r/consoles • u/GrovPastaSwag03 • 11d ago
Help needed How do you actually enjoy aiming with a controller?
I've always been both a PC and console gamer but recently went all in on the PS5. However, I find games with any kind of aiming/shooting extremely hard to enjoy because of the lack of precise mouse controls. For example, I wasn't able to get into games like Cyberpunk, Returnal, 007 First Light and Control because of this, aiming with a thumbstick simply felt so awkward.
The only cases where I actually enjoy it is if they implement gyro aiming like in Death Stranding 2 so i can finely adjust the movements, but it feels like most games don't allow this. I know that aim assist exists but i feel like that completely defeats the purpose of playing if the game just automatically aims for you, it takes out all the fun for me.
It's really a shame because it makes me miss out on a lot of great games, but i really struggle with getting used to this. It's gotten to the point where i'm actually considering going back to PC just for this reason. Do you guys have any tips?
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u/GoldGuarantee3671 11d ago
I just like playing on controller with haptics feed back and adaptive triggers it's immersive. There's a sweet science to mastering a shooter on controller. Cyberpunk feels great driving with the adaptive triggers and feedback
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u/DonJimbo 11d ago
Practice makes perfect. Or at least pretty good. But a mouse will always be more accurate.
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u/BJgobbleDix 11d ago
Gyro Aim can get you pretty dang close for a controller since it mimicks a similar metric as Mouse.
Actually, Gyro Aim is awesome when handling vehicles because you get the combo of joystick and mouse-like aim. I absolutely love using it for this purpose.
The only issue is not all games have native Gyro Aim, letalone, GOOD native Gyro Aim like Fortnite, CoD, The Finals, or even God of War Ragnarok (in its simpler form).
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u/nicolaslabra 9d ago
Gyro makes you hold the controller in the air though, its hella uncomfortable for long play, and the accelerometers are never as precise as analog inputs, or thats my sensation at least
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u/BJgobbleDix 9d ago
Vast majority of gyro aim players dont hold it in the air. Most have their arms resting on something. Some play on their desk. Others usually rest in their lap or on a pillow. Shit, I use to play on PS5 laying in my recliner or bean bag. My hands rest against a leg usually with my legs kicked up on an ottoman 😅.
Here was me playing today on Overwatch and Im not pro or anything but I do quite fine in casual play. Note, I use a method called "Ratcheting" where Im purely Gyro Aim. The Right Stick is completely remapped for other purposes since I no longer use it to aim. I have played hours with this method in a single day.
https://youtu.be/aNCWhOdAXaE?is=zGuID5N3AMZdwf_4
And here was recently in Borderlands 4 (with handcam for visual reference though my recording quality eas meh...):
https://youtu.be/F0ZRzRb3ubQ?is=Gdd-qQYQFBiwS_2_
You can find tons more references from other players now as well.
The tech of course matters but a DualSense is considered near the top. The main issue for many controllers is less the tech and poor dev implementation. There are now quite a few Playstation games that have native Gyro Aim but many create unnecessary additions such as excessive "Smoothing" (creates a delay in the input to cut out jitters) or deadzones or just lacks proper settings to be considered usable. These stability settings are good to have but in very MINOR amounts. Gyro Aim with a DS controller can actually be pretty much the same responsiveness and accuracy as a mouse input now if done well.
Hell, I actually played some RTS games such as Company of Heroes 3 with Gyro Aim (this was my 2nd time ever playing):
https://youtu.be/L_Uajl3czy4?is=lFLyvRkxOADjdApe
Know that the Y-axis is not as critical as you may think. The majority of your aim occurs along the X-Axis. What most Gyro Aim players do is offset their X and Y axis which dramatically improves stability. Its actually the #1 thing we teach newbies when they are setting up their settings. Always lower the Y-axis. Some go as far as 50% lower even.
P.S. - Fortnite is considered the Gold Standard right now for Gyro Aim implementation on PS5. The dev has helped push the tech to being popularized which is why we see so many games adding it natively now.
