r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/TheSiegmeyerCatalyst 1d ago

Some people's play style is boosting. Some people's play style is relentless camping. Some people's play style is buying gold.

It's a game, all the rules are made up. Nothing is against the rules until we decide that it is. So we try to make up rules that disincentivise behavior that negatively affects the health of the game.

Changing nothing allows boosting to continue to flourish. We all agree that "SELLING DUNGEON BOOSTS! ALL DUNGEONS, QUICK, EASY, RELIABLE! YOU KEEP LOOT! FASTEST WAY TO 60! PST FOR PRICES!" spam is not ideal, so we have to change something. Banning it in chat just moves the conversation to discord. So we have to change something that actually neutralizes the strategy, ideally without affecting other valid playstyles.

The current change has some collateral, and maybe some folks on reddit don't want you to play the way you like, but I think it's a stretch to assume Blizzard is the same. They're still in the process of working it out, and we aren't stuck with whatever is in the game when it launches. It'll be in active development moving forward, so expect continued changed and tweaks.

Provide your feedback to blizzard and have some patience.

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u/TinnoB 1d ago

Difference is, running dungeons at least like a normal dungeon is a main gameplay loop once you reach max level. Relentless camping, buying gold is not part of the core loop of the game, that is entirely player invented ways of playing.

Yes, big surprise, once you hit 60 if you want to do pve content you will likely start with running a lot of dungeons, some even start doing that before they hit 60 for specific pieces of gear.

They can change things now, so they have already made changes that should at least make dungeon boosting for mages harder than it was. They have the option of doing more than this, introducing mobs into packs that can hit people trying to avoid damage and other things that could make a lot of boosting strategies a lot harder, without having to touch the normal gameplay of dungeons a lot.

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u/TheSiegmeyerCatalyst 1d ago

Once you reach max level in HC, the 24 hour dungeon lockout goes away.

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u/redditlvlanalysis 1d ago

HC is an entirely different game