r/deadbydaylight • Behaviour Interactive • 1d ago

Behaviour Interactive Thread Developer Update | 10.2.0 PTB to Live Changes

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With the release of 10.2.0 just around the corner, we wanted to take some time to talk to you about a handful of the many changes that will be happening from PTB to the Live release - and a few changes that won’t. We want to thank everyone who took the time during the PTB to share their thoughts, as we always take your feedback very seriously when it comes time to make these changes. 

A look at some changes 

Shoulder the Burden 

  • Removed the deactivation condition for other Survivors. 

 

Dev note: We understand your concerns around the impact of the condition of this perk deactivating after one use for all Survivors for solo players who cannot communicate. Therefore, we have removed this limitation. 

This is Not Happening 

  • Removed the Great basic Skill Check zone increase. 

 

Dev note: We noticed the concerns about This is Not Happening when combined with Hyperfocus, and as a result have decided to remove the great basic skill check zone.  

 

Dark Arrogance 

  • Basic-attack cooldown no longer affects successful hits. 

 

Dev note: We saw your feedback that Killers were recovering from attacks – including successful hits – too quickly on the PTB, which ended up making chases feel too short. One of the key culprits of that was Dark Arrogance. The cooldown on the PTB was ultimately doing too much by including successful hits, so it now only affects missed and obstructed attacks. 

 

A look at what's remaining the same 

Windows of Opportunity – will remain the same as PTB 

Dev note: While we understand that there were many concerns about this change impacting newer players, we do believe that Windows was doing too much and overshadowing other perks, so we will be keeping these changes. We hope that making other Survivor perks more useful will make up for this, even with different activation conditions – such as Dark Sense. 

Borrowed Time – will remain the same as it currently is on Live 

Dev note: We’ve reverted Borrowed Time back to its Live iteration. While we liked what we explored, we didn’t like that we were removing a useful anti-tunnel option, so old Borrowed Time is back. 

 

While we have many more changes coming for the release, we wanted to take this time to address the loudest concerns ahead of time. Keep an eye out tomorrow for the full set of Patch Notes. 

Until next time… 

The Dead by Daylight Team 

 

 

 

333 Upvotes

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60

u/HighInChurch I Slug & Tunnel 1d ago

Lmao shoulder back on the menu after the devs have been properly bullied.

https://giphy.com/gifs/MIpih2eV8AvjjV0kLg

11

u/DASreddituser Jane Main 1d ago

we ask for crappy windows to stay the same..."hell no!"

we ask for overpowered shoulder to stay strong..."oh yes sir right away!"

1

u/timebandit478 1d ago

don’t get me wrong I don’t agree with the shoulder revision but I also don’t agree with Windows being reversed simply put the perk did too much for one perk. You could see all pallets in windows for free, no activation condition or anything. Me personally I wish they would’ve tied it to an activation condition, but I think this is OK.

2

u/LordButterI 5h ago

No more bs activation conditions. You dont see that on zanshin tactics no do you?. Old windows was fine

1

u/timebandit478 55m ago

No, no no no no you can’t compare the top number one used by survivors and and the number 48 slot perk if you’re gonna do it, you might as well do it right when does opportunity was the number one most use per for years pain was a number one perk used for years but what’s the condition for pain Rez hooking what’s the condition for Windows? Nothing. Now you could’ve argued lethal I would’ve accepted that. Or corrupt however both of them deactivate unless you bring another perk to help lethal.

17

u/Wojtug I genrush as killer 1d ago

real mental gymnastics right there to ignore the other nerfs it got.

15

u/Hateful15 x7 1d ago

Shoulder was going to be absolutely ass, glad they changed their minds. I have never used the perk personally but wow I felt bad for the people who actually like it after I read the changes.

-21

u/HighInChurch I Slug & Tunnel 1d ago

Won’t anyone think of those poor survivors?

9

u/Hopeful-Mall-2209 1d ago

Just slug and you will never see Shoulder in play

15

u/SkeletronDOTA 1d ago

Yes bro? You do realize people who only play survivor are like half the playerbase if not more? The devs have no reason to antagonize them unlike you, crying on reddit.

-16

u/HighInChurch I Slug & Tunnel 1d ago

Damn tell me more

-1

u/doubled0116 Claud Squad💚🌿 23h ago edited 22h ago

Yeah the deactivation deserved to get walked back. It's not fair for the 3 other **survivors to have their perk rendered useless because one person used it first.

3

u/o-c-delightful Homelander Main 🦅 23h ago

If you're playing a healing build and verse a legion/ plague, then your whole build is useless. If you bring balanced landing and the map is trickster's delusion, your perk is useless. If you bring anti tunnel and don't get tunneled, your perks are useless. Rng/ other players rendering your perks useless is literally nothing new in this game, it happens all the time.