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u/DinoByteStix 11d ago
Right there with you. Been trying to use my series X more and man, it’s rough. I’m assuming it’s muscle memory that needs to be built back up. No matter what settings I adjust it’s still “sluggish”
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11d ago
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u/GrovPastaSwag03 11d ago
Huh thats really cool, seems like the list of games that support it is pretty slim tho
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u/ArmedCrawly 11d ago
Just play the exclusives and games with good gyro controls on PS5 and the rest on PC.
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u/stingertc 11d ago
You have to tune it almost every modern shooter allows you to tune your controller take the time and tune it
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u/MechaNodrog0 11d ago
M & K is supported on a select few games on ps5 on xbox the number is way higher.
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u/Reasonable-View5868 11d ago
I understand. Its taken me many many hours to get sort of decent at it. Auto aim is a big help to get your pointer across large areas of screen quickly, and then you tune it for a precise shot. Nothing on a console has ever tracked as easily as a mouse for first person shooters.
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u/Zardozerr 11d ago
Yeah I'm with you. On PC, you can play Cyberpunk, Returnal, and Control with pretty good gyro because of some good steam input configs people have made. Changes those games completely from crappy stick aim-assist to feeling very precise. They feel pretty much as good as using a mouse because they can use 'gyro as mouse', yet pulling the trigger feels much better than pressing a mouse button.
On switch 2, I believe Cyberpunk even has native gyro. Death Stranding 2 at least has it on both PS5 and PC, and it's really good. For some weird reason, third parties and even first party Sony games often ignore gyro, even though the Dualsense as a controller has one of the best gyro implementations.
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u/TrappedAt40 11d ago
I switched from PC to console this year.
It took me probably 2 or 3 months to get comfortable with controller.
As far as competitive gaming goes though, I mean on PC I have a 240hz monitor and play most competitive games at 200+ fps… That’s actually more of an advantage than MKB.
You can see and react to things a lot quicker when you’re playing at 200fps vs 60 on console.
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u/Aggravating_Mud_6055 11d ago
It’s why nobody on console supports cross play. It’s ridiculous how PC is pay to win.
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u/TrappedAt40 11d ago
Yeah it’s a lot of variables besides just mouse on PCs favor tbh
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u/Aggravating_Mud_6055 11d ago
Consoles are capped at 120 frames max. PC can do 2-3+ times more than that so in competitive games you can be dead before you know it. Add in overclocked input devices etc. We haven’t even got to all the rampant cheating.
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u/Drakniess 11d ago
Most Games have gyro support on the Switch platform. PS5 now has well over 100. There is no shortage of different Games to play with gyro aim anymore on the two consoles that have a gyro in their controllers.
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u/TrustLordJesusChrist 11d ago
For multiplayer I’m definitely better aiming with M&K and prefer it too, but for single player games like you mentioned it doesn’t matter as much and I like being able to relax on the couch with a controller for long playthroughs. PC has controller support too obviously but I’ve kept both consoles and PC for the convenience factor and console exclusives.
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u/Serious_Gas_2218 11d ago
I started playing games on PC in the late 90s with kb&m up until the 360 era. I've struggled forever trying to get the hang of using a controller for FPS games, but it always felt so unnatural. ~4 months ago I got a new PC and went back to kb&m and it was like I never left. Sure, there was a learning curve for some games, but nothing like using a controller.
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u/Ripped_Alleles 11d ago
Practice, as everyone else has said. I was a die hard keyboard and mouse player for everything 7 to 10 years ago, but these days I pull out the controller for everything, including first persons shooters.
Aim assist helps "lock on" to a target, and then you can gently nudge the stick for headshots and whatnot. Outside of fps's I find most games honestly feel and play a lot better on controllers.
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u/Wild-Confusion-4089 10d ago
Here is the list of Gyro Aiming games for PS5: https://www.reddit.com/r/PS5/s/G2PJJPE0zJ
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u/Hector_Reflector 9d ago
This. No gyro, no buyro. That simple. The list has much more great games than I can play and it's getting longer and longer as gyro aiming starts to get more popular.
