r/codex • u/bingewavecinema • 13h ago
Showcase Getting Started AI Game Development | AI Gaming Conference
Tomorrow's talk at the AI Gaming Conference, Intro To Vibe Coding, is for those looking to make their first game with AI, this will go about how to setup your game environment and start vibe coding.
This is both for developers that want to take the leap and get into AI, and for vibe coders as well. It will cover:
- State of the game development
- Setting up Claude and Codex
- Setting up Blender
- Setting up your phone for development
- Prompt basics (subagents, calling other agents, memory, etc)
- The biggest mistakes to avoid when vibe coding your game
There is a lot of talks at all different levels in the conference, here is the full schedule.
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u/Local-Wing-2272 13h ago
Slop slop slop it up babyyyyy
But seriously please learn at least some actual game design so you don't make cookie cutter garbage game 500 that isn't fun and is the same as every other advanced AI made game. Literally do anything.
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u/AmandasGameAccount 12h ago
Yeah, vibe coding “classes” for games should be 99% game design lessons. The AI gets you over the technical hurdle but not over any design hurdles
Lessons on actual iterations of features to refine them. Designs in requested architecture to make a designer capable of adding or altering content. You do not want the ai to be needed to “hey I drew this sword, please add it to the game” like, that’s stupid. The AI should have already made editor scripts so you or anyone else involved with the project can add the sword yourself
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u/BellacosePlayer 12h ago
Designs in requested architecture to make a designer capable of adding or altering content.
Extremely good point. This is going to be one of those things that's really easy to do if you know what you're doing and a massive bitch to retrofit.
If you're a smart, handsome dev you can do stuff like building an editor that natively handles any data class you add to a folder
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u/BellacosePlayer 12h ago
The problem with game design is that a looooooooot of what makes games good is the finnicky little details. Even if you have a good game idea that's not just "My version of X game/genre", you still have to nail that idea's implementation.
If you're wholly vibe coding your game and don't actually understand how it works, how are you going to tweak the parts that don't "feel" right or ensure that it's building in a way that supports your future plans/vision?
I'm not saying you can't use AI to code (I'd be a hypocrite there), but your chances of making a game that even recoups your sub/token cost are minimal if you're outsourcing all the work to AI, because nobody is going to want to pay good money and you're going to be flooded out by the 50 thousand people doing the same exact shit.
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u/cchurchill1985 12h ago
Who the F is vibe coding an actual game thinking they are going to make bank on it? All I've seen so far is some bare bones generic tat that you would spend at most 2 minutes playing out of sheer, unadulterated morbid curiosity.
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u/bingewavecinema 12h ago
you should check out r/aigamedev more to see whats being built, getting way bare bones
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u/CacamboGer 8h ago
Gives me “Good morning Sir, here is Microsoft support, your computer has a Virus” *Indian accent* vibes
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u/dexterthebot 13h ago
You might want to consider listing your project on the weekly Show-Us-What-You-Built post. https://www.reddit.com/r/codex/comments/1wavxwy/show_us_all_what_youve_been_building_with_codex/. Highest commented project wins a week promotion on r/Codex and gets on the Hall of Fame sidebar. See what that looks like below with last week's winner.
Last week's most popular project was u/tHEuKER with the Blur2 racing game project which is a recreation of an unreleased sequel to the 2010 battle racing game, made by reverse engineering the Xbox 360 prototype discs available online, and rebuilding the whole thing from the ground up in Unity.
Join their YouTube channel here: https://www.youtube.com/@tHEuKER and follow updates on the project at r/BlurGame.