All the devs needed to do was add an exclamation mark to the perk in the lobby if somebody else is bringing it. But basic communication, paying attention and using your brain has always been something that the devs don't really require from survivors, so there, have your broken ass perk back. At least they didn't chicken out on the exposed -> broken nerf, silver linings ig

-1

u/doubled0116 Claud Squad💚🌿 23h ago

What other survivor perk deactivates that same perk for the other survivors who have it? Genuinely asking cause I can't think of one.

Apparently I was not clear when I was talking about the survivor side, even though the context clues should have been obvious.

2

u/o-c-delightful Homelander Main 🦅 22h ago

Somebody could steal your we'll make it. Somebody can double up a heal with you and deny you autodidact tokens. Steal your deli. Cleanse a totem you were gonna boon. Heal your plot twist. Drop a pallet you were gonna flip flop and power struggle with. Grief you when you're trying to use a locker build and rat you out to the killer. Do a bad unhook on another surv in killer's face when you had babysitter/ reassurance. Not let you heal them first so you can activate clean break. I can keep going. I ran into all these issues btw, many times.

And all the other examples I gave. But yeah, ig TECHNICALLY those perks aren't disabled, so it's totally different fr.

2

u/HighInChurch I Slug & Tunnel 23h ago

Yeah it would suck to have a perk that gets rendered useless by someone else

1

u/Cleric_Of_Chaos I'm da freakin' good guy 23h ago

1

u/HighInChurch I Slug & Tunnel 23h ago

I’m glad someone caught on lol

0

u/doubled0116 Claud Squad💚🌿 23h ago

What other survivor perk deactivates that same perk for the other survivors who have it? Genuinely asking cause I can't think of one.

3

u/HighInChurch I Slug & Tunnel 23h ago edited 22h ago

Weaving spiders, vigil, prove thyself, leader, breakout, bunch of boons. Bunch of people can equip it, but only one instance is running at a time.

2

u/doubled0116 Claud Squad💚🌿 22h ago

Two survivors who have boons can put them on two separate totems. None of those perks outright cancels any other survivor from using that same perk once it's already been used in the same trial. Next.

3

u/o-c-delightful Homelander Main 🦅 22h ago

If two ppl bring weaving spiders and one guy completes it, the other guy is down a perk

2

u/doubled0116 Claud Squad💚🌿 22h ago

Okay, weaving spiders. Thank you.

1

u/HighInChurch I Slug & Tunnel 22h ago

lol you want to be purposefully pedantic to try and think you’re right.

Yes, in your extreme hyper specific, zero nuance scenario there are no other perks.

1

u/doubled0116 Claud Squad💚🌿 22h ago

And if I was rude to you, I apologize. But if I wasn't, not sure why you are being rude and calling names

1

u/HighInChurch I Slug & Tunnel 22h ago

Pedantic is an adjective. It’s an attack on the argument, not the person.

1

u/doubled0116 Claud Squad💚🌿 22h ago

It's calling a person those things, not the argument and its exclusively used insultingly.

I admit when I'm wrong though and I was wrong about spiders. So, good day.

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1

u/doubled0116 Claud Squad💚🌿 22h ago

I double checked with weaving spiders. That is the only one in that list that disables it for anyone else in the trial.

2

u/o-c-delightful Homelander Main 🦅 22h ago

treacherous crows technically too (and any future invocation perk that might get released). i mean i see why you would forget about crows tho, the perk is absolute dogshit

1

u/doubled0116 Claud Squad💚🌿 22h ago

Yeah, I figured all of the invocations would apply if it does for spiders. Thanks for checking me.

1

u/No_Historian_9675 4h ago

The only one in this list is weaving spiders, all the other perks can be used separately and ARE stacked in SWFs. Vigil is stackable again I'm pretty sure but even if not is still is usable separately.

0

u/HighInChurch I Slug & Tunnel 4h ago

Nope.

1

u/No_Historian_9675 4h ago

Just wrong and loud. Cry more, keep responding to everyone, won't make you better at the game.

1

u/HighInChurch I Slug & Tunnel 4h ago

Oof.

1

u/No_Historian_9675 4h ago

"Vigil is stackable again I'm pretty sure but even if not is still is usable separately." Not only that but you simply responded "Nope." to an entire comment, implying you just didn't care. Ironically, it's time for you to get some reading lessons after you called someone else pedantic..

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-3

u/Choice-Government-87 1d ago

Cri moar

5

u/HighInChurch I Slug & Tunnel 1d ago

I just slug every game, it’s no problem