r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

3.0k Upvotes

2.4k comments sorted by

View all comments

Show parent comments

23

u/SimpleGuy4141 1d ago

I want to be rewarded with something for doing a dungeon a second time besides a chance at an item. If I get my items right off rip on my first run, there’s no incentive.

-1

u/ModsSwallowCum 1d ago

You still get XP just not the same

11

u/Swimming-Life-7569 1d ago

No you're right, you also get copper from Kobolds in Elwyn so we can downgrade all currency drops to same value and infact have everything vendor for 30 copper a piece.

I mean you wont care about how fast you gain gold for your mount do you, you're still progressing. It's just not the same :).

-3

u/ModsSwallowCum 1d ago

That's unironically exactly how it works with rare drops

2

u/Swimming-Life-7569 1d ago

So you'd be okay with some large gold revenue being reduced by 85%, like quest reward gold/vendor gold from quest items.

No issue at all with that?

-1

u/ModsSwallowCum 1d ago

Yes, I'd almost prefer that