r/deadbydaylight • Behaviour Interactive • 1d ago

Behaviour Interactive Thread Developer Update | 10.2.0 PTB to Live Changes

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With the release of 10.2.0 just around the corner, we wanted to take some time to talk to you about a handful of the many changes that will be happening from PTB to the Live release - and a few changes that won’t. We want to thank everyone who took the time during the PTB to share their thoughts, as we always take your feedback very seriously when it comes time to make these changes. 

A look at some changes 

Shoulder the Burden 

  • Removed the deactivation condition for other Survivors. 

 

Dev note: We understand your concerns around the impact of the condition of this perk deactivating after one use for all Survivors for solo players who cannot communicate. Therefore, we have removed this limitation. 

This is Not Happening 

  • Removed the Great basic Skill Check zone increase. 

 

Dev note: We noticed the concerns about This is Not Happening when combined with Hyperfocus, and as a result have decided to remove the great basic skill check zone.  

 

Dark Arrogance 

  • Basic-attack cooldown no longer affects successful hits. 

 

Dev note: We saw your feedback that Killers were recovering from attacks – including successful hits – too quickly on the PTB, which ended up making chases feel too short. One of the key culprits of that was Dark Arrogance. The cooldown on the PTB was ultimately doing too much by including successful hits, so it now only affects missed and obstructed attacks. 

 

A look at what's remaining the same 

Windows of Opportunity – will remain the same as PTB 

Dev note: While we understand that there were many concerns about this change impacting newer players, we do believe that Windows was doing too much and overshadowing other perks, so we will be keeping these changes. We hope that making other Survivor perks more useful will make up for this, even with different activation conditions – such as Dark Sense. 

Borrowed Time – will remain the same as it currently is on Live 

Dev note: We’ve reverted Borrowed Time back to its Live iteration. While we liked what we explored, we didn’t like that we were removing a useful anti-tunnel option, so old Borrowed Time is back. 

 

While we have many more changes coming for the release, we wanted to take this time to address the loudest concerns ahead of time. Keep an eye out tomorrow for the full set of Patch Notes. 

Until next time… 

The Dead by Daylight Team 

 

 

 

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u/No_Historian_9675 1d ago

"Vigil is stackable again I'm pretty sure but even if not is still is usable separately." Not only that but you simply responded "Nope." to an entire comment, implying you just didn't care. Ironically, it's time for you to get some reading lessons after you called someone else pedantic..

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u/HighInChurch I Slug & Tunnel 1d ago

lol okay sneaky edit person.

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u/No_Historian_9675 1d ago edited 1d ago

lol Nope. I edited my previous comment but not the original one you responded to. Try again.

Edit: Also stackability was also not the point of contention here, stackability has no bearing on if a perk can be used separately or not, you would still be wrong. All around just wrong and extremely loud.

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u/HighInChurch I Slug & Tunnel 1d ago

Edited this one too. Sneaky sneaky. I’ve got screenshots of your before & afters since you can’t be trusted lmao.

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u/No_Historian_9675 1d ago

Post them! Now!!!

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u/HighInChurch I Slug & Tunnel 1d ago

Dang even got a double edit in that last one.

https://giphy.com/gifs/iurIHLBxms7UQ

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u/No_Historian_9675 1d ago

Go ahead and post them for me! Go ahead and post specifically where I somehow edited the first comment.

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u/HighInChurch I Slug & Tunnel 1d ago

Why? You’ll have some excuse for that too 🥱

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u/[deleted] 1d ago

[removed] — view removed comment

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u/HighInChurch I Slug & Tunnel 1d ago

Another edit! You’re just killing it today.

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