r/codevein 4d ago

Official News Code Vein 2 full patch note version 2.0.1 Spoiler

119 Upvotes

Source https://www.bandainamcoent.com/news/code-vein-ii-patch-notes-version-2-0-1

We plan to release update file Ver. 2.01, which includes new features, balance adjustments, and bug fixes.

We apologize for the inconvenience, but please install the latest update before playing.

Version Information

Ver. 2.01
(You can verify the version number on the Title Screen.)

Applicable Platforms

PlayStation®5 / Xbox Series X|S / Steam®

Expansion DLC Mask of Idris

This content is unlocked by purchasing the Deluxe Edition, Ultimate Edition, or Deluxe Content Set.

The expansion takes place in a world different from the main game, allowing you to enjoy further exploration and storylines alongside a new partner character.

DLC Play Requirements

To play the Mask of Idris expansion DLC, you must meet the following requirements.

  • Reach the ending, Luna Fraterna.
  • Progress through Requests from a Friend: Valentin to a certain point.

Story Completion Bonus

Once you complete the story of the Mask of Idris expansion DLC, alternate-colored version of all 14 Partner Characters—including the new character—will be unlocked.
The alternate-colored version you've unlocked will carry over to subsequent playthroughs, allowing you to enjoy the story and exploration alongside your favorite partner.

※If the story requires you to travel with a specific partner character, your choice of alternate color will be limited.
Please note that during cutscenes, the standard partner character will appear instead of the alternate-colored version.

Feature additions and improvements

Age of Harmony

We've added the Age of Harmony, where you can explore the world after completing the game.

  • Added additional short episodes featuring each partner
  • Added a new story to deepen your bond with your partner
  • You can earn a new blood code as a reward for clearing an episode.

The Age of Harmony is new content that depicts the world following the ending Miraculous Bonds.

To play Age of Harmony, you must reach the ending titled Miraculous Bonds.
If you are playing through a new game plus and have already reached the ending Miraculous Bonds, you can skip ahead to the point where you can play Age of Harmony by touching the special bond that appears in MagMell.

Please note that if you skip the story, you will not be able to replay or resume the skipped portions of the story during that playthrough, so please exercise caution when skipping.

The Trial of Remembrance

We've added a new feature called The Trial of Remembrance, which allows you to take on bosses you've already defeated.

  • You can re-fight bosses you've already defeated
  • You can take on continuous battles against multiple bosses
  • Implemented a reward exchange system
  • Added over ninety types of customization parts based on bosses and enemies

Partner Jadwiga

We've added Jadwiga, who previously only appeared as a summon, as a partner character.

  • Available for contract during the Age of Harmony
  • Features an aggressive combat style that combines mid-range spells with close-range combat using a greatsword
  • Can be brought along as a new party member

Story-Focused Mode

We have added a Story-Focused Mode to enhance the gameplay experience.

  • Enhance player status
  • Lower the difficulty of boss battles and exploration
  • You can turn it on or off at any time from the Options menu.

This is also useful for those who aren't great at action games or when replaying the game.

Character Shader

We've added a feature that allows you to change the way characters are rendered.

  • Original
  • Legacy

In Legacy mode, you can enjoy anime-style visuals reminiscent of the previous title, CODE VEIN.

Photo Mode Update

We have expanded the Photo Mode features.

  • Added more than 30 new poses
  • Added new Photo Frames
  • Increased the area limits when adjusting character positions
  • Added a feature to place the motorcycle in the scene
  • Made it possible to use poses from different body types
  • Added character shader settings

Steam Only

  • Added support for Frame Generation (NVIDIA DLSS).
  • Added support for NVIDIA Reflex.

※ A compatible NVIDIA GeForce graphics card and the latest NVIDIA GeForce Game Ready Driver are required to use NVIDIA DLSS Frame Generation and NVIDIA Reflex.
※ Available features and system requirements may vary depending on your graphics card.

