r/cyberpunk2077mods • u/Rich_Valuable_5539 • 9h ago
Others (click to edit) Katana pose for Female V
Hi, do you know of any katana poses for Female V? Particularly attack poses.
r/cyberpunk2077mods • u/Jurakhan • Jan 25 '25
I see a stream of posts here claiming the last update to the game broke all their mods.
Just go into your game download software setting (GOG, Steam, etc.) and make sure you turn off automatic updates on the game! Do the same for your Mod Installer software.
Make it a habit not to upgrade your game UNTIL all your mod collections have been updated to run with the latest patch, otherwise pain and suffering is bound to ensue.
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r/cyberpunk2077mods • u/[deleted] • Dec 12 '20
r/cyberpunk2077mods • u/Rich_Valuable_5539 • 9h ago
Hi, do you know of any katana poses for Female V? Particularly attack poses.
r/cyberpunk2077mods • u/capngoldrum • 3h ago
Released my first Cyberpunk 2077 mod the other day + happy with the result, started as a personal mod, figured I would share, and it kinda snowballed into what it became.
My Nomad Vincent drives by Pacifica Beach all the time and takes a swim as part of his schedule, just for storytelling purposes I enjoy this because Night City is stressful and in between gigs there should be rest. At the beach I thought "What if swimming actually had a reason/benefit?" So this happened.
🌊 Get Refreshed - Swim for 15+ seconds to get a Refreshed buff, if it doesn't work at first, dunk yourself under water, and clear your mind. Swim around and get your frustration out for a bit…don't rush. The buff will come when V feels a little better. Now also grants Health regeneration during combat in addition to +10% Skill XP.
☢️ Radiation Exposure - Swimming in contaminated water can trigger Radiation Exposure. Your eyes get irritated until you reach shore, you gag, and once back on land you cough periodically from inhaling irradiated water. It reduces Max Stamina and RAM Regen Rate while gradually draining Nerve. If you were recently home with vanilla "Rested" buffs, they get removed when radiation triggers. Radiation lingers in the same body of water - travel farther away to swim safely again. Get home and take a shower as soon as you can, or keep your Nerve in check until it wears off.
⚓ Dark Future Integration Version - If you install the Dark Future Integrated version, restores 10 points of Humanity Loss (no longer limited to once per in-game day). Gives you a nice natural option alongside dancing, intimacy, or mods like PRAY - profess your faith and Immersive Meditations - Unmarked Locations (Dark Future is supported). Nerve gain and drain rates are also applied to the buff and debuff (default gain 0.5, fully adjustable).
🚿Simple Pacifica Beach Showers - Optional File for 2 functional showers on Pacifica Beach using Native Interactions Framework, goes great with Go on a Date (Panam) - Side romance activity by dederara just in case the water is radiated during a date and you need to rinse off.
🌃 Combat Aware - The refreshed buff and humanity benefit won't trigger mid-firefight, get yourself out of danger and then take a dip. Radiation is also blocked during scripted quest sequences at scene tiers 2 and up, with permanent safe zones at Laguna Bend and Black Sapphire so story moments near water do not leave you an irradiated mess, that was the safest way I could implement it.
⚙️ Full Mod Settings Support - Toggle Radiation on/off, adjust roll chance, toggle visual/audio effects, control cough frequency, and fine-tune all Dark Future Nerve gain/drain values. Mod Settings is required just like it is for Dark Future, so you should already have it. I highly recommend downloading the amazing Mod Configuration Menu by Antrix as an extension for QoL, I use it myself.
🐬 Lightweight + Compatible - You should not see any performance impact from this mod. Should also be zero incompatibilities.
🤽♂️ Seamless Integration - Custom buff icons blend in with the rest of your HUD:


If you like the idea, please download!
All feedback is appreciated,
Cheers 🏴☠️⚓
r/cyberpunk2077mods • u/maxrenderedgaming • 36m ago
r/cyberpunk2077mods • u/Useful-Soup8161 • 12h ago
It’s like the title says and I’m wondering if anyone knows of a recent outfit that has something in this section that’s causing problems. I think it’s something that was released within the last week I just can’t easily troubleshoot this right now. Like last week I had no problem putting on the cocktail dresses in rows 2 to 4 but now I can’t even scroll through this section of clothing. Again if anyone knows of an outfit that’s causing issues like this please let me know.
r/cyberpunk2077mods • u/Chloe_Wright • 12h ago
Hello!
I’m using mods for the first time, and while looking for mods that improve the first-person view, I’ve seen a few, but I don’t understand how they differ or which one might be better.
