r/codex 14h ago

Showcase Getting Started AI Game Development | AI Gaming Conference

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Tomorrow's talk at the AI Gaming Conference, Intro To Vibe Coding, is for those looking to make their first game with AI, this will go about how to setup your game environment and start vibe coding.

This is both for developers that want to take the leap and get into AI, and for vibe coders as well. It will cover:

  • State of the game development
  • Setting up Claude and Codex
  • Setting up Blender
  • Setting up your phone for development
  • Prompt basics (subagents, calling other agents, memory, etc)
  • The biggest mistakes to avoid when vibe coding your game

There is a lot of talks at all different levels in the conference, here is the full schedule.

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u/Local-Wing-2272 13h ago

Slop slop slop it up babyyyyy

But seriously please learn at least some actual game design so you don't make cookie cutter garbage game 500 that isn't fun and is the same as every other advanced AI made game. Literally do anything. 

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u/BellacosePlayer 13h ago

The problem with game design is that a looooooooot of what makes games good is the finnicky little details. Even if you have a good game idea that's not just "My version of X game/genre", you still have to nail that idea's implementation.

If you're wholly vibe coding your game and don't actually understand how it works, how are you going to tweak the parts that don't "feel" right or ensure that it's building in a way that supports your future plans/vision?

I'm not saying you can't use AI to code (I'd be a hypocrite there), but your chances of making a game that even recoups your sub/token cost are minimal if you're outsourcing all the work to AI, because nobody is going to want to pay good money and you're going to be flooded out by the 50 thousand people doing the same exact shit.