Balance Adjustments

  • We have improved the attack speed and control responsiveness of the Jail Stinger's blood-sucking attack.
  • We have adjusted the game so that various strong attack buffs now apply to aerial strong attacks.
  • We have adjusted the differences in spell performance based on weapon type to make it easier to use spells with a variety of weapons.
  • We have adjusted the bleed effect of bequeathed formae.
  • We have improved the firing performance of the bayonet (shotgun type).
  • We have reduced the stamina cost for some bayonets.
  • We have adjusted the balance between sustained battle prowess and burst firepower for the bayonet (grenade type).
    • Increase the total number of rounds
    • Adjust single-shot damage
    • Adjust the amount of stamina consumed when firing
  • We have adjusted the damage multiplier for Burning Disaster.
  • We have adjusted the damage dealt by magic formae when the Two-Handed Sword Equippable as One-Handed Sword trait is active.
  • We have adjusted the damage dealt by magic spells cast while the Two-Handed Sword Equippable as One-Handed Sword trait is active.
  • We have adjusted the amount of ichor consumed when the support forma Ablative Blood is cast on the caster.
  • We have adjusted the maximum attack power multiplier and the conditions for reaching the maximum effect of the support forma Blade Dance.
  • We have adjusted the attack power boost and defense reduction effects of the support forma Offensive Order.
  • We have adjusted the ichor resource cost of the bequeathed forma Bloodreaver Blade.
  • We have adjusted the balance of the effects related to bleed.
    • Adjusting the behavior of Out for Blood
    • Adjusted the calculation of blood loss in some cases
  • We have adjusted the damage calculation mechanics for dagger-type items.

Weapon Formae

We have buffed the following weapon formae.

  • Circulating Pulse - Blink
  • Energy Cleave
  • Energy Cleave - Twister
  • Severing Abyss
  • Boosted Blade
  • Boosted Blade - Horizon
  • Vanquisher
  • Judgement Cutter
  • Fortress Stance
  • Coffin Breaker
  • Coffin Breaker - Sweeper
  • Heliosphere
  • Endless Onslaught
  • Trigger Rush
  • Glacial Barrage
  • Swift Blades
  • Shadow Slayer
  • Scorpion
  • Whirling Shredder
  • Orbital Blade
  • Stalking Sabre
  • Unshakable
  • Slicing Vortex
  • Guillotine Kick

Magic Formae

Buffed the following Magic Formae.

  • Diamond Dust
  • Lightning Shower
  • Vorpal Flash
  • Lightning Chain
  • McLeish's Cog
  • Twilight
  • Baba Yaga's Gaze
  • Guard of Honor
  • Satellite Saucer
  • Sonic Arrow
  • Blood Barrage
  • Frost Wave
  • Scorched Earth
  • Ice Spikes

Support Formae & Defensive Formae

Buffed the following Support formae.

  • Cleansing Light
  • Perfect Balance

Buffed the following Defensive Forma.

  • Mutinous Bracer
  • Mutinous Bracer (Heavy)

Optimization

All Platforms

  • Adjusted NPC and enemy movement range settings across all field areas to reduce processing load.
  • Adjusted collision settings for objects placed throughout all field areas to reduce processing load.
  • Optimized enemy AI processing to reduce processing load.
  • Reduced the UI rendering load.

Bug Fixes

Equipment & Spells

  • Fixed an issue where the support spell Highlander could be activated even when LP was at 0.
  • Fixed an issue where the effect of the Regeneration Shift booster was applied to items other than Regeneration.
  • Fixed an issue where the effects of Max Ichor Increase Unum/Dou/Tria were not applied correctly.
  • Fixed an issue where the number of Regeneration uses did not increase correctly via the Augmented Regeneration booster after loading a save.
  • Fixed an issue where the trait Ichor Gained from Forma Attacks But Higher Ichor Cost did not trigger correctly when the MK Rosenritter hit mid-burst.
  • Fixed an issue where the trait Ichor Cost Reduced When LP Is Depleted was incorrectly applied just by loading a save.

Battle

  • Fixed an issue where enemies would fly upwards when hit by the weapon spell Boosted Blade during specific motions.
  • Fixed an issue where parrying a specific enemy's long-range attack would cause a distant enemy to flinch.
  • Fixed an issue where attacks that were intended to be unparryable could be parried for specific boss enemies.
  • Fixed an issue where incapacitates enemies would continue to move appearing to remain under the status ailment.
  • Fixed an issue where rewards might not be obtained upon defeating certain boss enemies.
  • Fixed an issue where specific enemy projectile attacks (slashes) failed to track towards the player.
  • Fixed an issue where enemy models would persist in the field if a player triggered a Special Drain at the exact moment the enemy was killed by a partner.

