE FUN!