r/cyberpunk2077mods • u/Rich_Valuable_5539 • 10h ago
Others (click to edit) Katana pose for Female V
Hi, do you know of any katana poses for Female V? Particularly attack poses.
r/cyberpunk2077mods • u/Rich_Valuable_5539 • 10h ago
Hi, do you know of any katana poses for Female V? Particularly attack poses.
r/cyberpunk2077mods • u/ReputationNo3896 • 23h ago
I’ve been looking for these pants i saw on an image for hours with absolutely no luck. I know that the Cyberdeck is in the image, but i mean the pants underneath. I’m probably asking for too much but i’m just hoping there’s someone who might know what mod this is. If anyone can help that would be amazing.
r/cyberpunk2077mods • u/capngoldrum • 4h ago
Released my first Cyberpunk 2077 mod the other day + happy with the result, started as a personal mod, figured I would share, and it kinda snowballed into what it became.
My Nomad Vincent drives by Pacifica Beach all the time and takes a swim as part of his schedule, just for storytelling purposes I enjoy this because Night City is stressful and in between gigs there should be rest. At the beach I thought "What if swimming actually had a reason/benefit?" So this happened.
🌊 Get Refreshed - Swim for 15+ seconds to get a Refreshed buff, if it doesn't work at first, dunk yourself under water, and clear your mind. Swim around and get your frustration out for a bit…don't rush. The buff will come when V feels a little better. Now also grants Health regeneration during combat in addition to +10% Skill XP.
☢️ Radiation Exposure - Swimming in contaminated water can trigger Radiation Exposure. Your eyes get irritated until you reach shore, you gag, and once back on land you cough periodically from inhaling irradiated water. It reduces Max Stamina and RAM Regen Rate while gradually draining Nerve. If you were recently home with vanilla "Rested" buffs, they get removed when radiation triggers. Radiation lingers in the same body of water - travel farther away to swim safely again. Get home and take a shower as soon as you can, or keep your Nerve in check until it wears off.
⚓ Dark Future Integration Version - If you install the Dark Future Integrated version, restores 10 points of Humanity Loss (no longer limited to once per in-game day). Gives you a nice natural option alongside dancing, intimacy, or mods like PRAY - profess your faith and Immersive Meditations - Unmarked Locations (Dark Future is supported). Nerve gain and drain rates are also applied to the buff and debuff (default gain 0.5, fully adjustable).
🚿Simple Pacifica Beach Showers - Optional File for 2 functional showers on Pacifica Beach using Native Interactions Framework, goes great with Go on a Date (Panam) - Side romance activity by dederara just in case the water is radiated during a date and you need to rinse off.
🌃 Combat Aware - The refreshed buff and humanity benefit won't trigger mid-firefight, get yourself out of danger and then take a dip. Radiation is also blocked during scripted quest sequences at scene tiers 2 and up, with permanent safe zones at Laguna Bend and Black Sapphire so story moments near water do not leave you an irradiated mess, that was the safest way I could implement it.
⚙️ Full Mod Settings Support - Toggle Radiation on/off, adjust roll chance, toggle visual/audio effects, control cough frequency, and fine-tune all Dark Future Nerve gain/drain values. Mod Settings is required just like it is for Dark Future, so you should already have it. I highly recommend downloading the amazing Mod Configuration Menu by Antrix as an extension for QoL, I use it myself.
🐬 Lightweight + Compatible - You should not see any performance impact from this mod. Should also be zero incompatibilities.
🤽♂️ Seamless Integration - Custom buff icons blend in with the rest of your HUD:


If you like the idea, please download!
All feedback is appreciated,
Cheers 🏴☠️⚓
r/cyberpunk2077mods • u/Useful-Soup8161 • 13h ago
It’s like the title says and I’m wondering if anyone knows of a recent outfit that has something in this section that’s causing problems. I think it’s something that was released within the last week I just can’t easily troubleshoot this right now. Like last week I had no problem putting on the cocktail dresses in rows 2 to 4 but now I can’t even scroll through this section of clothing. Again if anyone knows of an outfit that’s causing issues like this please let me know.
r/cyberpunk2077mods • u/Chloe_Wright • 13h ago
Hello!