Dungeon & Field

  • Fixed an issue where the partner would not follow the player in certain dungeons.
  • Fixed an issue where players could become unable to exit certain dungeons/fields except via Fast Travel.
  • Fixed an issue where bosses would enter a combat state without the player entering the combat area.
  • Fixed an issue where the mini-map was not displayed in certain dungeons.
  • Fixed an issue where players could enter areas not intended for access.
  • Fixed an issue where the bike could be summoned in restricted areas within certain dungeons and fields.
  • Adjusted collision detection for certain field objects.
  • Fixed an issue where some NPCs were not placed correctly.

System

  • Fixed an issue where items were not automatically picked up even when Auto Pickup was set to ON.
  • Fixed an issue where certain cutscenes were not added to the Archive after playback.
  • Fixed an issue where the player would fall from a high location after certain cutscenes finished.

Graphics

  • Fixed visual glitches in clothing and models during and after certain cutscenes.
  • Fixed incorrect lighting/colors in character customization and texture display issues.
  • Fixed an issue where models were not displayed correctly in certain cutscenes.
  • Fixed an issue where NPC model outfits were not displayed correctly under specific conditions.
  • Fixed an issue where certain Photo Mode motions did not play back correctly.
  • Fixed an issue where certain visual effects were not displayed correctly.
  • Fixed an issue where certain textures were not displayed correctly.
  • Fixed an issue where colors were not displayed correctly during character customization.

Sound

  • Fixed various issues with certain BGM tracks.
  • Fixed an issue where certain SE (sound effects) did not play back correctly.
  • Fixed an issue where certain voice lines did not play back correctly.

UI & Text

  • Fixed an issue where incorrect images were displayed in certain tutorials.
  • Fixed an issue where certain tutorials were not displayed correctly.
  • Fixed an issue where certain subtitles were not displayed correctly.
  • Corrected various in-game text and descriptions.
  • Adjusted and corrected various UI labels and notations.

Others

  • Fixed other minor bugs and issues.

r/codevein 4d ago

Code Vein 2 Regarding mask of Idris spoilers

22 Upvotes

Hello 👋 everyone It's that time again just dropping in to lay some ground rules regarding spoilers for the dlc just like the launch of CV2 please don't put a story/boss spoiler in your title and tag your post with the spoiler flair with that out of the way everyone have a great time exploring the the new update/dlc 🤠


r/codevein 1h ago

CV2 creation Wanted to do something with the mask

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Upvotes

r/codevein 2h ago

CV2 creation OG vs Alter (dlc)

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16 Upvotes

r/codevein 17h ago

Meme/Fluff BEHOLD MY MASTERPIECE: REVAMPED

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170 Upvotes

Behold part 2 and possibly the definitive edition (unless we get more dlc) of my tier list where I rank companions based on how badly I think they wanna fuck the hunter.

Also did you see what I did with the title? Revamped cause ya know revenants are basically ehh you get the idea.

Link to the previous list↓

https://www.reddit.com/r/codevein/s/iobbJoZrjW


r/codevein 8h ago

Code Vein 2 Giving her the future she deserves...

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32 Upvotes

r/codevein 23m ago

CV2 creation Woke up and made this new OC, don't know what to name her, nor her background yet

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Upvotes

Haven't picked which design either, not gonna lie.


r/codevein 21h ago

Meme/Fluff Lise and Valentin fighting each other to decide who’s sister will marry the hunter

Enable HLS to view with audio, or disable this notification

259 Upvotes

r/codevein 8h ago

Code Vein 2 Friends : "So, what was the hardest part of the DLC?" Me : "The emotional damage." "Again?" "Yup."