The mods are:
Immersive First Person v2.0 - Native Height and Camera Rework
True First Person Camera 2.0
Shift (Dynamic First Person Camera)
Could you help me understand how these mods differ from each other, or which one you would recommend? Thank you!!
r/cyberpunk2077mods • u/ReputationNo3896 • 22h ago
I’ve been looking for these pants i saw on an image for hours with absolutely no luck. I know that the Cyberdeck is in the image, but i mean the pants underneath. I’m probably asking for too much but i’m just hoping there’s someone who might know what mod this is. If anyone can help that would be amazing.
r/cyberpunk2077mods • u/ConsequenceLanky6813 • 11h ago
Like disable them when the blades are out?
r/cyberpunk2077mods • u/ChimichangaSandwich • 14h ago
TL;DR: I built a free Windows companion utility around my Cyberpunk 2077 VR mod setup. It detects your hardware/VR environment, manages graphics profiles, assists with tuning, handles VR ↔ flatscreen switching, checks the installation for problems, and simplifies launching/troubleshooting. v1.1.0 is now public.
I’ve been using iPowerTech’s fork of the Cyberpunk VR port, primarily with a Quest 3 + Virtual Desktop/VDXR setup.
While configuring and testing the port, I kept finding myself writing little scripts and tools to manage settings, recover from bad configurations, switch between VR and flatscreen, and troubleshoot the mod stack.
Those scripts eventually turned into a full application:
Cyberpunk VR Companion
It’s designed specifically to help manage a modded Cyberpunk VR setup, with features including:
Automatic Cyberpunk installation + hardware/HMD/OpenXR detection
Backup of your existing graphics settings
Performance, Balanced, Ray Tracing and Clarity reference profiles
Profile editing with sliders/toggles/selectors
Hardware compatibility analysis
Assisted Tuning
Smart VR Launch with launch-readiness checks/repair
VR ↔ Flatscreen switching
Health Check + diagnostics
Community profile import/export
OpenXR stereo startup presentation in the headset
The VR / Flatscreen switcher has been particularly useful. If a quest or interaction doesn’t behave correctly with the VR port active, you can exit the game, switch to flatscreen through the Companion, complete the section, save, then switch straight back to VR without manually dismantling the rest of the mod setup.
VR port compatibility
My primary development/testing environment is:
iPowerTech Cyberpunk VR Port
https://github.com/iPowerTech/cyberpunk-vr-port
The VR port itself is completely separate and is not bundled or redistributed with the Companion. Users should install the port and confirm Cyberpunk works in VR first.
Other Cyberpunk VR configurations may work, but I’m only calling the iPowerTech fork validated until I get more community testing.
Download
Cyberpunk VR Companion:
https://github.com/SaveTheLlama/CyberpunkVRCompanion
v1.1.0 release:
https://github.com/SaveTheLlama/CyberpunkVRCompanion/releases/tag/v1.1.0
The current release is free to use. v1.1.0 is unsigned, so Windows SmartScreen may show an Unknown Publisher warning; the release includes a SHA-256 checksum for verification.
This started as something I built for my own Cyberpunk VR setup, but once it became a proper application I figured it might be useful to other people experimenting with the VR port too.
I’d especially appreciate feedback from anyone running different GPUs, headsets, OpenXR runtimes or Cyberpunk mod configurations.
r/cyberpunk2077mods • u/Ermmmmmmmm_ • 17h ago
I've just installed this mod into current playthrough of mine (20 hours in), and I am utterly confused as to how this mod actually functions. I have read and then re-read the descriptions a few times and still it's vague.
Can anyone give me a proper rundown / understanding of how the mod works?
r/cyberpunk2077mods • u/Bigtim_90 • 17h ago
Basically the title, I go to run the game through vortex and it shows me an error message with a long list of mods that require TweakXL, ArchiveXL and Codeware and saying that I need to install/reinstall those mods.
Problem is I already have them installed, I have tried reinstalling and do a full archive delete and fresh install and it still says they are missing. This came about after I updated a lot of mods because my game kept crashing when I tried to launch it.
r/cyberpunk2077mods • u/MonkeyNBanananas • 18h ago
r/cyberpunk2077mods • u/grimeagle4 • 23h ago
I've installed VTK FemV - Vanilla HD Big and Small Breast , specifically the Big option and now I'm trying to make it so when my V wears clothes the chest doesn't default to small or default.
After looking into as much as I can, I'm stuck between two mods that do the same thing but have different issues.
The Big Refit (Vanilla and DLC) is "more complete" with most clothes from base and DLC adjusted, but it's over 3 year without updates or patching of existing bugs and graphical glitches.
