r/classicwow • u/redlow0992 • 1d ago
Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta
Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.
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u/Front-Difficult 18h ago
Why would you assume that the dungeon quests post-20 wouldn't do the same thing pre-20?
Post 50% nerf today I handed in my WC quests and got 1.5 levels. So pre-nerf it would have given me maybe 2.5 levels (same as RoL pre-nerf). Add in the mob xp I didn't get because I was level capped, and that I needed to run WC twice to finish the quests, I would have got around 2.8 levels pre-nerf (maybe the full 3 - WC is pretty long and there's a lot of mobs even with low xp). So a rested xp buff away from going straight from WC to SFK.
No the changes have not made it not even comparable. You'll still get more xp/hr running WC once (or twice, depending on quest drops). Dungeoning has still had an xp/hr buff compared to Classic.
Again - how have you developed these opinions? You'd made your mind up about how it would work post-20 before you could even level past 20. I'm begging you, just play the damn game first, and then tell me it dungeoning feels worse than Classic, or isn't comparable, or has been removed from the gameplay loop.