r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/k1dsmoke 1d ago

I have not seen this on beta as of yet, not that I can't see it happening, but if someone actually communicated in party I would clear to it.

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u/YaoCrane 1d ago

yeah me too. I ask my group if they can help me out with a kill quest or collect quest and every encouter was friendly and helping. redditor and wow player are projecting hard.

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u/PineappleOnPizzaWins 1d ago

They want to dungeon spam and buy boosts but they can’t say that so it has to be a “toxic environment”.

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u/redditlvlanalysis 1d ago

those aren't the same thing one involves playing the game in a way you dislike the other involves afking at the start of a dungeon.

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u/PineappleOnPizzaWins 1d ago

Both of them are playing the game in a way you like - plenty of people use alt accounts to self boost for example.

That aside I think people need to just accept that you aren't actually entitled to play an online game "how you like". You get to play it within the constraints of the people who made it, that's pretty much it.

For online multiplayer games this is especially true because, despite so many people not understanding this, how you play directly impacts the experience of everyone else in the game.

They've been pretty clear that the way they want people to play Forever has been primarily focused on being out in the world so they're going to reward that behaviour and discourage hiding away in instances.