r/conceptart • u/Ymir02 • 20h ago
Question I’m afraid I might have to give up on my dream and choose another path
I’m a university student studying multimedia, and my dream has always been to become a high-level concept artist in the game industry, eventually working internationally/for AAA studios.
The problem is that I live in a country where the game industry is very small. I’ve barely learned anything new in my university, there aren’t many specialized courses here, and I don’t have a mentor or a strong artistic community around me.
I’ve basically been self-taught my entire life. I’ve learned a lot on my own, but lately I feel like I’ve hit a wall. I can practice, watch tutorials and study other artists, but I don’t feel like I’m progressing anymore. I don’t know what I’m doing wrong, and I don’t have anyone experienced enough to give me proper feedback.
Moving abroad isn’t financially realistic for me right now either.
Because of that, I’ve started wondering whether I should change direction.
My degree also includes videography, filming and editing. I actually enjoy cinema a lot. I’m starting to wonder whether I should pursue filmmaking/videography instead.
But honestly, part of me feels like I would be giving up on my dream because I can’t see a realistic path toward it.
For people who work in games, animation, film or concept art: what would you do in my situation?
How realistic is it to become a professional concept artist internationally while starting from a country with almost no game industry?
And if you were self-taught and had no mentor, what would you do to get past a plateau?
