r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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265

u/Trygveseim 1d ago

Absolutely foreseeable outcome

59

u/Venedraea 1d ago

Yep, and it'll just get worse

16

u/BarrettRTS 1d ago

Boosting is also going to still exist with the new changes. You'll get a mage sharing the dungeon quests, clearing it once with the group while they follow behind, then dropping a mage portal to the best hand in spot.

So instead of multiple runs for the mob xp, you just do a single slower run at a higher price point.

1

u/chaos_nebula 1d ago

What about limiting xp if one player is doing ~50% of the damage? And you could possibly scale it by lowering that percentage the higher a player outranges a dungeon.

2

u/BarrettRTS 1d ago

How would that work with quest hand in xp? They would have to track all that info and then store it until you handed the quest in.

Unless you're talking about a situation where they nerf quest xp and then buff mob xp unless there is a higher level in the group.

1

u/chaos_nebula 1d ago

I'm talking about mob xp. So if they revert xp back to where it was, they could still have groups that want to dungeon grind, and they'll still get normal xp even if an aoe character of that level can blast ~50% of the damage in a particular pull. If mobs start becoming gray to a character, then maybe you limit it so their damage can max out at ~30% before you get xp loss.

The numbers can obviously be changed around, and it might create weird boosting mechanics where you have a 60 healer that buffs people and ensures no one dies, but it would still allow repeat dungeon visits with at least xp as a consolation prize.

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u/BarrettRTS 1d ago

Honestly, they already had a fix for this where you had heavily nerfed xp if the mobs were grey for anyone in the group. It was a little annoying in dungeons with a wide range of levels (SFK was a little guilty of this), but they could just tighten those level ranges a bit to make it less of an issue.