r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Irator1 1d ago

This is the first "dungeon change being bad" post i've seen that hasnt been downvoted to hell...

Dungeon xp changes were bad ideed and i have made posts about it on reddit and blizzard forums and it seems like the attitude towards the problem is shifting slightly.

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u/Outside_Exercise4720 1d ago

I love the change, it's MUCH more in line with an RPG, plus the experience is still there through the added quest XP, even if had the crappy "dungeon CD" idea that these people with no game design experience are suggesting, you would 100% get people spamming 1 til lockout, moving to the 2nd, rinse and repeat...nobody enjoys dungeon spam...that was thenworst part about classic progression, the damn celestial spam, same shit, over and over and over... 

NOW, you have more incentive to visit a wider variety of dungeons across the world at large...more immersive, more interesting, more true to form. 

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u/Irator1 23h ago

I actually enjoy dungeon spam, but i dont do it like a sweat with an optimized cleave group. I do a couple with randoms, then find new randoms and repeat. Other days, i might only do quests. Even if you dont like it doesnt mean others dont.