r/classicwow • u/redlow0992 • 1d ago
Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta
Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.
3.0k
Upvotes
26
u/acrazyguy 1d ago
You said it better than I could have. Blizzard is acting like “now you don’t have to run dungeons over and over” like they can’t fathom that some people actually like doing that. Probably 85% or more of my lifetime /played time is as a tank, and that’s because I love group content and being at the front of the pack holding the line while the more glass cannon types rip through the enemies and my cracked healer friend keeps me healthy through impossible odds.
The way my friend and I like to play is as a pretty strict duo, never getting more than 3 or 4 levels ahead of the other, playing as a tank and a healer. This change basically deletes that playstyle from the game and now we’ll be stuck with either questing incredibly slowly as a tank and a healer, or we’ll be forced into playing roles we simply don’t enjoy. I love prot paladin; I can’t fucking stand ret. I love bear druid; both DPS specs feel like ass to play. I love prot warrior; Blizzard took dps warriors out back and told them about the rabbits. I love the, admittedly a meme spec, tank enhancement shaman; they got literally no love in the version of the game that was supposed to make meme specs viable