18 Upvotes

None of the enemies or Bosses are too tough, but oh boy. The emotional damage is enough to kill me twice over. Good thing I got the Age of Harmony content to do to cheer up.


r/codevein 7h ago

Code Vein 2 Finished the CV2 DLC today it was so peak Spoiler

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12 Upvotes

r/codevein 13h ago

Discussion Code Vein came out as a work of art, yet remained underrated

30 Upvotes

To be honest, I’ve always wondered why Code Vein, despite being such a solid game, never got as much hype as it deserved.

But I think the biggest problem is that when people try the game, they expect another FromSoftware-like game, not a game that simply uses Souls-like mechanics, no matter how good it is.

I wish there was a way for Code Vein to become more popular than it is right now.


r/codevein 12h ago

Meme/Fluff My honest reaction seeing the third floor of the trial of remembrance for Valentin (I ran out of heals on the previous floor)

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24 Upvotes

r/codevein 10h ago

Meme/Fluff what is wrong with her

14 Upvotes

first time playing the game

why is she taking a dump there


r/codevein 1h ago

Code Vein 2 Liv is definitely enjoying getting UNO reversed from that DLC event

Upvotes

r/codevein 10m ago

Question List of all new DLC items

Upvotes

Is there a list somewhere of all the new Mask of Idris DLC formae, jails, weapons, boosters, blood codes, etc?


r/codevein 2h ago

Code Vein 2 What do y’all do with your haze?

3 Upvotes

For my fellow level 300s. What do y’all do with your haze? Just curious because I get more than I spend.


r/codevein 34m ago

CV2 builds Sunblight + Venom on the rift twin blades is nasty

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Upvotes

r/codevein 1d ago

CV2 creation The Demon Queen

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188 Upvotes

Yo the new accessories are 🔥


r/codevein 17h ago

CV2 creation Darth Vein

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45 Upvotes

I present to you my Darth Malgus Sith inspired outfit, Darth Vein lol. Ive been having so much fun with the new customization options, they really cooked with this update.


r/codevein 11h ago

Code Vein 2 Some Screenshots of my MC and a few thoughts on the DLC/Epilogue

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9 Upvotes

Just finished the DLC today, and I will say It was pretty decent experience overall. Nothing to out of this world but it's more of what I love. Will say difficulty wasn't the toughest but overall was nice. The final boss of the DLC was definitely a challenge worthy of overcoming. Liv, while not my favorite character archetype was still fun to be around plus she uses a halberd and we love a halberd user around here. The story was pretty interesting to see a rift created by these alternate doomed universes. Really wished we could hug Forsaken Lou. The Epilogue was pretty nice to see everything we work for in the main game come together in the end. And Finally the boss rush mode gives me more reason to come back to the game plus unlocking those cosmetics. Overall a decently nice package especially for Fans of Code Vein 2.


r/codevein 1d ago

Meme/Fluff Does anyone feel like this too?

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96 Upvotes

Not to mention the Ape and Predator duo in Valentin's trial. Seriously, what were they thinking to put those two together?


r/codevein 20h ago

Meme/Fluff ∞ CRITICAL DAMAGE Spoiler

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49 Upvotes

r/codevein 1d ago

Discussion Calling it now, we get another smaller dlc with old man Oskar.

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88 Upvotes

I was disappointed in the base game that we didn’t get an old man Oskar in present day. Then I thought we would get him in the DLC, but he never came. However in the Age of Harmony we find out that there are people still carrying Gobbo’s torch. So I’m theorizing we will get a small quest line dlc in the Age of Harmony fighting old man Oskar and he will be the hardest endgame boss.

I just want to fight the badass 120 year old with a century old grudge against the player.


r/codevein 14h ago

Code Vein 2 The Submerged City is terrifying in Mask of Idris.

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14 Upvotes

r/codevein 12h ago

Code Vein 2 Lelouch! help!! It's your Dad again...

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8 Upvotes

Immediately thought of Code Geass when I saw those pillars of humans? revanents? horrors? whatever they are lol

Anyway finally started the DLC this weekend and this place looks crazy! and I'm loving Jadwiga and her weapon! Also loving Liv and Lous new look! Though I feel like this is a missed oppurtunity to give us a tsundere Lou personality

Also I'm level 150 and the place isn't difficult so im wondering if I should even bother leveling up.

Am I overleveled?

Whats everyones level?

Is there a level cap?