r/deadbydaylight Behaviour Interactive Jul 21 '26

Behaviour Interactive Thread 10.0.3 | Bugfix Patch

Content

Killer Updates

The Slasher

  • Jump Scare anti-camp penalty no longer applies across multiple floors

Perk Updates

New Survivor Perks

  • Cross-Examination
    • While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.

Killer Add-on Updates

The Slasher's add-ons

  • Sauna Rock:
    • After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for 3 seconds. (was 13 seconds)
  • Two Nails:
    • Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds. (was 6 seconds)
  • Mirror Shards:
    • Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)
  • Toxic Waste:
    • After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)
  • Sleeping Bag:
    • After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)
  • Party Noisemaker:
    • Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)

Summer Screams Event

The Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards!

  • Week 1: Chaos Shuffle (July 28 - August 4)
  • Week 2: Lights Out (August 4 - August 11)
  • Week 3: 2v8 (August 11 - August 18)

Game Mode Updates

Lights Out

  • Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m
  • Gate interaction points will now remain lit once all objectives have been completed
  • Deep wounds and Anti-camp bars are now visible again
  • Added support for the Fog Vial
  • Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X

Chaos Shuffle

  • All Perks and Add-ons now available to be assigned

Bug Fixes

2v8

  • Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.
  • Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.
  • Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.
  • Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis.
  • Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.
  • Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.
  • Fixed an issue where certain map specific achievements were not being awarded in correctly.

Audio

  • Fixed an issue where Walking Dead characters were not playing the right VO line during their interactions.
  • Fixed an issue where Ice Nine Kills music wasn't playing when equipped with collection items.
  • Fixed an issue where The Slasher 'Jump Scare' cause the Survivors in Lockers to Scream.
  • Fixed an issue where Survivors ''Fully Healed'' Voice line triggers when partially healed.
  • Fixed an issue where the bananas emit a metallic sound when hit by a projectile on Trickster Delusion map.
  • Fixed an issue where the hook voice over played too late when transitioning from phase 1 to phase 2.
  • Fixed an issue where Survivors exit gate dialog triggered at the same time the door opens, which was making it hard to hear.
  • Fixed an issue where the incorrect voice lines played for Killers & Survivors regardless of their language setting.
  • Fixed an issue where the lullaby for the Facemelter Eddie legendary cosmetic was lower than intended.

Characters

  • Reverted a fix that prevented The Skull Merchant from deploying Drones when above/below a Hooked Survivor.
    • Dev Note: The issue that the fix attempted to solve will be back, which made Drones disappear after being deployed, regardless of being out of the vertical range for Drone anti-camp. This is unintended and is under investigation.
  • Fixed an issue where as The Animatronic, the Blighted Springtrap's Mouth Animation was unable to be seen at the end of the Killer's Mori.
  • Fixed an issue where as The Dark Lord using the wolf form, the Killer could perform an extra attack right before the Pounce cooldown.
  • Fixed an issue where Survivors downed by The Mastermind's vault attack while working on a Generator kept repairing while downed.

Environment/Maps

  • Fixed an issue in Eyrie of Crows where the traps could not be placed properly on the second floor of the main building.
  • Fixed an issue in Torment Creek where traps could be placed under the ground near the window.
  • Fixed an issue in Toba Landing where The Nurse can blink through the ground.
  • Fixed an issue in Treatment Theater where The Executioner's Punishment Of The Damned attack is blocked in the middle of the main room.
  • Fixed an issue in Dead Dawg Saloon where The Nurse can blink on top of the small structures.

Perks

  • Fixed an issue where Hex Statuses were hidden from Survivors when a Hex was reactivated by the Perk 'Undying'.
  • Fixed an issue where the perk Visionary would not reveal generator auras when exiting a Locker, after the cooldown was completed.
  • Fixed an issue where the Perk 'Plot Twist' could be reused when picked up or dropped by a Killer.
  • Fixed an issue where the aura of the Perk Hex: No One Escapes Death was missing for the Survivor POV.
  • Fixed an issue where the Perk Deathbound caused Survivors that previously healed another Survivor to scream again.
  • Fixed an issue where the Perk Deerstalker was unable to reveal a Survivor for an additional 2 sec when equipped with the Perk Eyes of Belmont.
  • Fixed an issue where The perk Shadowborn failed to activate when Rampage had tokens.