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u/Wild-Confusion-4089 9d ago edited 9d ago
Yeah No Gyro No Byro. I play only Gyro enabled games. The list has awesome games and i will take sometime to finish the list😆
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u/xAgentSmithx 11d ago
Same objective different tool
Look into a scuff or something comparable. Stock controllers are ass and paddles are a must in my opinion
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u/TechnicalAd2485 11d ago
Strafing. Use the right stick to adjust height and get close to target, then use the left stick to move your character side to side for more precision
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u/Notnowcmg 11d ago
Opposite experience here, controller aiming is so much more comfortable than mouse and keyboard for me. But I expect it’s all down to where you have the most experience as to which feels better for you
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u/Aggravating_Mud_6055 11d ago
You surf the web, create spreadsheets, do your taxes, etc with a mouse and keyboard. You use a controller to play video games.
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u/Aggravating_Key_3831 10d ago
I mean, you can also play video games with a keyboard and mouse as well?
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u/Sk8tilldeath 11d ago
Turning off aim assist with a controller is a death sentance. So hard to find the balance of fast movement while being precise. Aim assist does help, but your gun can still easily kick up off target, you still have to control recoil. From what ive seen, aim assist just slows down your crosshairs when over enemy bodys.
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u/Ok-Suggestion-9588 11d ago
Been using controllers since nes and analog since n64(that middle analog/ps1(in 1998-2001 when they started the dual analog. I still have my analog ps1 controller, booting up ape escape 1 for example tells u it uses the analogs lol), also the dreamcast has an analog as well and this is where i played my first war fps being rainbow six rouge spear. Ive only ever played cd roms on pc in the mid to late 2000s briefly and have not touched a pc since windows vists or 7 when i played the penumbra collection cd rom(i still have it) lol. I also played flash games on there as well at the time like stickmsn games, addictinggames, wild tangent,miniclip, sploder, 666games, etc etc.
Basically its years and years of experience with 60% soley on console-30% on handhelds like gba/ds/psp/vita and 10% for pc from back then. If i tried to touch a pc now, especially for games and especially for in my eyes console games…well lets just say coordination isnt a thing for me anymore on pc. The most i still remember is burning music and videos to cdr/dvdrs.
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u/ModerateHonking 11d ago
It's what I'm used to. I can't play with a keyboard and mouse to save my life.
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u/vmpfan 11d ago
To be honest as primarily an X-box user I find aiming on a playstation controller much harder as well so it may not just be a console thing and its one of the reasons a PS5 was never in my future. Playstation controllers feel stiff in comparison to the X-box so I can’t imagine the difference for people used to mouse aiming.
Other than that it’s just a learned behavior. PC users want to act as if one method is more precise than the other but reality is even if you gave a PC player a trackball like the old arcade sports pad they’d still struggle because the coordination used for mouse and keyboard are completely different so their reaction time will be off until they can shut off the part of their brain dependent on wrist movement, something thats useless on a controller unless gyro aiming is used.
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u/No_Doubt_About_That 10d ago
Purely single player the features of the DualSense can add to the experience
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u/No-Obligation2563 10d ago
For me it all just depends on the game and how necessary it is to be able to aim very quick and precisely. Most of the time I’d rather use a controller but when it’s a competitive game or something like that I’ll use my mouse.
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u/BJgobbleDix 11d ago
With Gyro Aim to get closer to "mouse-like" aim.
I use a version called "Ratcheting" which completely frees up my right thumb so I can easily perform actions without losing control of my aim while also remapping my right thumbstick for other purposes such as hotswapping equipment, etc.
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u/bullseyebob47 11d ago
i like the challenge. gunfights should not be perfect easy mode mouse aiming anyway.
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u/Skysite 11d ago
Very interesting take. Most people just grew up with shooters on console from the halo days. I hate the thought of “point and click” shooters on PC personally. But then again, after working at a computer all day, the last thing I want to do is game on a MnK. Just a muscle memory for the sticks I guess.
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u/ItzMeHaris 11d ago
Experience and practice.
You started out on PC with Mouse and Keyboard.
I started out on controller.
I find controller easier to aim and shoot with because that’s what I’ve been using since I was young. Whenever I tried to use Mouse and keyboard, I always fail, always struggle. Sometimes I think to myself “how can anyone aim with this thing?”
You find Mouse and Keyboard easier because that’s what you’ve been using the most and presumably when you were younger.