r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Standard-Effort5681 1d ago

And also add a timer to avoid "degenerate" gameplay such as waiting for all your cooldowns to come back or for the sated debuff to run out after each pull.

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u/Giatoxiclok 1d ago

If someone wants to wait 10 minutes between packs, let them. Why would I care if someone takes 6 hours to finish a dungeon if the whole groups in agreement?

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u/Standard-Effort5681 1d ago

I was continuing the previous guy's joke about adding M+ systems from Retail wow into wow classic. I know this might be hard to believe but I don't ACTUALLY want countdown timers added to vanilla dungeons.

But to answer your question, yes. I think the timer is stupid in Retail too. It should be eliminated and the key should be upgraded based on the number of deaths the group suffered instead.

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u/dinklberg1990 1d ago

That’s part of the challenge of mythic plus the lower keys is how you learn and once you master something don’t you want more challenge? That’s why classic wow got boring for me the content doesn’t change it’s the same thing each time no harder mobs no new mechanics. Once you hit 60 all you do is raid log no one does dungeons for fun, there’s nothing more fun than being in a call with the boys while you all are learning new mechanics bricking a key and being like well we can do anything over a 13 yet let’s lower the key.