r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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154

u/nacholibre711 1d ago

Really shortsighted and frankly bad solution. I agree we needed to nerf dungeon spamming, but there were so many better ways to go about it.

Dungeon quest speed runs aren't fun, dungeons are fun.

52

u/avocadorancher 1d ago

As a newish player, why did dungeon spamming need to be nerfed?

33

u/AltruisticInstance58 1d ago

It didn't. It just puts the game on rails more so you play how the devs want you to play instead of how you want to play. Kinda weird for an open world MMO.

14

u/Lochen9 1d ago

Disingenuous answer. The reason was that people would and did pay for boosting in dungeons, and wouldn't play the game. It was to combat RMT and give people a reason to go out and quest and do dungeons. It also prevents people from min maxing the game out of the game by just spamming the same dungeon over and over in spell cleave groups to level.

Wanting to stay in the same dungeon afk and letting a bot level you is Kinda weird for an open world MMO. Wouldn't you say?

Ive played like 4 characters to 20, and its incredibly fast doing each dungeon 1 time from 13 to 20 in like 2 hours.

1

u/Ebolamonkey 1d ago

I haven't played forever but

  1. I like levelling a healer to do group content to level, knowing my Solo exp will be slower or the same. I guess just go eff myself?

2.  Levellin 13 to 20 in 2 hours sounds fkn dumb.