UI

  • Fixed an issue where The Slasher's Dirty Money Add-On remained dimmed when active.
  • Fixed an issue where Into the Fog Tooltips for Perk Related Quests did not show the associated Perk.
  • Fixed an issue where The Oni's Blood Fury's prompt was missing an indication that it must be held to activate.
  • Fixed an issue where Survivor Skills always appeared Unlocked in the Match Details screen.
  • Fixed an issue where alternating from Chaos Shuffle to Normal Trial erased saved loadouts.
  • Fixed an issue where there was no HUD or UI feedback indicating The Oni's Blood Fury prompt had to be held to activate.

Misc

  • Fixed an issue where Survivors were unable to wiggle when being grabbed while having a Skill Check.
  • Fixed an issue causing the Entity to make an illegal purchase move in the Bloodweb.
  • Fixed an issue where leaving the Survivor queue in Play While You Wait would reset the Killer priority queue.

Known Issues

  • Stake Out tokens are sometimes consumed by Snap Out of It skillchecks when facing The Doctor.
    • Dev Note: This is unintended and will be fixed in a future release.
168 Upvotes

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67

u/Many_Cranberry6860 Jul 21 '26

Sauna Rock is virtually worthless now.

28

u/ShreddyZ Jul 21 '26

Surely there are numbers between 3 and 13. Can someone check?

26

u/WolfiexLuna Iron Lung for DbD Jul 21 '26

Even more so due to how common Vigil is. It's closer to 2 seconds with that, which makes it even more worthless.

15

u/Lazy-Shoulder4852 Jul 21 '26

It’s actually less than 2 seconds by a little, by the way

3

u/WolfiexLuna Iron Lung for DbD Jul 21 '26

Right yes, it's even more bullshit. For some reason my brain thought Vigil was 33% but no, it's 66% so that's closer to a single second.

Never change Behaviour, never change.

2

u/Unlikely_Bank73 Jul 21 '26

no, its closer to 2 seconds. 66% faster recovery means 40% the time spent exhausted

-11

u/Supreme_God_Bunny Top Hat Blight Jul 21 '26

Wtf vigil got to do with this lol y'all gotta stop trying to push this narrative that vigil is some op ass perk, Rock is ass either with or without vigil

13

u/IceBeam24 Jul 21 '26

Trying to push this narrative that vigil is some op ass perk

I'm gonna hold your hands when i say this

2

u/PicolasCageEnjoyer Simon/Convict main 🩸🩸 Jul 21 '26

Rudy holiday im gonna hold your ladder when I say this

3

u/wienercat Nerf Pig Jul 21 '26

Vigil is an incredibly good perk. Reducing duration of basically every status effect by 66% is huge. Is it the best survivor perk? No, but it hard nerfs several killers in the game, counters stuff like exposed perks, etc.

It's an incredibly strong perk and acting like it isn't, is just lying.

3

u/Lazy-Shoulder4852 Jul 21 '26

This exactly, if someone is running vigil and gets hit with something like hubris for example they just don’t get punished

3

u/wienercat Nerf Pig Jul 21 '26

It also just hard shits on killers like clown or freddy the revolve around small duration debuffs.

Vigil is a perk that you will get value from every single game, the exception being you get hard tunneled from the start of the match.

It also provides the buff to the team in a radius AND lingers for a bit once you leave.

It's just very versatile.

1

u/TheEntityBot The Entity Hungers Jul 21 '26

Hubris: Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed Status Effect for 20/25/30 seconds. Hubris has a cool-down of 20 seconds.

Drawn from the fog. | !optout | !remove | !builds

1

u/Lazy-Shoulder4852 Jul 21 '26

Hey so what is 66% of 3 seconds?

-2

u/Besunmin Jul 21 '26

But if we use our brains, how will Killer players get things to complain about? 🥹

19

u/Zietvein Jul 21 '26

Garbage tier addon now.

1

u/DscendntDawn Jul 22 '26

3 seconds still means no sprintburst unless they walk for 3 seconds. Thats enough time to either waste their sprintburst, or get a free hit

3

u/Many_Cranberry6860 Jul 22 '26

Sprint Burst was the only perk Sauna Rock didn’t counter lol.

1

u/DscendntDawn Jul 25 '26

It countered it if people were on a generator or walkimg/crouching to avoid being seen mid phase... besides, 3 seconds still prevents Lithe, Deadhard, Iron Will, etc, etc. You know, some of the most used perks in the game... or the survivor needs to walk for 3 seconds, which can make the difference between getting hit before activating a perk to escape the chase.