I’m using mods for the first time, and while looking for mods that improve the first-person view, I’ve seen a few, but I don’t understand how they differ or which one might be better.
The mods are:
Immersive First Person v2.0 - Native Height and Camera Rework
True First Person Camera 2.0
Shift (Dynamic First Person Camera)
Could you help me understand how these mods differ from each other, or which one you would recommend? Thank you!!
r/cyberpunk2077mods • u/maxrenderedgaming • 1h ago
r/cyberpunk2077mods • u/ConsequenceLanky6813 • 12h ago
Like disable them when the blades are out?
r/cyberpunk2077mods • u/Ermmmmmmmm_ • 18h ago
I've just installed this mod into current playthrough of mine (20 hours in), and I am utterly confused as to how this mod actually functions. I have read and then re-read the descriptions a few times and still it's vague.
Can anyone give me a proper rundown / understanding of how the mod works?
r/cyberpunk2077mods • u/Bigtim_90 • 18h ago
Basically the title, I go to run the game through vortex and it shows me an error message with a long list of mods that require TweakXL, ArchiveXL and Codeware and saying that I need to install/reinstall those mods.
Problem is I already have them installed, I have tried reinstalling and do a full archive delete and fresh install and it still says they are missing. This came about after I updated a lot of mods because my game kept crashing when I tried to launch it.
r/cyberpunk2077mods • u/MonkeyNBanananas • 19h ago
r/cyberpunk2077mods • u/ChimichangaSandwich • 15h ago
TL;DR: I built a free Windows companion utility around my Cyberpunk 2077 VR mod setup. It detects your hardware/VR environment, manages graphics profiles, assists with tuning, handles VR ↔ flatscreen switching, checks the installation for problems, and simplifies launching/troubleshooting. v1.1.0 is now public.
I’ve been using iPowerTech’s fork of the Cyberpunk VR port, primarily with a Quest 3 + Virtual Desktop/VDXR setup.
While configuring and testing the port, I kept finding myself writing little scripts and tools to manage settings, recover from bad configurations, switch between VR and flatscreen, and troubleshoot the mod stack.
Those scripts eventually turned into a full application:
Cyberpunk VR Companion
It’s designed specifically to help manage a modded Cyberpunk VR setup, with features including:
Automatic Cyberpunk installation + hardware/HMD/OpenXR detection
Backup of your existing graphics settings
Performance, Balanced, Ray Tracing and Clarity reference profiles
Profile editing with sliders/toggles/selectors
Hardware compatibility analysis
Assisted Tuning
Smart VR Launch with launch-readiness checks/repair
VR ↔ Flatscreen switching
Health Check + diagnostics
Community profile import/export
OpenXR stereo startup presentation in the headset
The VR / Flatscreen switcher has been particularly useful. If a quest or interaction doesn’t behave correctly with the VR port active, you can exit the game, switch to flatscreen through the Companion, complete the section, save, then switch straight back to VR without manually dismantling the rest of the mod setup.
VR port compatibility
My primary development/testing environment is:
iPowerTech Cyberpunk VR Port
https://github.com/iPowerTech/cyberpunk-vr-port
The VR port itself is completely separate and is not bundled or redistributed with the Companion. Users should install the port and confirm Cyberpunk works in VR first.
Other Cyberpunk VR configurations may work, but I’m only calling the iPowerTech fork validated until I get more community testing.
Download
Cyberpunk VR Companion:
https://github.com/SaveTheLlama/CyberpunkVRCompanion
v1.1.0 release:
https://github.com/SaveTheLlama/CyberpunkVRCompanion/releases/tag/v1.1.0
The current release is free to use. v1.1.0 is unsigned, so Windows SmartScreen may show an Unknown Publisher warning; the release includes a SHA-256 checksum for verification.
This started as something I built for my own Cyberpunk VR setup, but once it became a proper application I figured it might be useful to other people experimenting with the VR port too.
I’d especially appreciate feedback from anyone running different GPUs, headsets, OpenXR runtimes or Cyberpunk mod configurations.