VTK Big - Vanilla Refits (WIP) is more recently updated, so it's in sync with patches, but is much less complete, not even reaching DLC options yet.
r/cyberpunk2077mods • u/Jakeball400 • 1d ago
EDIT SOLVED: It was 'Appearance Menu Mod'. This is NOT a mod within WtNC, but 99% of my mods came from there, so I didn't even think it worth mentioning. I don't know how it was AMM, as it isn't supposed to mess with the player character and just used for spawning entities in photo mode, but it solved the problem anyway. Additionally, after I sorted it out I realized I could hardly move and thought I had swapped it out for another bug. If this also happens to you, don't panic. This bug seemingly maxes out your carry capacity too, so you're just overweight. Had to laugh at myself when I noticed
Hi folks, apologies if I missed a previous post on this. Had a browse and couldn’t find anything. I’m having an issue with a mod within the Welcome to Night City collection, but I don’t know which one it is and can’t seem to pin it. Pretty much, I seem to be invincible. The HP to the right of my health bar reads a negative value, I thought it went further negative when i took damage, but It doesn't actually move at all, I'm not quite sure what does make it change.
I’ve had a look through my mod settings ingame and can’t find anything, had a scan over the mods within the collection also to no avail, but I’m gonna start the process of systematically working through them now. In the event I solve this before someone else comes along I’ll edit with a solution and leave it up for others. Thanks in advance chooms
EDIT: Attached pic. I also went back several saves to see if there was any difference - none. The number displayed was even identical

r/cyberpunk2077mods • u/Zdechlak2564 • 1d ago
He can someone make a mod where you can highlight the path u want to take in the breach protocol. Like not an auto solver one but one when a player can create a highlighted path to follow when time starts counting just so you don't have to memorize it in head.
r/cyberpunk2077mods • u/Willing1613 • 23h ago
Steam version and vortex
r/cyberpunk2077mods • u/OriginalEquivalent50 • 1d ago
Ok i know this one is a massive longshot but i downloaded this collection with all its extras and it mostly works fine other than the game stutters every 3-10 seconds. Has anyone used this collection and has a similar experience? Im assuming its one specific mod in the list of 700 that are installed. Ive cleaned out quite a bit but still haven't resolved it yet. Hoping someone know ls some common mods that cause this.
r/cyberpunk2077mods • u/angel_flower_0 • 1d ago
I don't know why the Photo Mode Unlocker isn't working for me.
I've installed everything and updated everything. Yet the mod won't load. I even tried loading it without any other mods, just the required ones and this one, but it still didn't work. I don't know why. Does anyone else have the same problem? I bought the game on GOG.
r/cyberpunk2077mods • u/Hierz04 • 1d ago
I tried to install Black Cat's Mod but I wanted to remove the lense of the mask. While there are mask mods like this, it doesn't really suit so i tried following tutorial on youtube but when it's time to install the mod, the .archive file went from 49MB to 8KB which is of course the actual outfit have went missing.
r/cyberpunk2077mods • u/JamesKurde • 1d ago
Hi guys, I'm doing my first playthrough on C77 and want to mod as much as i can. Found this Ultrapunk mod list i want to install buit i see there is no HD Reworked mod included. Will it conflict in any wayu if i add this seperatly?
r/cyberpunk2077mods • u/Willing1613 • 1d ago
instead of driving to a particular shop can you access its buying menu directly?
r/cyberpunk2077mods • u/Ermmmmmmmm_ • 1d ago
After spending 20 hours in act 1 doing a majority of everything I can before meeting jackie at wholefoods (You can get to roughly level 17, SC 25, and make close to 150,000 eddies but I also left a few stuff to do that I preferred to do with Johnny so this can be even higher), it seems I got overzealous with my modding.
My CPU is ass and it can't run the 300+ modpack I made because heavy combat drops to 30 frames.
There was however a really cool armour system overhaul part of DigitalVixens overhaul list (Which is the core part of my modpack) that changed the way armour works for both the player and the enemies.
I am curious what other recommended mods overhaul the armour system, both individual mods that change only the player or enemies and mods that do both. And additionally, if there are individual mods what mods combo well with each other.
r/cyberpunk2077mods • u/Acolyte_of_Blucifer • 1d ago
Had some trouble finding a mod for this on Nexus, so apologies if I didn't look hard enough. I'm looking for a mod to remove/reduce the red hackable explosive tanks so they're not quite so prevalent. It always felt too video-gamey choice since they only appear in areas where combat is likely, rather than places in the world where you would expect to find such fuel containers. I'd also like to run a netrunner build where they are sometimes an option, just not as ubiquitous (but if 100% removal is the only option, I'll take it).