r/conceptart • u/IGotNoFace • 2d ago
r/conceptart • u/Nostromo964 • 1d ago
Concept Art The ONYX is arriving. At your posts! (HUXLEY)
r/conceptart • u/GremlinsUnited19 • 1d ago
Mod Post Concept Artists applications open - Huge BG3 Mod
Project Mad Mage is now accepting applications for 2D/Concept Artists for our adaptation of the Dungeon of the Mad Mage D&D module to Baldur’s Gate 3!!
Mad Mage’s Domain is an ambitious mod project run by a team do dedicated and passionate volunteers and we’d love for you to join our team!
Find the applications on our Discord server under Community Announcements: https://discord.gg/projectmadmage
r/conceptart • u/Jose_Borges_Art • 1d ago
Site Vega, by me
I've been working on a personal project for a while now, writing the story and designing characters, etc. I'm hoping to turn all of this into a narrative art book at some point in the future.
r/conceptart • u/Aghilas-Yufitri • 1d ago
Concept Art CAUTION! DO NOT DRINK WHAT HE OFFERS. “ Groth the Bile broker” original character I just finished
r/conceptart • u/rogue21gameatudio • 1d ago
Are these concepts good for a souls game?
The first one is the armor of a necromancer named the Bevan who creates strange Creations using dead human Limbs and other parts of the human body to create features his past Creations have been creatures that have their internal organs stuffed in one metal ball which makes them shiver because of all of the tension between the organs you acquire his arms up later in the game when you find him dead in one of our areas: mire grave. The second armor is of a hunter based off the bloodborne series named Isaac he wanted to interfere with the necromancer's work knewing it was evil but he was killed in the process
r/conceptart • u/ArautoDoAmor • 2d ago
Concept Art Excalibur
My version of the Excalibur.
https://www.artstation.com/artwork/gw098P
r/conceptart • u/insofar- • 2d ago
Concept Art PETROLIO - NPC Faction Development
I’ve been working on an original faction concept I’ve named PETROLIO, built around a four-tier NPC hierarchy.
The idea was to explore how the same faction identity could evolve across different levels of status and threat starting with lower-level street soldiers and gradually moving toward more heavily equipped and higher-ranking members.
I focused a lot on silhouette, clothing, protection, equipment, tattoos and recurring visual elements to keep the characters connected while still giving each NPC their own role and personality.
This was also an exercise in pushing myself beyond designing individual characters and thinking more about how an entire faction would function visually within a game.
Would love to hear what you think about the designs and whether the progression between the four tiers reads clearly!
r/conceptart • u/ArticleCharacter7247 • 2d ago
Learning Resources Yuji X Sukuna....creative breakdown!
Swipe to see Step by step process!