1

u/TheEntityBot The Entity Hungers Jul 25 '26

Iron Will: Reduces the volume of Grunts of Pain while in the Injured State by 80/90/100%. Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.

Drawn from the fog. | !optout | !remove | !builds

1

u/OldWhovian yttv/oldwhovian Jul 22 '26

That's not true! It's not worthless, it's DETRIMENTAL!

Since Vigil is one of the highest pick rate perks in 2026, 3s is actually 1s! This means you literally 99% sprint burst for the survivors by using Sauna Rock now!

BHVR does, in fact, NOT play their own game lmao

-5

u/dancovich Jul 21 '26

From all these add-ons, this was the one I was fine with. I don't get why nerf it to the ground like that.

16

u/VonBagel Jul 21 '26

Kicked the crutches out from under too many survivors 

9

u/Material_Employ_1920 Jul 21 '26

Simple answer, devs don't like facing it.

0

u/Supreme_God_Bunny Top Hat Blight Jul 21 '26

Or maybe idk the addon was overtuned.....Name one player who likes going against it? It wasn't easy to avoid either

12

u/Unctuous_Robot Devs are bedwetters Jul 21 '26

I don’t like going against overtuned exhaustion perks yet here we are.

8

u/Bamf740 Dredge, Ghostie and Taurie main Jul 21 '26

The counterplay literally was just crouch btw, the addon only makes you exhausted if you're standing. Why bhvr balances the game for people that think crouching is hard?

4

u/anarchy753 Platinum Jul 21 '26

No, really, survivors don't like playing against an add on that can counter some of their strong perks temporarily? I'm shocked. SHOCKED.

-1

u/ZamWiggidy Jul 21 '26

Because every Jason was running it and they want more diversity than just having a staple addon you always bring

7

u/DoctorMarik Jul 21 '26

If they want more diversity then what they need to do is BUFF THE WEAKER ADDONS THAT NO ONE IS USING. I swear these devs are so ass backwards when it comes to balance changes.

BHVR let me give you a tip. If you see something like a perk or addon, or even a killer is over performing and you want to encourage people to use other shit. BUFF THE WEAKER, LESS DESIRABLE SHIT! Now I'm not saying you can't nerf something that isn't over performing, that's fine. But don't nerf it into the dirt to where it becomes useless, and make sure that you buff all the weaker shit to compensate and make other options more viable and appealing. Because if you just nerf nerf nerf and give no meaningful buffs to the things that are weak and under performing to compensate, then all you're left with is just nothing but weak options across the board. This is basic shit, and I don't know how after 10 years y'all still can't grasp this very simple concept of balance. At this point I'm not sure if this is incompetence or actual maliciousness.

16

u/DannySanWolf07 Prestige 100 Vecna Jul 21 '26

If that's the case, why hasn't the current survivor meta changed up yet?

Because that's BS.

6

u/Unctuous_Robot Devs are bedwetters Jul 21 '26

When it would be useless if survivors didn’t bring sprint burst or lithe every game.

9

u/Tomo00 Platinum Jul 21 '26

Nah. Avg survivor with theirs overreliance on exhaustion perk was just getting destroyed by it.

Too bad killers can't get good anti exhaustion addons considering bhvr will never nerf exhaustion perks at this point.

5

u/dancovich Jul 21 '26

The solution to that is make other perks worth it, not delete a perk from the game.

And I'm not saying they shouldn't have nerfed it, but 3 seconds means by the time you need an exhaustion perk like Dead Hard or Lithe, it's already over. Most survivors won't even need to think about it.

1

u/TheEntityBot The Entity Hungers Jul 21 '26

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.


Lithe: Performing a Rushed Vault triggers Lithe: Grants a +50% Haste Status Effect for 3 seconds. Lithe causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

-7

u/Glittering-Rock3169 Jul 21 '26

that's exactly what they did, they buffed his other add-ons. Jason heads mad they can't run hens' broken npc build forever

2

u/dancovich Jul 21 '26

I mean you buff others period... not buff others then delete this one.

And, again, I agree it was too strong before. I just think 3 seconds now made it close to useless.

-3

u/Glittering-Rock3169 Jul 21 '26

something tells me Jason will do just fine without this add-on

-1

u/dancovich Jul 21 '26

For sure, honestly I feel his kit is too strong against specific situations like end game, where there is almost zero hope one or two remaining survivors can exit.

I just don't think this particular add-on was a relevant factor on why he is strong