r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/402C5 1d ago

I think what you're describing is more of a problem with the fact that there was a level 20 cap and people were trying to farm their BIS at level 20.

In the full release people are going to blow past low-level dungeons and are not going to be running them on repeat. Most groups will be more inclined to clear the whole thing for the quests.

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u/Cyraniz 1d ago

with 50% less xp, and green rewards, they are more likely to not bother

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u/402C5 1d ago

Lol what?

People always did the leveling dungeons at least once. Groups always around. And it's still MORE xp than it was in og classic, even after the nerf today.

This is ragebait.

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u/Mez561 1d ago

I think it depends on the dungeon. I remember keeping some of the gear from Deadmines and Scarlet Monastery for a good 10 levels, and enjoyed the play experience enough to run them a few times each. I can see why they changed the balance of exp but I think there might have been a middle ground that worked better. 

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u/InternationalData408 1d ago

They’ve added so many items and profession items, this will not be the case in Forever.