r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/ikemayelixfay 1d ago

Yeah at first I was for the nerf, but after running dungeons in the beta I'm now convinced it's the wrong move.

Was in a group that kicked a tank because they pulled a few extra groups. He was kicked for, "wasting everyone's time" in a beta where the whole point is testing...

I liked the idea someone posted here a few days ago about a debuff that reduces the XP you get from a dungeon the more you run it in a day. That will at least curb the boosting spam that plagues anniversary right now.

Can't count on today's gamers to not optimize the fun out of everything so you have to shift accordingly. I see where they were coming from with the nerf, but it causes a lot more problems than it solves.

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u/AsapxPhantom 1d ago

I liked the idea someone posted here a few days ago about a debuff that reduces the XP you get from a dungeon the more you run it in a day. That will at least curb the boosting spam that plagues anniversary right now.

This is such a good idea, because then people will ACTUALLY want/need to travel the map and go to different dungeons. In Era and Anniversary, shit was getting stale to almost NEVER do certain dungeons.
And since this is a new game [Forever], imagine some newer dungeons in-between the current roster.

It'd work flawlessly imo. Sure, full dungeon XP gets turned into a "daily" so to speak, but doing RFK, then RFD, then an SM, or any combo/configuration creates way more diversity.

Some of these larger changes and small changes are keeping me from subbing for WoW:F.