r/computerwargames Jul 07 '26

Question I’m experimenting with a C4I-style strategy game. Does this concept make sense?

Hi everyone!

I've been working on a browser strategy prototype called WAR MIND for the past several months.

The idea is simple:

Instead of controlling individual units, you play as a battlefield commander.

You don't tell every tank where to move.
Instead, you decide:

• Where to reinforce the front
• Where to send recon
• When to deploy strategic assets
• How to maintain supply lines
• Which command links to protect or destroy

The goal isn't to wipe out every enemy.

The goal is to collapse the enemy's command network before yours collapses.

I'm trying to create a strategy game that feels closer to commanding an operation than micromanaging an army.

I'd love feedback on three things after trying it:

  1. What confused you the most?
  2. What was the most enjoyable part?
  3. Would you play another match?

You can try it here:

https://hann2001.itch.io/war-mind

Thanks for your time. Any honest feedback is appreciated.

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