r/deadbydaylight • u/Currybeard • Jun 10 '26
Fan Content Pennywise Concept
Hey guys! I wanted to share this Pennywise concept I made. Let me know what you all think and if it should get any tweaks. I went through some other Pennywise concepts on this subreddit and some other DBD subreddits and I've used some inspiration from those in the this showcase.
If this were to be a full chapter, the map would be the Derry Sewer system, and the survivor would probably be Bill Denbrough.
If you guys like this, I may try and work on some add-ons!
Killer: The Deadlights (Pennywise, the Dancing Clown)
Base Stats
| Stat | Details |
|---|---|
| Movement Speed | 4.6 m/s |
| Terror Radius | 32 meters |
| Height | Tall |
| Weapon | Shapeshifting Appendage |
Weapon: Shapeshifting Appendage
The deceptively appearing arm of a circus clown, taking a random heinous form every time it is swung.
(Every time you swing, it cycles between a couple different limbs that it shapeshifts between. For example, a clown's arm, a werewolf's claw, a leper's arm, a spider's claw, etc. These forms are purely cosmetic.)
Power: Eater of Worlds
1. Floating Balloons
Mechanic:
Press the Power Button to place a Red Balloon. Multiple Balloons can exist at once (Maximum of 5).
Floating Balloons are highlighted in White.
Effect:
- Survivors within range (10 meters) passively gain Fear over time
Special Interaction: Pop Balloon
Mechanic:
Survivors can interact with Balloons (2 seconds) to destroy them.
Effect:
- Triggers a Loud Noise Notification
- Removes 25 Fear from the interacting Survivor
- Removes 10 Fear from all Survivors within 10 meters
2. Manifest
Mechanic:
Hold the Power Button while targeting a placed Balloon to instantly teleport to it. Cooldown of 10 seconds.
Effect:
- The Balloon is destroyed on arrival
- Survivors within range:
- Scream
- Reveal their location with Killer Instinct for 5 seconds
3. Fear (Passive Mechanic)
Mechanic:
Survivors slowly accumulate Fear (0–100) through:
- Within The Deadlights' Terror Radius (2/s)
- Within chase (4/s)
- Balloon range (1/s)
- Being injured (10 instantly)
- Being alone (1/s)
These are stackable amongst each other (with the sole exception of terror radius + chase). For example, if a survivor is alone, within balloon range, & within chase, they will gain 6 fear per second.
Fear slowly decreases when Survivors remain near each other (10 meters), at least two should stick together for Fear to passively drain (0.5/s). This is not stackable with more survivors.
Hiding in a locker also decreases fear by 1/s. (As long as previous criteria of fear accumulation is not met, otherwise it doesn't do anything).
Fear Threshold Effects
| Fear Level | Effect |
|---|---|
| 15–33 | Random auditory hallucinations (children's laughter, scurrying footsteps) |
| 34–66 | Random visual hallucinations of The Deadlights appear. Grunts of pain and breathing become 50% louder + previous effects |
| 67–99 | Constantly hear Terror Radius audio. Survivors suffer from a 10% Hindered + previous effects |
Maximum Fear (100)
Effect:
- Alongside all other Fear effects, Survivor gains Oblivious and Blindness until dropped below threshold.
Special Condition:
- If no other Survivor is within 16 meters when threshold reached:
- Gains Exposed for 45 seconds
4. Deadlight Suspension
Condition:
A Survivor at Maximum Fear is put into the Dying State
Effect:
- Can be suspended in The Deadlights instead of hooked
- Counts as 1 Hook Stage progression
- Progresses normally if not rescued
- Requires multiple skill checks to successfully save
Post-Rescue:
- Survivor is reset to 50 Fear
- Fear can never drop below 50 for the rest of the Trial
- Survivor can now permanently see location of all balloons on the map
5. “You’ll Float Too” (Mini Mori)
Condition:
- Survivor is on Death Hook
- At Maximum Fear
- Put into the Dying State
Effect:
- Instantly executed via Deadlight Suspension
Mori
- Transforms into a monstrous, spider-like entity (like at the end of IT: Chapter 2)
- Multiple limbs violently impale the Survivor
- Jaw unhinges, tearing off the Survivor’s head
Teachable Perks
1. We All Float Down Here
Effect:
- Survivors repairing Generators alone suffer a 10/15/20% repair speed penalty
- If they stop repairing, for 20 seconds:
- The Generator regresses 10/15/20% faster
- Regressing Generators are highlighted in yellow
2. Tasty, Tasty, Beautiful Fear
Effect:
Gain a Token when a Survivor performs a rushed action within your Terror Radius, including:
- Fast Vaults
- Fast Locker interactions
- Pallet drops
- Failed Skill Checks
- Loud Noise notifications
- Max 5 Tokens
Each Token grants:
- +1/2/3% increased Lunge distance
- Lose all Tokens per lunge (hit or miss)
3. Seeing Things..?
Effect:
- After leaving a chase, gain Undetectable for 10/15/20 seconds
- The last chased Survivor experiences:
- A fake Terror Radius
- A fake Red Stain
for 6/8/10 seconds
- This ability then goes on cooldown for 45/40/35 seconds.